Player Matchup

Medusa
Medusa
BDMase
Medusa
Level 107
God Stats
9W - 7L
1,773 SR
Queue Stats
40W - 54L
1,413 Elo+
Solo
Susano
Susano
DARKJD66
Susano
Level 120
God Stats
17W - 17L
1,511 SR
Queue Stats
192W - 176L
1,448 Elo+
Party 1
Baron Samedi
Baron Samedi
KnightOfDucks
Baron Samedi
Level 156
God Stats
37W - 38L
1,483 SR
Queue Stats
257W - 262L
1,411 Elo+
Solo
King Arthur
King Arthur
Tinker101
King Arthur
Level 142
God Stats
25W - 21L
1,287 SR
Queue Stats
171W - 152L
1,521 Elo+
Solo
Kuzenbo
Kuzenbo
Wyll-Goumy
Kuzenbo
Level 109
God Stats
22W - 16L
1,543 SR
Queue Stats
254W - 226L
1,490 Elo+
Party 1
Team Averages
Level 127
1,519 SR
1,456 Elo+

VS

Team Averages
Level 144
1,586 SR
1,491 Elo+
Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
RomenEmpire86
Thanatos
Level 100
God Stats
79W - 52L
1,696 SR
Queue Stats
286W - 260L
1,507 Elo+
Solo
Danzaburou
Danzaburou
Truth904
Danzaburou
Level 223
God Stats
7W - 2L
1,649 SR
Queue Stats
92W - 158L
1,385 Elo+
Solo
Poseidon
Poseidon
phinney18
Poseidon
Level 89
God Stats
65W - 55L
1,584 SR
Queue Stats
129W - 111L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BDMase
Medusa
10
1 / 0 / 2
5,360
536
3,877
3,223
937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Susano
DARKJD66
Susano
10
1 / 1 / 2
5,297
530
2,457
7,219
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
KnightOfDucks
Baron Samedi
11
2 / 0 / 0
6,210
621
3,755
5,092
1,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Tinker101
King Arthur
11
4 / 1 / 0
7,026
703
5,213
6,398
3,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
Wyll-Goumy
Kuzenbo
10
2 / 0 / 1
5,188
519
3,278
3,826
3,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 2 / 0
4,822
482
2,052
6,452
4,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
 
Lancelot
5
0 / 3 / 0
3,957
396
1,073
4,359
1,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
RomenEmpire86
Thanatos
9
1 / 3 / 0
5,042
504
2,453
8,572
2,629
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Truth904
Danzaburou
9
0 / 1 / 0
4,876
488
1,803
5,844
1,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
phinney18
Poseidon
11
1 / 1 / 1
6,124
612
2,797
4,325
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
10
Kills
2
2
Deaths
10
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
0
0
L
Lancelot
 
Lancelot
0
3
0
0
W
Medusa
BDMase
Medusa
1
0
2
2
W
Susano
DARKJD66
Susano
1
1
2
2
W
Baron Samedi
KnightOfDucks
Baron Samedi
2
0
0
2
L
Thanatos
RomenEmpire86
Thanatos
1
3
0
0.33
W
King Arthur
Tinker101
King Arthur
4
1
0
4
L
Danzaburou
Truth904
Danzaburou
0
1
0
0
W
Kuzenbo
Wyll-Goumy
Kuzenbo
2
0
1
2.5
L
Poseidon
phinney18
Poseidon
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,580
Damage
10,178
25,758
Taken
29,552
12,047
Mitigated
12,238
10,098
Healing
11,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,052
251
0
2,536
6,452
4,896
0
1,176
4,990
10,838
0
L
Lancelot
 
Lancelot
1,073
146
0
1,323
4,359
1,561
0
266
4,093
0
14,641
W
Medusa
BDMase
Medusa
3,877
1,428
0
803
3,223
937
0
1,356
1,867
0
36,673
W
Susano
DARKJD66
Susano
2,457
532
0
4,426
7,219
2,174
0
855
6,316
0
34,441
W
Baron Samedi
KnightOfDucks
Baron Samedi
3,755
116
55
2,529
5,092
1,453
224
761
3,967
35,697
1,163
L
Thanatos
RomenEmpire86
Thanatos
2,453
457
0
4,506
8,572
2,629
0
1,062
7,386
0
24,769
W
King Arthur
Tinker101
King Arthur
5,213
208
0
1,253
6,398
3,818
0
877
5,229
5,645
36,576
L
Danzaburou
Truth904
Danzaburou
1,803
955
0
2,044
5,844
1,900
0
1,439
4,145
0
40,041
W
Kuzenbo
Wyll-Goumy
Kuzenbo
3,278
1,160
91
941
3,826
3,665
48
427
3,399
15,043
1,520
L
Poseidon
phinney18
Poseidon
2,797
188
0
1,320
4,325
1,252
0
2,667
1,378
40,684
181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,081
Gold Earned
24,821
325
Minions Killed
251
0
Camps Cleared
0
994,428
Distance Traveled
872,784
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,822
482
18
2
0
192,699
5
L
Lancelot
3,957
396
19
2
0
100,933
0
W
Medusa
5,360
536
63
6
0
190,516
1
W
Susano
5,297
530
68
7
0
220,167
0
W
Baron Samedi
6,210
621
85
9
0
179,561
0
L
Thanatos
5,042
504
48
5
0
177,018
0
W
King Arthur
7,026
703
75
8
0
206,965
0
L
Danzaburou
4,876
488
69
7
0
187,112
0
W
Kuzenbo
5,188
519
34
3
0
197,219
6
L
Poseidon
6,124
612
97
10
0
215,022
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role