Player Matchup

Chaac
Chaac
 
Chaac
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Calmingwavez
Nu Wa
Level 41
God Stats
17W - 10L
1,620 SR
Queue Stats
39W - 39L
1,416 Elo+
Solo
Ah Puch
Ah Puch
Fartblossoms
Ah Puch
Level 149
God Stats
16W - 11L
1,514 SR
Queue Stats
242W - 268L
1,476 Elo+
Solo
Cerberus
Cerberus
UrsusRex6795
Cerberus
Level 29
God Stats
26W - 8L
1,667 SR
Queue Stats
213W - 225L
1,446 Elo+
Party 2
Lancelot
Lancelot
joornah
Lancelot
Level 68
God Stats
17W - 21L
1,484 SR
Queue Stats
448W - 462L
1,493 Elo+
Solo
Team Averages
Level 83
1,557 SR
1,466 Elo+

VS

Team Averages
Level 111
1,600 SR
1,450 Elo+
Loki
Loki
LoveDoctorLuna
Loki
Level 196
God Stats
0W - 1L
1,650 SR
Queue Stats
8W - 12L
1,529 Elo+
Solo
Cthulhu
Cthulhu
Lucid13andIT
Cthulhu
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 16L
1,403 Elo+
Party 1
Skadi
Skadi
TheJoke420
Skadi
Level 125
God Stats
41W - 33L
1,523 SR
Queue Stats
165W - 161L
1,425 Elo+
Party 1
Mulan
Mulan
XxMaddMaxX187
Mulan
Level 124
God Stats
21W - 15L
1,671 SR
Queue Stats
221W - 230L
1,538 Elo+
Solo
Zeus
Zeus
alface666
Zeus
Level 100
God Stats
2W - 2L
1,654 SR
Queue Stats
4W - 8L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
5 / 1 / 8
8,779
1,254
4,996
6,849
6,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 2 / 6
8,141
1,163
7,238
5,265
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Fartblossoms
Ah Puch
13
0 / 1 / 11
7,753
1,108
9,924
3,554
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
UrsusRex6795
Cerberus
13
2 / 2 / 9
7,965
1,138
5,023
6,897
6,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
joornah
Lancelot
13
3 / 0 / 8
7,686
1,098
6,495
3,573
1,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Team 1 Tickets

334

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
8,950
1,279
8,985
5,785
1,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Lucid13andIT
Cthulhu
13
1 / 4 / 4
7,654
1,093
5,270
11,188
8,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Skadi
12
0 / 6 / 4
7,185
1,026
5,348
9,541
3,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
1 / 2 / 2
7,451
1,064
3,822
10,139
4,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
11
0 / 0 / 0
6,371
910
0
796
196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
18
13
Kills
6
6
Deaths
13
42
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
8
9
W
3
2
6
3
W
Ah Puch
Fartblossoms
Ah Puch
0
1
11
5.5
L
4
1
2
5
L
Cthulhu
Lucid13andIT
Cthulhu
1
4
4
0.75
L
Skadi
0
6
4
0.33
W
Cerberus
UrsusRex6795
Cerberus
2
2
9
3.25
L
1
2
2
1
L
Zeus
0
0
0
0
W
Lancelot
joornah
Lancelot
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,676
Damage
23,425
26,138
Taken
37,449
17,418
Mitigated
18,842
4,733
Healing
3,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,996
333
0
2,651
6,849
6,277
0
970
5,659
0
15,163
W
7,238
1,604
0
235
5,265
1,621
0
1,204
3,847
21,502
0
W
Ah Puch
Fartblossoms
Ah Puch
9,924
0
0
386
3,554
1,095
0
749
2,769
29,513
303
L
8,985
1,787
0
0
5,785
1,530
0
2,755
2,919
0
35,904
L
Cthulhu
Lucid13andIT
Cthulhu
5,270
269
0
560
11,188
8,944
0
7,014
4,024
19,253
0
L
Skadi
5,348
1,584
0
13
9,541
3,314
0
4,052
5,489
0
19,989
W
Cerberus
UrsusRex6795
Cerberus
5,023
225
0
1,154
6,897
6,517
0
929
5,613
9,790
920
L
3,822
987
0
2,752
10,139
4,858
0
7,107
2,956
0
10,925
L
Zeus
0
0
0
0
796
196
0
796
0
316
0
W
Lancelot
joornah
Lancelot
6,495
126
0
307
3,573
1,908
0
800
2,655
0
8,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,324
Gold Earned
37,611
131
Minions Killed
144
6
Camps Cleared
5
681,854
Distance Traveled
531,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,779
1,254
26
4
1
132,464
0
W
Nu Wa
8,141
1,163
38
5
1
119,811
0
W
Ah Puch
7,753
1,108
48
7
3
129,810
0
L
Loki
8,950
1,279
49
7
3
144,786
0
L
Cthulhu
7,654
1,093
40
6
0
123,798
0
L
Skadi
7,185
1,026
34
5
1
119,009
0
W
Cerberus
7,965
1,138
17
2
0
132,742
0
L
Mulan
7,451
1,064
21
3
1
129,693
0
L
Zeus
6,371
910
0
0
0
14,198
0
W
Lancelot
7,686
1,098
2
0
1
167,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role