Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 257
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
FewestDolphin18
Chronos
Level 98
God Stats
16W - 11L
1,627 SR
Queue Stats
247W - 230L
1,490 Elo+
Solo
Mulan
Mulan
KVVNG_MIKE
Mulan
Level 99
God Stats
37W - 22L
1,630 SR
Queue Stats
54W - 43L
1,517 Elo+
Solo
Chaac
Chaac
Shizzedon
Chaac
Level 157
God Stats
3W - 3L
1,514 SR
Queue Stats
200W - 170L
1,523 Elo+
Solo
Freya
Freya
Timeless_US
Freya
Level 60
God Stats
5W - 6L
1,343 SR
Queue Stats
142W - 137L
1,493 Elo+
Solo
Team Averages
Level 134
1,523 SR
1,505 Elo+

VS

Team Averages
Level 125
1,371 SR
1,480 Elo+
Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
EdwardNewgate444
Ganesha
Level 53
God Stats
0W - 7L
1,021 SR
Queue Stats
111W - 152L
1,474 Elo+
Solo
Neith
Neith
MidniteGio
Neith
Level 160
God Stats
5W - 3L
1,689 SR
Queue Stats
334W - 306L
1,478 Elo+
Solo
Eset
Eset
ShadowGaia03
Eset
Level 144
God Stats
1W - 10L
1,114 SR
Queue Stats
62W - 87L
1,454 Elo+
Solo
Tyr
Tyr
Zombievictim181
Tyr
Level 143
God Stats
4W - 4L
1,532 SR
Queue Stats
457W - 429L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 3 / 1
6,573
506
5,721
12,706
7,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

12
2 / 4 / 2
6,975
537
5,676
9,209
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
13
4 / 3 / 0
8,121
625
13,316
11,180
7,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chaac
Shizzedon
Chaac
14
4 / 0 / 2
7,614
586
7,766
7,816
4,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 6 / 1
5,675
437
4,709
11,484
3,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
5 / 0 / 5
7,934
610
7,526
14,418
10,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

1
0 / 0 / 0
4,167
321
0
0
0
Neith
13
5 / 1 / 4
7,782
599
12,268
8,558
2,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 6 / 4
6,955
535
5,433
10,528
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
3 / 4 / 1
7,473
575
7,373
19,011
15,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
11
Kills
16
16
Deaths
11
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
3
1
0.5
L
Hercules
 
Hercules
5
0
5
7.5
L
0
0
0
0
W
2
4
2
0.75
W
Mulan
4
3
0
1.33
L
Neith
5
1
4
7
L
3
6
4
0.83
W
Chaac
Shizzedon
Chaac
4
0
2
5
W
0
6
1
0.08
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,188
Damage
32,600
52,395
Taken
52,515
26,569
Mitigated
30,445
11,648
Healing
14,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,721
563
116
2,744
12,706
7,391
0
1,920
10,786
22,626
755
L
Hercules
 
Hercules
7,526
2,093
2,163
3,923
14,418
10,290
0
6,180
7,900
1,391
27,745
L
0
0
0
0
0
0
0
0
0
0
0
W
5,676
1,522
0
1,547
9,209
3,488
0
2,627
6,582
46,240
1,335
W
Mulan
13,316
3,243
0
2,956
11,180
7,945
0
0
11,180
0
53,218
L
Neith
12,268
2,598
0
1,799
8,558
2,425
188
4,493
3,751
0
66,189
L
5,433
330
199
1,709
10,528
2,657
0
3,216
7,312
37,475
0
W
Chaac
Shizzedon
Chaac
7,766
865
0
1,511
7,816
4,176
0
728
7,088
0
73,696
W
4,709
1,306
0
2,774
11,484
3,569
0
268
11,216
24,628
1,472
L
7,373
1,877
0
4,731
19,011
15,073
0
1,026
17,885
0
44,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,958
Gold Earned
34,311
360
Minions Killed
288
0
Camps Cleared
0
1,326,406
Distance Traveled
1,021,489
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,573
506
20
2
0
253,368
4
L
Hercules
7,934
610
51
4
0
263,482
3
L
Ganesha
4,167
321
0
0
0
5,945
0
W
Chronos
6,975
537
84
6
0
248,189
0
W
Mulan
8,121
625
92
7
0
242,391
0
L
Neith
7,782
599
93
7
0
266,302
0
L
Eset
6,955
535
65
5
0
238,870
3
W
Chaac
7,614
586
118
9
0
315,507
0
W
Freya
5,675
437
46
4
0
266,951
4
L
Tyr
7,473
575
79
6
0
246,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role