Player Matchup

Agni
Agni
Masters
FrenzyTheBot
Agni
Masters
Level 111
God Stats
25W - 8L
1,829 SR
Queue Stats
71W - 30L
2,401 MMR
Party 1
Serqet
Serqet
Masters
Jamex1
Serqet
Masters
Level 121
God Stats
5W - 1L
1,925 SR
Queue Stats
95W - 29L
2,429 MMR
Party 1
Shiva
Shiva
Masters
z12 Baz
Shiva
Masters
Level 115
God Stats
6W - 2L
1,726 SR
Queue Stats
81W - 30L
2,314 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 116
1,827 SR
2,381 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 144
1,374 SR
1,417 MMR
Ravana
Ravana
Gold I
DarkCybernetic
Ravana
Gold I
Level 158
God Stats
6W - 6L
1,636 SR
Queue Stats
77W - 100L
1,719 MMR
Solo
Hou Yi
Hou Yi
Silver III
Soulfly2832
Hou Yi
Silver III
Level 115
God Stats
0W - 3L
1,281 SR
Queue Stats
19W - 42L
939 MMR
Solo
Ra
Ra
Bronze III
iTsDarkPixie
Ra
Bronze III
Level 159
God Stats
0W - 2L
1,205 SR
Queue Stats
4W - 6L
1,595 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 9
11,127
927
11,015
6,412
2,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Jamex1
Serqet
16
4 / 1 / 6
10,459
872
6,631
12,401
10,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shiva
z12 Baz
Shiva
16
5 / 0 / 8
10,387
866
10,161
12,791
10,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
FafnirAchillesMulanKuzenboNe Zha

VS

Bans
CthulhuOdinNoxCerberusThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
8,553
713
5,124
13,685
12,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hou Yi
15
1 / 6 / 0
8,644
720
4,311
10,712
2,779
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
0 / 3 / 1
8,280
690
5,735
7,548
2,096
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
13
Kills
1
1
Deaths
13
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
4
0
9
8.5
W
Serqet
Jamex1
Serqet
4
1
6
7
L
Hou Yi
1
6
0
0.17
L
0
3
1
0.17
W
Shiva
z12 Baz
Shiva
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,807
Damage
15,170
31,604
Taken
31,945
23,341
Mitigated
17,639
12,063
Healing
4,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,124
1,072
0
2,127
13,685
12,764
0
3,494
8,894
0
25,628
W
11,015
986
0
1,710
6,412
2,120
1,666
325
6,087
57,507
0
W
Serqet
Jamex1
Serqet
6,631
991
0
5,210
12,401
10,229
1,158
2,506
9,794
0
26,326
L
Hou Yi
4,311
744
0
489
10,712
2,779
0
4,348
5,579
0
28,380
L
5,735
335
649
1,203
7,548
2,096
0
3,133
3,485
24,559
0
W
Shiva
z12 Baz
Shiva
10,161
1,362
310
4,833
12,791
10,992
809
2,948
9,688
704
24,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,973
Gold Earned
25,477
159
Minions Killed
123
0
Camps Cleared
0
775,490
Distance Traveled
652,869
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,553
713
43
4
0
219,295
0
W
Agni
11,127
927
92
8
0
258,167
0
W
Serqet
10,459
872
42
4
0
245,023
0
L
Hou Yi
8,644
720
44
4
0
206,393
0
L
Ra
8,280
690
36
3
0
227,181
9
W
Shiva
10,387
866
25
2
0
272,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role