Player Matchup

Rama
Rama
CaptainStormy
Rama
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 77L
1,577 Elo+
Solo
Raijin
Raijin
Ssnaeb
Raijin
Level 128
God Stats
5W - 7L
1,607 SR
Queue Stats
255W - 219L
1,554 Elo+
Solo
Fenrir
Fenrir
Truco10
Fenrir
Level 147
God Stats
0W - 3L
1,137 SR
Queue Stats
122W - 213L
1,448 Elo+
Party 1
The Morrigan
The Morrigan
Tràv
The Morrigan
Level 147
God Stats
0W - 1L
1,696 SR
Queue Stats
257W - 337L
1,425 Elo+
Party 1
Janus
Janus
YoloSwag936
Janus
Level 105
God Stats
1W - 2L
1,547 SR
Queue Stats
14W - 29L
1,440 Elo+
Party 1
Team Averages
Level 131
1,498 SR
1,489 Elo+

VS

Team Averages
Level 146
1,597 SR
1,558 Elo+
Anubis
Anubis
HazardFree
Anubis
Level 254
God Stats
2W - 1L
1,514 SR
Queue Stats
86W - 60L
1,564 Elo+
Solo
Odin
Odin
OGBOOTYG00N_
Odin
Level 109
God Stats
1W - 0L
1,561 SR
Queue Stats
37W - 36L
1,514 Elo+
Solo
Danzaburou
Danzaburou
SammaCharp
Danzaburou
Level 155
God Stats
6W - 2L
1,711 SR
Queue Stats
163W - 151L
1,580 Elo+
Solo
Surtr
Surtr
Shmeebo
Surtr
Level 149
God Stats
2W - 2L
1,544 SR
Queue Stats
142W - 94L
1,649 Elo+
Solo
Ares
Ares
misticalpanda
Ares
Level 62
God Stats
19W - 7L
1,655 SR
Queue Stats
187W - 184L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,631
510
5,041
7,935
2,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Raijin
Ssnaeb
Raijin
12
1 / 4 / 0
6,824
525
6,044
10,351
3,650
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Truco10
Fenrir
9
1 / 4 / 0
6,312
486
2,768
12,353
6,754
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

The Morrigan
Tràv
The Morrigan
12
1 / 4 / 1
6,421
494
5,054
8,210
2,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 5 / 0
5,871
452
2,311
6,055
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
HazardFree
Anubis
13
6 / 0 / 5
7,956
612
7,784
6,125
2,626
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

12
0 / 2 / 4
6,491
499
4,317
10,307
5,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Danzaburou
SammaCharp
Danzaburou
13
1 / 1 / 3
7,222
556
6,018
6,188
2,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
Shmeebo
Surtr
14
9 / 0 / 1
7,857
604
7,819
7,853
3,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 2
7,102
546
4,669
8,997
6,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
18
18
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Anubis
HazardFree
Anubis
6
0
5
8.5
W
0
2
4
1
W
Danzaburou
SammaCharp
Danzaburou
1
1
3
2.5
W
Surtr
Shmeebo
Surtr
9
0
1
9.5
L
Raijin
Ssnaeb
Raijin
1
4
0
0.25
L
Fenrir
Truco10
Fenrir
1
4
0
0.25
L
The Morrigan
Tràv
The Morrigan
1
4
1
0.38
L
0
5
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,218
Damage
30,607
44,904
Taken
39,470
16,210
Mitigated
20,645
13,005
Healing
11,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,041
3,751
0
4,057
7,935
2,383
0
1,072
6,863
0
59,589
W
Anubis
HazardFree
Anubis
7,784
210
363
3,620
6,125
2,626
0
3,392
2,733
57,271
1,153
W
4,317
403
0
710
10,307
5,856
0
5,312
4,995
0
34,956
W
Danzaburou
SammaCharp
Danzaburou
6,018
2,469
0
2,530
6,188
2,119
504
529
5,659
0
56,818
W
Surtr
Shmeebo
Surtr
7,819
3,865
0
1,580
7,853
3,176
0
2,290
5,563
2,149
53,949
L
Raijin
Ssnaeb
Raijin
6,044
1,053
0
3,868
10,351
3,650
342
1,345
9,006
47,963
1,418
L
Fenrir
Truco10
Fenrir
2,768
730
0
2,043
12,353
6,754
0
4,716
7,637
0
11,709
L
The Morrigan
Tràv
The Morrigan
5,054
704
0
2,795
8,210
2,325
0
1,506
6,671
50,256
10,535
L
2,311
30
0
242
6,055
1,098
0
3,605
2,450
34,635
0
W
4,669
143
101
2,630
8,997
6,868
0
1,537
7,460
24,997
3,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,059
Gold Earned
36,628
421
Minions Killed
370
0
Camps Cleared
0
1,217,599
Distance Traveled
1,348,118
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,631
510
129
10
0
221,831
2
W
Anubis
7,956
612
105
8
0
255,890
0
W
Odin
6,491
499
54
4
0
257,799
4
W
Danzaburou
7,222
556
93
7
0
255,986
2
W
Surtr
7,857
604
85
7
0
303,162
1
L
Raijin
6,824
525
92
7
0
221,346
1
L
Fenrir
6,312
486
16
1
0
268,394
0
L
The Morrigan
6,421
494
105
8
0
244,724
0
L
Janus
5,871
452
79
6
0
261,304
2
W
Ares
7,102
546
33
3
0
275,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role