Player Matchup

Medusa
Medusa
Silver V
Arsenalx4949
Medusa
Silver V
Level 98
God Stats
35W - 28L
1,534 SR
Queue Stats
276W - 307L
458 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
Ciel Senpai4245
Baron Samedi
Silver IV
Level 143
God Stats
18W - 22L
1,450 SR
Queue Stats
488W - 526L
774 MMR
Solo
Raijin
Raijin
Silver IV
RIPDAC
Raijin
Silver IV
Level 67
God Stats
6W - 10L
1,387 SR
Queue Stats
156W - 179L
793 MMR
Solo
Atlas
Atlas
Bronze II
XxPaperxX4613
Atlas
Bronze II
Level 120
God Stats
2W - 7L
1,415 SR
Queue Stats
61W - 97L
472 MMR
Solo
King Arthur
King Arthur
Bronze I
YosukeTaku
King Arthur
Bronze I
Level 145
God Stats
1W - 6L
1,191 SR
Queue Stats
48W - 76L
523 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 115
1,396 SR
604 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,526 SR
621 MMR
Xbalanque
Xbalanque
Silver IV
BubbaGump246
Xbalanque
Silver IV
Level 113
God Stats
105W - 67L
1,553 SR
Queue Stats
158W - 169L
693 MMR
Solo
Xing Tian
Xing Tian
Bronze I
IVTHEDEMON
Xing Tian
Bronze I
Level 119
God Stats
4W - 2L
1,500 SR
Queue Stats
311W - 367L
417 MMR
Solo
Nemesis
Nemesis
Silver IV
MrGoForNothin
Nemesis
Silver IV
Level 87
God Stats
20W - 20L
1,421 SR
Queue Stats
229W - 252L
766 MMR
Solo
Olorun
Olorun
Bronze III
RaginInferno134
Olorun
Bronze III
Level 131
God Stats
36W - 34L
1,548 SR
Queue Stats
303W - 470L
-83 MMR
Solo
Ra
Ra
Gold V
Saber_XXL
Ra
Gold V
Level 108
God Stats
59W - 41L
1,607 SR
Queue Stats
231W - 244L
1,314 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
0 / 1 / 1
5,778
525
4,519
6,850
1,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Ciel Senpai4245
Baron Samedi
10
0 / 2 / 4
5,496
500
4,438
6,100
2,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
RIPDAC
Raijin
12
4 / 1 / 0
6,459
587
4,642
4,311
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 1 / 0
5,250
477
3,020
6,572
2,674
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
YosukeTaku
King Arthur
11
1 / 0 / 0
6,174
561
2,831
6,783
2,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bans
MulanDanzaburouNu WaTsukuyomi

VS

Bans
ThanatosChang'eAresKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BubbaGump246
Xbalanque
11
2 / 1 / 1
6,554
596
6,050
6,753
1,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
IVTHEDEMON
Xing Tian
9
0 / 0 / 4
5,830
530
3,238
10,107
4,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Nemesis
12
1 / 2 / 1
5,975
543
4,096
8,235
2,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 0
6,055
550
489
2,319
627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
2 / 2 / 0
6,834
621
2,802
5,163
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
5
Kills
5
5
Deaths
5
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
1
1
0.5
W
Xbalanque
BubbaGump246
Xbalanque
2
1
1
2.5
L
Baron Samedi
Ciel Senpai4245
Baron Samedi
0
2
4
1
W
Xing Tian
IVTHEDEMON
Xing Tian
0
0
4
2
W
Nemesis
1
2
1
0.75
L
Raijin
RIPDAC
Raijin
4
1
0
4
W
0
0
0
0
W
2
2
0
1
L
0
1
0
0
L
King Arthur
YosukeTaku
King Arthur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,450
Damage
16,675
30,616
Taken
32,577
10,539
Mitigated
10,694
11,921
Healing
15,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
4,519
1,640
0
2,075
6,850
1,917
843
609
6,241
0
43,179
W
Xbalanque
BubbaGump246
Xbalanque
6,050
3,055
0
3,012
6,753
1,841
1,168
2,574
4,153
0
48,677
L
Baron Samedi
Ciel Senpai4245
Baron Samedi
4,438
303
377
3,146
6,100
2,305
284
787
5,211
32,519
0
W
Xing Tian
IVTHEDEMON
Xing Tian
3,238
429
1,691
2,959
10,107
4,258
0
3,597
6,382
10,364
0
W
Nemesis
4,096
1,624
0
3,322
8,235
2,462
0
1,647
6,474
0
40,584
L
Raijin
RIPDAC
Raijin
4,642
220
0
1,350
4,311
1,081
392
1,749
2,358
36,020
0
W
489
100
177
1,559
2,319
627
820
266
2,053
29,967
1,265
W
2,802
291
760
1,688
5,163
1,506
0
3,504
1,415
48,868
0
L
3,020
535
118
2,666
6,572
2,674
126
1,828
4,674
14,572
0
L
King Arthur
YosukeTaku
King Arthur
2,831
89
0
2,189
6,783
2,562
0
1,103
5,617
0
35,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,157
Gold Earned
31,248
305
Minions Killed
347
0
Camps Cleared
0
1,039,160
Distance Traveled
1,111,687
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,778
525
84
8
0
212,856
0
W
Xbalanque
6,554
596
81
7
0
202,908
0
L
Baron Samedi
5,496
500
48
4
0
211,047
0
W
Xing Tian
5,830
530
6
1
0
214,521
3
W
Nemesis
5,975
543
77
7
0
259,619
2
L
Raijin
6,459
587
75
7
0
198,242
2
W
Olorun
6,055
550
74
7
0
190,639
0
W
Ra
6,834
621
109
10
0
244,000
2
L
Atlas
5,250
477
25
2
0
212,206
2
L
King Arthur
6,174
561
73
7
0
204,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role