Player Matchup

Nemesis
Nemesis
Diamond IV
Creed t1
Nemesis
Diamond IV
Level 153
God Stats
19W - 13L
1,683 SR
Queue Stats
248W - 221L
2,055 MMR
Solo
Ganesha
Ganesha
Diamond IV
GarySmoak
Ganesha
Diamond IV
Level 95
God Stats
1W - 2L
1,503 SR
Queue Stats
190W - 154L
2,010 MMR
Solo
Rama
Rama
Platinum III
GokenM
Rama
Platinum III
Level 131
God Stats
0W - 1L
1,691 SR
Queue Stats
31W - 27L
2,017 MMR
Solo
Ix Chel
Ix Chel
Diamond IV
HawkTuá
Ix Chel
Diamond IV
Level 224
God Stats
7W - 9L
1,520 SR
Queue Stats
183W - 172L
2,097 MMR
Solo
Mulan
Mulan
Diamond V
iHunterRay
Mulan
Diamond V
Level 154
God Stats
12W - 11L
1,530 SR
Queue Stats
353W - 332L
2,103 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 151
1,585 SR
2,056 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 170
1,516 SR
2,056 MMR
Freya
Freya
Platinum I
Aprillis
Freya
Platinum I
Level 158
God Stats
3W - 2L
1,407 SR
Queue Stats
142W - 126L
2,005 MMR
Solo
Cerberus
Cerberus
Diamond IV
Avp726
Cerberus
Diamond IV
Level 159
God Stats
4W - 1L
1,689 SR
Queue Stats
94W - 87L
2,144 MMR
Solo
Sobek
Sobek
Diamond V
GamerFletch
Sobek
Diamond V
Level 223
God Stats
12W - 9L
1,645 SR
Queue Stats
191W - 166L
1,877 MMR
Party 1
Pele
Pele
Diamond II
MyTwistedF8
Pele
Diamond II
Level 154
God Stats
2W - 5L
1,422 SR
Queue Stats
147W - 110L
2,105 MMR
Party 1
Scylla
Scylla
Diamond V
Strobah
Scylla
Diamond V
Level 158
God Stats
2W - 2L
1,418 SR
Queue Stats
103W - 70L
2,148 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Creed t1
Nemesis
13
1 / 2 / 1
6,754
482
5,456
9,081
2,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
GarySmoak
Ganesha
10
0 / 1 / 1
6,681
477
2,156
9,046
5,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Rama
GokenM
Rama
12
1 / 5 / 0
7,365
526
8,121
9,392
2,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
HawkTuá
Ix Chel
13
2 / 4 / 0
7,436
531
7,002
7,750
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
14
0 / 2 / 1
8,299
593
10,284
11,007
9,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
BacchusChang'eCthulhuKing Arthur

VS

Bans
LancelotAo KuangMorgan Le FayAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Aprillis
Freya
14
3 / 0 / 3
7,649
546
4,641
8,048
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
Avp726
Cerberus
14
1 / 1 / 1
7,960
569
4,358
12,177
12,019
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
3 / 0 / 3
7,541
539
4,336
11,023
9,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
5 / 2 / 5
8,024
573
10,023
12,898
4,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Scylla
Strobah
Scylla
15
2 / 1 / 4
8,435
603
6,383
4,572
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
14
14
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Freya
Aprillis
Freya
3
0
3
4.5
W
Cerberus
Avp726
Cerberus
1
1
1
1.5
L
Nemesis
Creed t1
Nemesis
1
2
1
0.75
W
3
0
3
4.5
L
Ganesha
GarySmoak
Ganesha
0
1
1
0.5
L
Rama
GokenM
Rama
1
5
0
0.2
L
Ix Chel
HawkTuá
Ix Chel
2
4
0
0.5
W
5
2
5
3.75
W
Scylla
Strobah
Scylla
2
1
4
4
L
Mulan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,019
Damage
29,741
46,276
Taken
48,718
22,832
Mitigated
29,418
12,992
Healing
17,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Aprillis
Freya
4,641
1,535
0
2,611
8,048
2,403
276
716
7,332
52,965
0
W
Cerberus
Avp726
Cerberus
4,358
277
0
5,726
12,177
12,019
0
0
12,177
57,165
536
L
Nemesis
Creed t1
Nemesis
5,456
1,751
0
4,117
9,081
2,837
0
951
8,044
0
53,111
W
4,336
599
0
4,098
11,023
9,619
0
3,813
7,210
22,239
1,628
L
Ganesha
GarySmoak
Ganesha
2,156
83
0
2,160
9,046
5,537
0
4,521
4,127
21,313
0
L
Rama
GokenM
Rama
8,121
6,801
0
2,476
9,392
2,328
89
3,685
5,327
0
56,980
L
Ix Chel
HawkTuá
Ix Chel
7,002
1,006
304
1,237
7,750
2,198
0
4,372
3,113
55,694
643
W
10,023
2,740
0
4,378
12,898
4,269
0
2,344
10,554
0
63,365
W
Scylla
Strobah
Scylla
6,383
813
0
633
4,572
1,108
0
2,733
1,839
70,263
348
L
Mulan
10,284
1,995
0
2,698
11,007
9,932
0
4,760
6,205
0
69,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,535
Gold Earned
39,609
465
Minions Killed
520
0
Camps Cleared
0
1,425,126
Distance Traveled
1,456,065
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,649
546
97
7
0
264,381
6
W
Cerberus
7,960
569
166
12
0
277,921
3
L
Nemesis
6,754
482
95
7
0
337,385
0
W
Sobek
7,541
539
29
2
0
298,279
0
L
Ganesha
6,681
477
17
1
0
304,273
3
L
Rama
7,365
526
122
9
0
246,879
1
L
Ix Chel
7,436
531
104
7
0
271,220
3
W
Pele
8,024
573
77
6
0
333,380
0
W
Scylla
8,435
603
151
11
0
282,104
6
L
Mulan
8,299
593
127
9
0
265,369
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role