Player Matchup

Bastet
Bastet
 
Bastet
Level 355
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Janitha
Charybdis
Level 99
God Stats
0W - 1L
1,381 SR
Queue Stats
236W - 169L
1,567 Elo+
Party 1
Cthulhu
Cthulhu
TogetherForever
Cthulhu
Level 297
God Stats
3W - 7L
1,564 SR
Queue Stats
123W - 115L
1,565 Elo+
Party 1
Discordia
Discordia
xortam
Discordia
Level 128
God Stats
61W - 65L
1,500 SR
Queue Stats
145W - 149L
1,484 Elo+
Solo
Janus
Janus
祭祀之神
Janus
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
425W - 429L
1,492 Elo+
Solo
Team Averages
Level 187
1,489 SR
1,522 Elo+

VS

Team Averages
Level 148
1,544 SR
1,528 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FamineWasAHoax9
Sol
Level 127
God Stats
8W - 13L
1,418 SR
Queue Stats
684W - 722L
1,642 Elo+
Solo
Cabrakan
Cabrakan
LizardKing LOCO
Cabrakan
Level 157
God Stats
6W - 2L
1,617 SR
Queue Stats
490W - 513L
1,484 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SirLust
Morgan Le Fay
Level 158
God Stats
4W - 0L
1,686 SR
Queue Stats
405W - 398L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
0 / 3 / 3
5,682
1,136
4,150
4,910
1,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
Janitha
Charybdis
10
2 / 2 / 1
6,221
1,244
3,149
4,787
1,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 0 / 1
6,199
1,240
4,740
5,205
4,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
xortam
Discordia
11
0 / 2 / 3
6,048
1,210
3,085
3,085
771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 0 / 1
5,471
1,094
376
679
143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

341

VS

Team 2 Tickets

380

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
1 / 1 / 6
6,393
1,279
3,677
5,616
4,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
 
Lancelot
11
0 / 0 / 6
6,053
1,211
3,107
3,027
1,639
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 0 / 2
6,537
1,307
2,996
1,883
553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cabrakan
11
0 / 2 / 7
6,793
1,359
3,001
6,394
5,720
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
SirLust
Morgan Le Fay
12
3 / 0 / 1
6,786
1,357
4,102
2,411
758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
3
Kills
7
7
Deaths
3
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
3
3
0.5
W
Guan Yu
 
Guan Yu
1
1
6
4
W
Lancelot
 
Lancelot
0
0
6
3
W
3
0
2
4
L
Charybdis
Janitha
Charybdis
2
2
1
1.25
W
Cabrakan
0
2
7
1.75
W
Morgan Le Fay
SirLust
Morgan Le Fay
3
0
1
3.5
L
1
0
1
1.5
L
Discordia
xortam
Discordia
0
2
3
0.75
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,500
Damage
16,883
18,666
Taken
19,331
7,718
Mitigated
13,063
1,229
Healing
7,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,150
538
0
305
4,910
1,315
0
2,120
2,671
0
9,136
W
Guan Yu
 
Guan Yu
3,677
62
2,526
2,319
5,616
4,393
0
2,228
3,126
0
8,783
W
Lancelot
 
Lancelot
3,107
869
0
181
3,027
1,639
0
1,780
1,215
0
14,361
W
2,996
911
0
726
1,883
553
0
609
1,274
14,143
2,882
L
Charybdis
Janitha
Charybdis
3,149
852
0
428
4,787
1,175
0
2,842
1,573
0
12,508
W
Cabrakan
3,001
337
0
1,509
6,394
5,720
0
1,727
4,036
5,761
431
W
Morgan Le Fay
SirLust
Morgan Le Fay
4,102
75
0
267
2,411
758
0
1,381
951
16,093
0
L
4,740
79
45
291
5,205
4,314
0
2,784
2,092
13,284
0
L
Discordia
xortam
Discordia
3,085
54
0
0
3,085
771
0
1,133
1,848
19,528
88
L
376
27
0
160
679
143
0
278
370
2,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,621
Gold Earned
32,562
96
Minions Killed
118
3
Camps Cleared
7
439,028
Distance Traveled
605,247
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,682
1,136
8
2
0
95,404
0
W
Guan Yu
6,393
1,279
15
3
0
131,777
0
W
Lancelot
6,053
1,211
27
5
1
130,310
0
W
Sol
6,537
1,307
34
7
4
115,545
0
L
Charybdis
6,221
1,244
22
4
1
96,593
0
W
Cabrakan
6,793
1,359
8
2
1
108,156
0
W
Morgan Le Fay
6,786
1,357
34
7
1
119,459
0
L
Cthulhu
6,199
1,240
16
3
0
102,973
0
L
Discordia
6,048
1,210
39
8
1
110,332
0
L
Janus
5,471
1,094
11
2
1
33,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role