Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
GenesisPrime82
Ne Zha
Level 69
God Stats
2W - 1L
1,435 SR
Queue Stats
7W - 10L
1,323 Elo+
Party 1
Jormungandr
Jormungandr
KnownEAGLE1043
Jormungandr
Level 124
God Stats
3W - 1L
1,678 SR
Queue Stats
179W - 251L
1,368 Elo+
Party 1
Team Averages
Level 110
1,538 SR
1,397 Elo+

VS

Team Averages
Level 114
1,457 SR
1,445 Elo+
Anhur
Anhur
ApoWhatElse
Anhur
Level 141
God Stats
18W - 27L
1,354 SR
Queue Stats
215W - 245L
1,431 Elo+
Solo
Nike
Nike
IssacSnootin
Nike
Level 103
God Stats
5W - 5L
1,529 SR
Queue Stats
170W - 204L
1,470 Elo+
Solo
Ullr
Ullr
swaggermuffin123
Ullr
Level 97
God Stats
228W - 254L
1,488 SR
Queue Stats
292W - 309L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
2 / 2 / 7
8,269
919
5,921
8,431
2,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
2 / 2 / 6
8,355
928
5,546
8,671
2,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jormungandr
KnownEAGLE1043
Jormungandr
15
5 / 1 / 4
8,817
980
6,606
7,962
6,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 4
7,340
816
3,881
6,841
2,037
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

9
2 / 3 / 1
6,727
747
3,402
6,616
4,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 2 / 2
7,857
873
5,763
8,841
3,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
9
Kills
5
5
Deaths
9
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
2
7
2.75
L
0
4
4
0.5
W
2
2
6
2.5
L
2
3
1
0.83
W
Jormungandr
KnownEAGLE1043
Jormungandr
5
1
4
7
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,073
Damage
13,046
25,064
Taken
22,298
12,514
Mitigated
9,420
9,026
Healing
1,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,921
337
592
3,314
8,431
2,920
749
50
8,154
26,175
0
L
3,881
2,457
0
1,062
6,841
2,037
42
4,191
2,352
0
17,985
W
5,546
1,380
0
3,206
8,671
2,851
994
0
8,642
0
28,164
L
3,402
202
0
666
6,616
4,262
0
2,828
3,624
221
8,355
W
Jormungandr
KnownEAGLE1043
Jormungandr
6,606
1,558
40
1,874
7,962
6,743
1,075
73
7,784
21,638
1,745
L
5,763
1,221
0
247
8,841
3,121
0
4,501
3,980
0
23,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,441
Gold Earned
21,924
118
Minions Killed
84
0
Camps Cleared
0
517,180
Distance Traveled
385,187
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,269
919
42
5
0
159,422
0
L
Anhur
7,340
816
45
5
0
111,642
0
W
Ne Zha
8,355
928
44
5
0
183,848
0
L
Nike
6,727
747
11
1
0
106,506
1
W
Jormungandr
8,817
980
32
4
0
173,910
0
L
Ullr
7,857
873
28
3
0
167,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role