Player Matchup

Horus
Horus
 
Horus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Banana twist140
Bacchus
Level 89
God Stats
2W - 2L
1,570 SR
Queue Stats
86W - 76L
1,567 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LilBabyCurls
Tsukuyomi
Level 147
God Stats
14W - 9L
1,657 SR
Queue Stats
320W - 288L
1,549 Elo+
Solo
Izanami
Izanami
Novaisiconic
Izanami
Level 97
God Stats
16W - 17L
1,401 SR
Queue Stats
128W - 134L
1,416 Elo+
Party 1
Hera
Hera
thereelsniperboy
Hera
Level 87
God Stats
3W - 2L
1,456 SR
Queue Stats
156W - 144L
1,518 Elo+
Solo
Team Averages
Level 103
1,517 SR
1,510 Elo+

VS

Team Averages
Level 135
1,507 SR
1,502 Elo+
Artemis
Artemis
Bahamasec
Artemis
Level 119
God Stats
30W - 19L
1,550 SR
Queue Stats
206W - 173L
1,513 Elo+
Solo
Fenrir
Fenrir
DigitalAngelI
Fenrir
Level 109
God Stats
0W - 4L
1,235 SR
Queue Stats
90W - 92L
1,511 Elo+
Solo
Eset
Eset
ctjudd
Eset
Level 101
God Stats
2W - 1L
1,740 SR
Queue Stats
76W - 65L
1,522 Elo+
Solo
Kumbhakarna
Kumbhakarna
iTzzMawcus
Kumbhakarna
Level 130
God Stats
2W - 3L
1,500 SR
Queue Stats
324W - 293L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
itzauko
Gilgamesh
Level 214
God Stats
49W - 43L
1,508 SR
Queue Stats
574W - 519L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 3 / 6
7,635
449
10,605
13,554
8,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
0 / 2 / 3
7,343
432
5,818
12,107
10,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
LilBabyCurls
Tsukuyomi
16
10 / 2 / 1
9,644
567
14,040
13,355
4,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Izanami
Novaisiconic
Izanami
15
2 / 4 / 2
8,636
508
6,243
10,106
4,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 2 / 3
9,658
568
7,469
9,819
3,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bahamasec
Artemis
14
4 / 0 / 3
7,793
458
11,076
7,899
2,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 4 / 0
7,668
451
4,801
12,724
5,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Eset
ctjudd
Eset
15
5 / 5 / 3
9,818
578
12,193
9,555
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
iTzzMawcus
Kumbhakarna
12
0 / 1 / 8
7,755
456
5,074
14,075
11,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
itzauko
Gilgamesh
14
2 / 5 / 4
9,136
537
9,590
19,427
12,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
31
15
Kills
13
13
Deaths
15
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
3
6
1
L
Artemis
Bahamasec
Artemis
4
0
3
5.5
W
0
2
3
0.75
L
2
4
0
0.5
W
Tsukuyomi
LilBabyCurls
Tsukuyomi
10
2
1
5.25
W
Izanami
Novaisiconic
Izanami
2
4
2
0.75
L
Eset
ctjudd
Eset
5
5
3
1.3
L
Kumbhakarna
iTzzMawcus
Kumbhakarna
0
1
8
4
L
Gilgamesh
itzauko
Gilgamesh
2
5
4
0.8
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,175
Damage
42,734
58,941
Taken
63,680
31,077
Mitigated
34,454
15,361
Healing
13,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
10,605
4,296
440
4,499
13,554
8,210
0
3,164
10,244
782
35,871
L
Artemis
Bahamasec
Artemis
11,076
3,739
0
2,605
7,899
2,604
656
2,377
5,262
0
52,998
W
5,818
342
0
2,130
12,107
10,271
0
3,168
8,883
20,555
1,719
L
4,801
1,156
0
2,295
12,724
5,073
0
1,722
10,816
0
61,011
W
Tsukuyomi
LilBabyCurls
Tsukuyomi
14,040
4,054
0
5,792
13,355
4,819
0
2,960
10,298
0
69,253
W
Izanami
Novaisiconic
Izanami
6,243
3,414
0
1,388
10,106
4,746
788
2,651
7,392
0
65,360
L
Eset
ctjudd
Eset
12,193
1,778
242
1,874
9,555
2,632
0
3,373
5,830
68,337
0
L
Kumbhakarna
iTzzMawcus
Kumbhakarna
5,074
671
0
3,914
14,075
11,559
116
3,200
10,311
18,177
0
L
Gilgamesh
itzauko
Gilgamesh
9,590
3,124
0
2,328
19,427
12,586
430
2,675
16,070
0
61,673
W
7,469
1,953
0
1,112
9,819
3,031
79
4,747
4,654
73,906
571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,916
Gold Earned
42,170
462
Minions Killed
426
0
Camps Cleared
0
1,681,808
Distance Traveled
1,599,224
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,635
449
65
4
0
333,336
0
L
Artemis
7,793
458
75
4
0
327,067
0
W
Bacchus
7,343
432
28
2
0
340,470
0
L
Fenrir
7,668
451
89
5
0
378,278
0
W
Tsukuyomi
9,644
567
100
6
0
367,310
0
W
Izanami
8,636
508
113
7
0
292,312
0
L
Eset
9,818
578
142
8
0
287,488
0
L
Kumbhakarna
7,755
456
9
1
0
332,433
3
L
Gilgamesh
9,136
537
111
7
0
273,958
0
W
Hera
9,658
568
156
9
0
348,380
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role