Player Matchup

Odin
Odin
Cactus6942
Odin
Level 129
God Stats
3W - 4L
1,575 SR
Queue Stats
173W - 156L
1,526 Elo+
Party 2
Jormungandr
Jormungandr
Improbable97
Jormungandr
Level 147
God Stats
91W - 57L
1,686 SR
Queue Stats
519W - 499L
1,561 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
KeptThunder178
Ah Muzen Cab
Level 129
God Stats
2W - 1L
1,840 SR
Queue Stats
260W - 235L
1,579 Elo+
Party 1
Arachne
Arachne
OnePolarExpress
Arachne
Level 154
God Stats
0W - 2L
1,315 SR
Queue Stats
248W - 248L
1,514 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
WuLF HouNDliNG
Morgan Le Fay
Level 129
God Stats
5W - 6L
1,593 SR
Queue Stats
204W - 189L
1,516 Elo+
Party 2
Team Averages
Level 138
1,602 SR
1,539 Elo+

VS

Team Averages
Level 121
1,590 SR
1,529 Elo+
Ymir
Ymir
D_PRODIGY99
Ymir
Level 157
God Stats
2W - 1L
1,786 SR
Queue Stats
40W - 31L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DeadlySkhizo
Danzaburou
Level 84
God Stats
12W - 4L
1,639 SR
Queue Stats
32W - 21L
1,557 Elo+
Solo
Cu Chulainn
Cu Chulainn
Dlizard72
Cu Chulainn
Level 187
God Stats
13W - 12L
1,461 SR
Queue Stats
702W - 639L
1,562 Elo+
Solo
Yu Huang
Yu Huang
DorianSlay
Yu Huang
Level 86
God Stats
48W - 37L
1,549 SR
Queue Stats
309W - 293L
1,467 Elo+
Solo
Ne Zha
Ne Zha
MoneyBgDonny
Ne Zha
Level 93
God Stats
2W - 1L
1,514 SR
Queue Stats
188W - 168L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 5
8,411
495
8,656
16,176
14,202
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jormungandr
Improbable97
Jormungandr
13
1 / 7 / 1
7,765
457
8,102
20,213
17,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
KeptThunder178
Ah Muzen Cab
15
4 / 2 / 1
8,924
525
8,279
8,751
3,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 3 / 4
8,017
472
5,611
13,350
5,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
WuLF HouNDliNG
Morgan Le Fay
16
2 / 2 / 1
9,186
540
6,922
9,565
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 6
8,908
524
6,461
12,186
9,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
DeadlySkhizo
Danzaburou
15
2 / 3 / 3
9,333
549
9,255
11,200
4,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
Dlizard72
Cu Chulainn
18
8 / 2 / 6
11,631
684
18,913
19,670
14,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Yu Huang
DorianSlay
Yu Huang
18
3 / 1 / 6
10,657
627
8,465
8,729
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
15
3 / 2 / 1
8,668
510
5,762
10,501
4,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
10
Kills
19
19
Deaths
10
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
5
5
0.9
W
3
2
6
3
W
Danzaburou
DeadlySkhizo
Danzaburou
2
3
3
1.17
W
Cu Chulainn
Dlizard72
Cu Chulainn
8
2
6
5.5
W
Yu Huang
DorianSlay
Yu Huang
3
1
6
6
L
Jormungandr
Improbable97
Jormungandr
1
7
1
0.21
L
Ah Muzen Cab
KeptThunder178
Ah Muzen Cab
4
2
1
2.25
W
Ne Zha
3
2
1
1.75
L
1
3
4
1
L
Morgan Le Fay
WuLF HouNDliNG
Morgan Le Fay
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,570
Damage
48,856
68,055
Taken
62,286
43,201
Mitigated
35,631
17,532
Healing
13,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,656
1,529
0
3,876
16,176
14,202
0
4,413
11,669
768
33,346
W
6,461
1,212
0
2,406
12,186
9,161
98
1,009
11,177
29,713
0
W
Danzaburou
DeadlySkhizo
Danzaburou
9,255
4,155
0
4,761
11,200
4,512
365
86
11,114
0
67,654
W
Cu Chulainn
Dlizard72
Cu Chulainn
18,913
3,643
0
3,653
19,670
14,721
0
7,009
12,661
2,872
99,350
W
Yu Huang
DorianSlay
Yu Huang
8,465
582
0
1,550
8,729
2,807
183
5,004
3,725
73,323
3,568
L
Jormungandr
Improbable97
Jormungandr
8,102
2,141
0
4,733
20,213
17,279
0
2,258
17,915
57,185
1,408
L
Ah Muzen Cab
KeptThunder178
Ah Muzen Cab
8,279
2,431
0
1,446
8,751
3,507
420
2,863
5,842
0
77,653
W
Ne Zha
5,762
1,716
0
1,556
10,501
4,430
0
1,727
8,774
0
78,356
L
5,611
3,845
0
5,473
13,350
5,673
0
1,554
11,774
0
43,864
L
Morgan Le Fay
WuLF HouNDliNG
Morgan Le Fay
6,922
340
0
2,004
9,565
2,540
0
4,441
4,750
76,805
1,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,303
Gold Earned
49,197
481
Minions Killed
610
0
Camps Cleared
0
1,640,816
Distance Traveled
1,675,758
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,411
495
46
3
0
348,448
4
W
Ymir
8,908
524
42
2
0
306,587
0
W
Danzaburou
9,333
549
137
8
0
305,614
0
W
Cu Chulainn
11,631
684
160
9
0
324,120
5
W
Yu Huang
10,657
627
160
9
0
333,986
0
L
Jormungandr
7,765
457
99
6
0
251,971
1
L
Ah Muzen Cab
8,924
525
134
8
0
333,658
0
W
Ne Zha
8,668
510
111
7
0
405,451
0
L
Arachne
8,017
472
66
4
0
359,133
0
L
Morgan Le Fay
9,186
540
136
8
0
347,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role