Player Matchup

Medusa
Medusa
 
Medusa
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Terminator1028
Ravana
Level 66
God Stats
4W - 3L
1,692 SR
Queue Stats
164W - 182L
1,475 Elo+
Solo
Charon
Charon
The-Mada-Force
Charon
Level 156
God Stats
3W - 2L
1,589 SR
Queue Stats
25W - 35L
1,418 Elo+
Solo
Tiamat
Tiamat
Theves
Tiamat
Level 159
God Stats
65W - 69L
1,546 SR
Queue Stats
371W - 331L
1,546 Elo+
Solo
Sun Wukong
Sun Wukong
jpeg1974
Sun Wukong
Level 61
God Stats
2W - 2L
1,639 SR
Queue Stats
103W - 111L
1,485 Elo+
Solo
Team Averages
Level 125
1,593 SR
1,485 Elo+

VS

Team Averages
Level 118
1,532 SR
1,513 Elo+
Ao Kuang
Ao Kuang
HoodieCorruptVII
Ao Kuang
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 19L
1,627 Elo+
Solo
Geb
Geb
RMEA Cupid
Geb
Level 154
God Stats
4W - 0L
1,500 SR
Queue Stats
101W - 88L
1,510 Elo+
Solo
Danzaburou
Danzaburou
WrigglingRat
Danzaburou
Level 100
God Stats
5W - 7L
1,491 SR
Queue Stats
107W - 105L
1,474 Elo+
Solo
Cernunnos
Cernunnos
kostantis25573
Cernunnos
Level 173
God Stats
5W - 5L
1,638 SR
Queue Stats
452W - 450L
1,477 Elo+
Solo
Eset
Eset
sinsofsmite
Eset
Level 80
God Stats
13W - 12L
1,532 SR
Queue Stats
75W - 76L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
2 / 2 / 1
4,692
521
5,745
5,108
1,456
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

2
0 / 0 / 0
3,216
357
0
391
70
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
1 / 2 / 2
4,700
522
2,812
7,183
4,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Theves
Tiamat
13
3 / 0 / 0
6,697
744
1,623
4,059
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sun Wukong
jpeg1974
Sun Wukong
10
3 / 2 / 0
5,987
665
4,178
6,761
2,315
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 0
5,394
599
1,551
8,156
2,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 2 / 3
5,202
578
3,026
8,692
4,249
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
WrigglingRat
Danzaburou
8
1 / 1 / 3
4,949
550
4,803
3,700
1,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
kostantis25573
Cernunnos
9
1 / 3 / 0
5,143
571
3,390
6,110
1,670
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 0
4,737
526
1,529
4,118
967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
9
Kills
6
6
Deaths
9
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
2
1
1.25
W
3
1
0
3
W
1
2
3
1.25
L
0
0
0
0
L
1
2
2
1
L
Tiamat
Theves
Tiamat
3
0
0
3
W
Danzaburou
WrigglingRat
Danzaburou
1
1
3
2.5
L
Sun Wukong
jpeg1974
Sun Wukong
3
2
0
1.5
W
Cernunnos
kostantis25573
Cernunnos
1
3
0
0.33
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,358
Damage
14,299
23,502
Taken
30,776
9,883
Mitigated
10,748
7,888
Healing
9,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,745
2,319
0
1,447
5,108
1,456
0
1,778
3,330
0
27,311
W
1,551
307
0
2,148
8,156
2,749
0
566
7,492
39,642
721
W
3,026
464
0
2,640
8,692
4,249
0
1,934
6,758
15,813
0
L
0
0
0
74
391
70
0
0
391
0
216
L
2,812
535
0
2,198
7,183
4,275
0
2,208
4,975
12,933
0
L
Tiamat
Theves
Tiamat
1,623
0
0
1,697
4,059
1,767
0
1,093
2,966
45,826
931
W
Danzaburou
WrigglingRat
Danzaburou
4,803
2,477
0
1,999
3,700
1,113
96
830
2,870
0
34,086
L
Sun Wukong
jpeg1974
Sun Wukong
4,178
596
0
2,472
6,761
2,315
0
1,020
5,741
0
31,737
W
Cernunnos
kostantis25573
Cernunnos
3,390
1,730
0
2,194
6,110
1,670
0
0
6,110
0
30,725
W
1,529
159
0
495
4,118
967
159
842
3,111
25,608
1,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,292
Gold Earned
25,425
250
Minions Killed
258
0
Camps Cleared
0
752,805
Distance Traveled
807,604
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,692
521
42
5
0
176,079
5
W
Ao Kuang
5,394
599
70
8
0
201,384
0
W
Geb
5,202
578
14
2
0
174,784
0
L
Ravana
3,216
357
1
0
0
8,245
0
L
Charon
4,700
522
26
3
0
169,945
2
L
Tiamat
6,697
744
113
13
0
205,989
1
W
Danzaburou
4,949
550
66
7
0
154,717
1
L
Sun Wukong
5,987
665
68
8
0
192,547
0
W
Cernunnos
5,143
571
50
6
0
146,264
0
W
Eset
4,737
526
58
6
0
130,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role