Player Matchup

Pele
Pele
 
Pele
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
MITease
Atlas
Level 109
God Stats
8W - 10L
1,701 SR
Queue Stats
103W - 113L
1,530 Elo+
Solo
Charybdis
Charybdis
chamake
Charybdis
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 24L
1,520 Elo+
Solo
Nu Wa
Nu Wa
googlesmite
Nu Wa
Level 134
God Stats
11W - 10L
1,558 SR
Queue Stats
188W - 188L
1,450 Elo+
Solo
Awilix
Awilix
luks_99_
Awilix
Level 184
God Stats
1W - 1L
1,774 SR
Queue Stats
115W - 118L
1,548 Elo+
Solo
Team Averages
Level 128
1,607 SR
1,510 Elo+

VS

Team Averages
Level 111
1,652 SR
1,557 Elo+
Artemis
Artemis
JotaBellota
Artemis
Level 127
God Stats
5W - 1L
1,785 SR
Queue Stats
105W - 107L
1,455 Elo+
Party 2
Pele
Pele
LoanBlue
Pele
Level 111
God Stats
18W - 13L
1,591 SR
Queue Stats
97W - 91L
1,480 Elo+
Party 2
Cthulhu
Cthulhu
MeetMeInMid
Cthulhu
Level 14
God Stats
9W - 5L
1,706 SR
Queue Stats
50W - 43L
1,749 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
cjhargy
Morgan Le Fay
Level 158
God Stats
10W - 3L
1,715 SR
Queue Stats
111W - 96L
1,604 Elo+
Party 1
Sylvanus
Sylvanus
whosyourbiscuit
Sylvanus
Level 143
God Stats
25W - 12L
1,461 SR
Queue Stats
86W - 82L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
0 / 3 / 0
6,055
433
2,484
7,838
2,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
MITease
Atlas
12
0 / 1 / 4
6,817
487
4,573
9,564
6,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
chamake
Charybdis
14
4 / 2 / 0
7,600
543
10,173
10,427
3,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 5 / 2
6,886
492
8,867
9,818
2,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
luks_99_
Awilix
15
3 / 1 / 1
7,561
540
4,583
8,463
2,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JotaBellota
Artemis
13
1 / 2 / 0
7,068
505
6,173
8,116
2,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pele
13
5 / 1 / 1
7,810
558
5,084
11,177
3,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
MeetMeInMid
Cthulhu
15
3 / 0 / 1
8,916
637
7,361
10,773
7,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
cjhargy
Morgan Le Fay
14
2 / 3 / 4
8,734
624
9,134
7,709
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sylvanus
13
1 / 2 / 1
6,982
499
4,938
9,252
4,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
8
Kills
12
12
Deaths
8
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
3
0
0
W
Artemis
JotaBellota
Artemis
1
2
0
0.5
W
Pele
5
1
1
5.5
L
Atlas
MITease
Atlas
0
1
4
2
W
Cthulhu
MeetMeInMid
Cthulhu
3
0
1
3.5
L
Charybdis
chamake
Charybdis
4
2
0
2
W
Morgan Le Fay
cjhargy
Morgan Le Fay
2
3
4
1.33
L
1
5
2
0.4
L
Awilix
luks_99_
Awilix
3
1
1
3.5
W
Sylvanus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,680
Damage
32,690
46,110
Taken
47,027
18,425
Mitigated
20,855
10,409
Healing
16,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,484
706
0
2,928
7,838
2,178
0
3,855
3,486
0
33,494
W
Artemis
JotaBellota
Artemis
6,173
2,134
0
852
8,116
2,590
686
1,839
6,117
0
43,758
W
Pele
5,084
1,122
0
4,973
11,177
3,160
0
2,189
8,771
0
47,351
L
Atlas
MITease
Atlas
4,573
1,788
0
2,216
9,564
6,825
0
2,639
6,817
21,264
0
W
Cthulhu
MeetMeInMid
Cthulhu
7,361
1,512
0
3,386
10,773
7,951
340
2,651
7,737
63,708
4,061
L
Charybdis
chamake
Charybdis
10,173
5,642
0
4,105
10,427
3,551
0
2,755
7,672
0
73,459
W
Morgan Le Fay
cjhargy
Morgan Le Fay
9,134
961
0
1,314
7,709
2,332
305
2,595
4,824
55,450
4,243
L
8,867
1,123
0
500
9,818
2,889
0
6,204
2,956
43,981
800
L
Awilix
luks_99_
Awilix
4,583
1,911
0
660
8,463
2,982
0
2,893
5,338
0
60,846
W
Sylvanus
4,938
1,586
1,615
4,097
9,252
4,822
288
2,841
6,251
30,895
11,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,919
Gold Earned
39,510
417
Minions Killed
465
0
Camps Cleared
0
1,278,248
Distance Traveled
1,290,514
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,055
433
65
5
0
148,037
0
W
Artemis
7,068
505
69
5
0
268,241
6
W
Pele
7,810
558
72
5
0
268,656
0
L
Atlas
6,817
487
27
2
0
266,960
5
W
Cthulhu
8,916
637
125
9
0
257,035
0
L
Charybdis
7,600
543
140
10
0
242,857
0
W
Morgan Le Fay
8,734
624
120
9
0
238,535
0
L
Nu Wa
6,886
492
78
6
0
264,574
1
L
Awilix
7,561
540
107
8
0
355,820
0
W
Sylvanus
6,982
499
79
6
0
258,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role