Player Matchup

Ravana
Ravana
ChickenPhuggies
Ravana
Level 120
God Stats
0W - 3L
1,314 SR
Queue Stats
155W - 151L
1,480 Elo+
Solo
Rama
Rama
SURYKATU
Rama
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 25L
1,527 Elo+
Solo
Ganesha
Ganesha
TaCoBaldy
Ganesha
Level 128
God Stats
3W - 7L
1,197 SR
Queue Stats
481W - 503L
1,487 Elo+
Solo
Merlin
Merlin
WATER RElGNS
Merlin
Level 144
God Stats
0W - 1L
1,502 SR
Queue Stats
42W - 48L
1,416 Elo+
Party 1
Ra
Ra
nopantsyance
Ra
Level 145
God Stats
0W - 1L
1,210 SR
Queue Stats
52W - 57L
1,467 Elo+
Party 1
Team Averages
Level 129
1,345 SR
1,475 Elo+

VS

Team Averages
Level 93
1,563 SR
1,465 Elo+
Sun Wukong
Sun Wukong
Grownek
Sun Wukong
Level 68
God Stats
4W - 5L
1,629 SR
Queue Stats
183W - 206L
1,463 Elo+
Solo
Terra
Terra
JonMcFatten
Terra
Level 143
God Stats
2W - 1L
1,761 SR
Queue Stats
175W - 161L
1,467 Elo+
Party 2
Xbalanque
Xbalanque
Sleeved
Xbalanque
Level 104
God Stats
1W - 0L
1,262 SR
Queue Stats
198W - 190L
1,461 Elo+
Party 2
Anubis
Anubis
TimMcSlim
Anubis
Level 128
God Stats
3W - 1L
1,661 SR
Queue Stats
61W - 56L
1,521 Elo+
Party 2
Cerberus
Cerberus
lsimpson
Cerberus
Level 23
God Stats
4W - 4L
1,500 SR
Queue Stats
92W - 98L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,748
675
6,618
9,420
5,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
11
2 / 4 / 1
7,104
710
7,182
7,546
2,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
TaCoBaldy
Ganesha
14
1 / 6 / 2
7,568
757
8,905
12,940
11,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
12
0 / 2 / 2
6,679
668
5,244
5,039
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
1 / 4 / 1
7,285
729
5,980
7,306
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Grownek
Sun Wukong
16
3 / 0 / 14
9,067
907
5,606
8,459
7,014
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

13
2 / 0 / 16
8,932
893
5,060
10,739
8,120
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Xbalanque
Sleeved
Xbalanque
14
4 / 1 / 11
8,726
873
13,370
7,695
4,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
TimMcSlim
Anubis
16
7 / 0 / 10
9,437
944
6,436
4,785
2,577
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cerberus
lsimpson
Cerberus
15
3 / 3 / 14
9,240
924
9,386
17,014
17,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
84
4
Kills
19
19
Deaths
4
7
Assists
65
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Sun Wukong
Grownek
Sun Wukong
3
0
14
10
W
2
0
16
10
L
Rama
2
4
1
0.63
W
Xbalanque
Sleeved
Xbalanque
4
1
11
9.5
L
Ganesha
TaCoBaldy
Ganesha
1
6
2
0.33
W
Anubis
TimMcSlim
Anubis
7
0
10
12
L
Merlin
0
2
2
0.5
W
Cerberus
lsimpson
Cerberus
3
3
14
3.33
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,929
Damage
39,858
42,251
Taken
48,692
23,663
Mitigated
39,844
8,189
Healing
32,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,618
260
606
472
9,420
5,917
0
4,113
4,977
0
11,374
W
Sun Wukong
Grownek
Sun Wukong
5,606
221
1,760
1,683
8,459
7,014
989
3,198
5,261
0
19,062
W
5,060
435
11,303
7,040
10,739
8,120
326
4,374
6,365
7,778
181
L
Rama
7,182
4,536
950
1,307
7,546
2,169
0
3,972
3,378
0
12,465
W
Xbalanque
Sleeved
Xbalanque
13,370
5,474
742
1,333
7,695
4,742
3,590
4,141
3,554
0
26,179
L
Ganesha
TaCoBaldy
Ganesha
8,905
624
0
601
12,940
11,572
0
6,982
5,736
17,666
0
W
Anubis
TimMcSlim
Anubis
6,436
144
539
815
4,785
2,577
1,570
2,694
2,091
20,179
0
L
Merlin
5,244
32
272
938
5,039
1,838
0
1,697
3,260
11,384
0
W
Cerberus
lsimpson
Cerberus
9,386
600
2,050
5,683
17,014
17,391
273
5,632
11,292
18,517
0
L
5,980
211
1,746
1,297
7,306
2,167
0
3,968
3,293
19,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,384
Gold Earned
45,402
89
Minions Killed
138
0
Camps Cleared
0
819,865
Distance Traveled
988,786
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,748
675
21
2
0
195,755
0
W
Sun Wukong
9,067
907
29
3
0
229,481
0
W
Terra
8,932
893
8
1
0
209,857
0
L
Rama
7,104
710
20
2
0
141,786
0
W
Xbalanque
8,726
873
35
4
0
162,853
0
L
Ganesha
7,568
757
4
0
0
154,503
0
W
Anubis
9,437
944
28
3
0
211,568
0
L
Merlin
6,679
668
17
2
0
174,292
0
W
Cerberus
9,240
924
38
4
0
175,027
0
L
Ra
7,285
729
27
3
0
153,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role