Player Matchup

Cerberus
Cerberus
ExoticHurt
Cerberus
Level 149
God Stats
5W - 3L
1,624 SR
Queue Stats
200W - 180L
1,630 Elo+
Solo
Fenrir
Fenrir
PrismaOX99
Fenrir
Level 159
God Stats
2W - 1L
1,386 SR
Queue Stats
205W - 220L
1,497 Elo+
Party 1
Nox
Nox
SatansxRabbit
Nox
Level 158
God Stats
11W - 12L
1,578 SR
Queue Stats
318W - 317L
1,514 Elo+
Party 1
Sun Wukong
Sun Wukong
TempestEmoo
Sun Wukong
Level 135
God Stats
1W - 0L
1,553 SR
Queue Stats
43W - 27L
1,607 Elo+
Solo
Jing Wei
Jing Wei
Texasbeast102
Jing Wei
Level 150
God Stats
12W - 5L
1,701 SR
Queue Stats
106W - 95L
1,533 Elo+
Solo
Team Averages
Level 150
1,568 SR
1,556 Elo+

VS

Team Averages
Level 135
1,616 SR
1,554 Elo+
Medusa
Medusa
Britannicus115
Medusa
Level 164
God Stats
2W - 4L
1,662 SR
Queue Stats
166W - 127L
1,597 Elo+
Solo
Set
Set
DemonLucifer24
Set
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,501 Elo+
Solo
Cupid
Cupid
SammaCharp
Cupid
Level 155
God Stats
3W - 2L
1,735 SR
Queue Stats
173W - 161L
1,604 Elo+
Solo
Artio
Artio
TheStrangeHobo
Artio
Level 156
God Stats
3W - 2L
1,857 SR
Queue Stats
149W - 134L
1,560 Elo+
Solo
Ao Kuang
Ao Kuang
yoSubby
Ao Kuang
Level 155
God Stats
0W - 2L
1,326 SR
Queue Stats
483W - 454L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ExoticHurt
Cerberus
11
3 / 0 / 3
6,977
581
5,179
10,129
6,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
PrismaOX99
Fenrir
13
4 / 2 / 4
7,086
591
7,008
9,489
3,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 1 / 2
7,463
622
4,429
4,993
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
TempestEmoo
Sun Wukong
13
4 / 0 / 0
8,415
701
7,990
12,188
10,088
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Texasbeast102
Jing Wei
11
0 / 1 / 1
6,543
545
3,598
5,906
1,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,178
598
5,579
5,182
1,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 5 / 0
5,382
449
680
9,212
3,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
11
1 / 2 / 0
5,871
489
5,894
7,813
2,227
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 3 / 1
5,901
492
5,319
10,517
5,711
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
yoSubby
Ao Kuang
11
0 / 4 / 0
5,814
485
7,410
12,023
3,596
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
14
Kills
4
4
Deaths
15
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
L
1
5
0
0.2
W
Cerberus
ExoticHurt
Cerberus
3
0
3
4.5
W
Fenrir
PrismaOX99
Fenrir
4
2
4
3
L
Cupid
1
2
0
0.5
W
3
1
2
4
W
Sun Wukong
TempestEmoo
Sun Wukong
4
0
0
4
W
Jing Wei
Texasbeast102
Jing Wei
0
1
1
0.5
L
0
3
1
0.17
L
Ao Kuang
yoSubby
Ao Kuang
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,204
Damage
24,882
42,705
Taken
44,747
24,364
Mitigated
16,394
15,818
Healing
15,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,579
1,716
0
912
5,182
1,645
0
1,521
3,661
0
67,513
L
680
288
0
574
9,212
3,215
0
1,905
7,307
0
34,322
W
Cerberus
ExoticHurt
Cerberus
5,179
188
0
4,161
10,129
6,751
0
3,121
7,008
18,402
1,456
W
Fenrir
PrismaOX99
Fenrir
7,008
2,533
0
1,950
9,489
3,921
79
526
8,963
0
50,819
L
Cupid
5,894
3,799
788
3,823
7,813
2,227
0
1,826
5,987
0
47,156
W
4,429
644
0
1,095
4,993
1,846
0
462
4,531
58,939
0
W
Sun Wukong
TempestEmoo
Sun Wukong
7,990
2,559
0
7,220
12,188
10,088
0
7,302
4,886
0
59,498
W
Jing Wei
Texasbeast102
Jing Wei
3,598
2,622
0
1,392
5,906
1,758
955
1,154
4,752
0
49,600
L
5,319
467
581
3,076
10,517
5,711
0
4,117
6,400
15,938
860
L
Ao Kuang
yoSubby
Ao Kuang
7,410
1,166
0
5,783
12,023
3,596
0
0
12,023
37,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,484
Gold Earned
30,146
402
Minions Killed
356
0
Camps Cleared
0
1,198,728
Distance Traveled
1,172,668
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,178
598
125
10
0
251,425
0
L
Set
5,382
449
65
5
0
198,001
0
W
Cerberus
6,977
581
21
2
0
218,497
2
W
Fenrir
7,086
591
69
6
0
281,997
0
L
Cupid
5,871
489
86
7
0
241,511
2
W
Nox
7,463
622
114
10
0
232,074
3
W
Sun Wukong
8,415
701
103
9
0
224,003
4
W
Jing Wei
6,543
545
95
8
0
242,157
2
L
Artio
5,901
492
17
1
0
249,156
2
L
Ao Kuang
5,814
485
63
5
0
232,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role