Player Matchup

Khepri
Khepri
Platinum IV
 
Khepri
Platinum IV
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum III
ANGEL1424
Baron Samedi
Platinum III
Level 179
God Stats
3W - 1L
1,568 SR
Queue Stats
123W - 114L
1,761 MMR
Solo
Achilles
Achilles
Gold II
Chunkard
Achilles
Gold II
Level 125
God Stats
1W - 0L
1,800 SR
Queue Stats
38W - 24L
1,759 MMR
Solo
Hou Yi
Hou Yi
Platinum III
Supportence
Hou Yi
Platinum III
Level 159
God Stats
3W - 4L
1,562 SR
Queue Stats
163W - 140L
1,877 MMR
Party 1
Camazotz
Camazotz
Gold V
vintaliate
Camazotz
Gold V
Level 105
God Stats
2W - 2L
1,765 SR
Queue Stats
18W - 12L
1,659 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 155
1,639 SR
1,711 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,564 SR
1,675 MMR
Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum I
DaddysVan
Cthulhu
Platinum I
Level 155
God Stats
12W - 14L
1,594 SR
Queue Stats
496W - 475L
1,828 MMR
Solo
Ymir
Ymir
Gold I
HarryScooby
Ymir
Gold I
Level 150
God Stats
28W - 18L
1,565 SR
Queue Stats
380W - 395L
1,729 MMR
Solo
Thor
Thor
Gold II
Orange71
Thor
Gold II
Level 43
God Stats
2W - 2L
1,659 SR
Queue Stats
35W - 24L
1,821 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
1 / 2 / 0
4,617
577
972
7,395
3,820
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
ANGEL1424
Baron Samedi
11
3 / 1 / 0
5,537
692
2,110
3,911
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
Chunkard
Achilles
8
0 / 2 / 2
4,689
586
2,752
7,389
3,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hou Yi
9
0 / 1 / 0
4,404
551
2,517
3,376
1,046
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Camazotz
vintaliate
Camazotz
9
1 / 0 / 4
4,778
597
4,829
6,088
2,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
King ArthurAgniAo KuangFreya

VS

Bans
JanusAthenaSun WukongChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 2 / 1
4,656
582
2,457
4,259
1,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
 
Medusa
5
2 / 0 / 0
4,114
514
3,570
1,461
348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
DaddysVan
Cthulhu
10
1 / 0 / 1
5,415
677
3,654
4,853
1,824
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
1 / 0 / 2
4,887
611
1,643
5,168
2,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
9
2 / 3 / 1
4,908
614
3,595
7,712
2,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
5
Kills
6
6
Deaths
5
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
2
0
0.5
L
Merlin
 
Merlin
0
2
1
0.25
L
Medusa
 
Medusa
2
0
0
2
W
Baron Samedi
ANGEL1424
Baron Samedi
3
1
0
3
W
Achilles
Chunkard
Achilles
0
2
2
0.5
L
Cthulhu
DaddysVan
Cthulhu
1
0
1
1.5
L
1
0
2
2
L
Thor
2
3
1
0.83
W
Hou Yi
0
1
0
0
W
Camazotz
vintaliate
Camazotz
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,180
Damage
14,919
28,159
Taken
23,453
12,255
Mitigated
8,334
8,303
Healing
9,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
972
58
0
1,394
7,395
3,820
0
1,808
5,587
10,679
0
L
Merlin
 
Merlin
2,457
163
0
1,458
4,259
1,155
0
993
3,094
26,106
0
L
Medusa
 
Medusa
3,570
1,322
0
635
1,461
348
0
386
1,075
0
18,210
W
Baron Samedi
ANGEL1424
Baron Samedi
2,110
129
240
1,537
3,911
1,380
0
1,645
2,266
34,478
684
W
Achilles
Chunkard
Achilles
2,752
609
0
1,551
7,389
3,937
0
2,683
4,706
0
28,406
L
Cthulhu
DaddysVan
Cthulhu
3,654
74
0
2,794
4,853
1,824
0
477
4,361
34,206
2,648
L
1,643
964
0
1,680
5,168
2,662
0
443
4,725
13,561
0
L
Thor
3,595
1,216
0
2,444
7,712
2,345
0
498
7,144
0
26,821
W
Hou Yi
2,517
1,387
0
1,559
3,376
1,046
18
448
2,928
0
33,712
W
Camazotz
vintaliate
Camazotz
4,829
1,613
0
2,022
6,088
2,072
0
1,038
5,050
0
26,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,025
Gold Earned
23,980
268
Minions Killed
233
0
Camps Cleared
0
847,417
Distance Traveled
673,909
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
4,617
577
18
2
0
173,821
3
L
Merlin
4,656
582
55
7
0
157,258
0
L
Medusa
4,114
514
24
3
0
68,392
0
W
Baron Samedi
5,537
692
82
10
0
152,932
0
W
Achilles
4,689
586
56
7
0
171,349
0
L
Cthulhu
5,415
677
72
9
0
161,080
2
L
Ymir
4,887
611
25
3
0
131,809
1
L
Thor
4,908
614
57
7
0
155,370
0
W
Hou Yi
4,404
551
63
8
0
156,894
1
W
Camazotz
4,778
597
49
6
0
192,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role