Player Matchup

Tiamat
Tiamat
AverageeVee
Tiamat
Level 142
God Stats
4W - 7L
1,524 SR
Queue Stats
306W - 295L
1,546 Elo+
Party 1
Lancelot
Lancelot
Gimstin
Lancelot
Level 105
God Stats
2W - 6L
1,271 SR
Queue Stats
130W - 101L
1,501 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
MagicalWombat99
Morgan Le Fay
Level 124
God Stats
6W - 1L
1,874 SR
Queue Stats
73W - 63L
1,553 Elo+
Party 3
Tyr
Tyr
Saltytaco952
Tyr
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,614 Elo+
Solo
Heimdallr
Heimdallr
Smited4Claws
Heimdallr
Level 126
God Stats
6W - 4L
1,776 SR
Queue Stats
94W - 125L
1,485 Elo+
Party 1
Team Averages
Level 127
1,589 SR
1,540 Elo+

VS

Team Averages
Level 140
1,626 SR
1,645 Elo+
Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
DarkReave
Vulcan
Level 157
God Stats
13W - 24L
1,503 SR
Queue Stats
398W - 423L
1,552 Elo+
Solo
Bastet
Bastet
FistFullofMayo
Bastet
Level 147
God Stats
4W - 2L
1,661 SR
Queue Stats
73W - 103L
1,503 Elo+
Solo
Neith
Neith
Kásumin
Neith
Level 122
God Stats
3W - 2L
1,500 SR
Queue Stats
99W - 105L
1,541 Elo+
Party 2
Sun Wukong
Sun Wukong
Undulantt
Sun Wukong
Level 148
God Stats
6W - 0L
1,967 SR
Queue Stats
20W - 5L
2,128 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 2 / 1
5,404
386
4,500
7,596
4,900
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lancelot
Gimstin
Lancelot
13
0 / 4 / 2
6,720
480
1,982
9,909
4,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
MagicalWombat99
Morgan Le Fay
12
3 / 6 / 0
7,101
507
9,232
8,515
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 1 / 0
6,851
489
5,389
10,556
8,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
Smited4Claws
Heimdallr
13
0 / 0 / 1
6,973
498
3,685
6,138
2,434
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
1 / 1 / 0
8,494
607
6,451
9,223
4,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
DarkReave
Vulcan
15
6 / 0 / 5
8,976
641
8,152
7,339
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
3 / 2 / 6
7,449
532
4,468
11,013
3,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Neith
Kásumin
Neith
14
2 / 0 / 0
7,783
556
3,730
4,815
1,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
Undulantt
Sun Wukong
13
1 / 1 / 3
7,415
530
5,108
8,964
5,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
13
13
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
0
1
L
Tiamat
0
2
1
0.25
W
Vulcan
DarkReave
Vulcan
6
0
5
8.5
W
3
2
6
3
L
Lancelot
Gimstin
Lancelot
0
4
2
0.25
W
Neith
Kásumin
Neith
2
0
0
2
L
Morgan Le Fay
MagicalWombat99
Morgan Le Fay
3
6
0
0.5
L
1
1
0
1
L
Heimdallr
Smited4Claws
Heimdallr
0
0
1
0.5
W
Sun Wukong
Undulantt
Sun Wukong
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,788
Damage
27,909
42,714
Taken
41,354
22,979
Mitigated
16,588
15,723
Healing
16,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,451
1,089
0
3,975
9,223
4,515
142
0
9,223
0
65,555
L
Tiamat
4,500
443
0
2,930
7,596
4,900
0
1,993
5,513
18,842
0
W
Vulcan
DarkReave
Vulcan
8,152
720
0
892
7,339
2,065
39
5,338
1,539
60,467
1,942
W
4,468
1,095
0
6,439
11,013
3,133
0
2,128
8,647
0
56,039
L
Lancelot
Gimstin
Lancelot
1,982
425
0
4,860
9,909
4,170
0
1,861
7,929
0
60,596
W
Neith
Kásumin
Neith
3,730
903
0
2,410
4,815
1,786
0
1,117
3,698
0
62,361
L
Morgan Le Fay
MagicalWombat99
Morgan Le Fay
9,232
196
0
1,368
8,515
2,662
0
3,694
4,599
44,204
0
L
5,389
688
0
4,903
10,556
8,813
0
0
10,556
0
44,537
L
Heimdallr
Smited4Claws
Heimdallr
3,685
1,580
0
1,662
6,138
2,434
0
109
6,015
0
57,005
W
Sun Wukong
Undulantt
Sun Wukong
5,108
119
0
3,051
8,964
5,089
0
4,253
4,515
0
23,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,049
Gold Earned
40,117
433
Minions Killed
481
0
Camps Cleared
0
1,377,686
Distance Traveled
1,458,418
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,494
607
125
9
0
242,477
0
L
Tiamat
5,404
386
41
3
0
260,646
3
W
Vulcan
8,976
641
120
9
0
310,020
7
W
Bastet
7,449
532
82
6
0
336,045
2
L
Lancelot
6,720
480
113
8
0
327,762
0
W
Neith
7,783
556
124
9
0
279,806
2
L
Morgan Le Fay
7,101
507
81
6
0
265,037
0
L
Tyr
6,851
489
83
6
0
250,123
0
L
Heimdallr
6,973
498
115
8
0
274,118
2
W
Sun Wukong
7,415
530
30
2
0
290,070
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role