Player Matchup

Cerberus
Cerberus
Gold II
Assunto-Cubitale
Cerberus
Gold II
Level 64
God Stats
32W - 21L
1,660 SR
Queue Stats
199W - 181L
1,633 MMR
Solo
Kali
Kali
Platinum IV
SmiterDan
Kali
Platinum IV
Level 157
God Stats
35W - 25L
1,631 SR
Queue Stats
61W - 59L
1,647 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
Tillifou
Morgan Le Fay
Gold II
Level 129
God Stats
1W - 1L
1,251 SR
Queue Stats
181W - 177L
1,609 MMR
Solo
Jing Wei
Jing Wei
Platinum V
mctango818
Jing Wei
Platinum V
Level 212
God Stats
3W - 1L
1,305 SR
Queue Stats
79W - 76L
1,616 MMR
Solo
Horus
Horus
Gold I
xXDinOsky
Horus
Gold I
Level 119
God Stats
5W - 4L
1,503 SR
Queue Stats
122W - 117L
1,607 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,470 SR
1,622 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,534 SR
1,602 MMR
Cu Chulainn
Cu Chulainn
Gold III
 
Cu Chulainn
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold I
AkoJinx
Ne Zha
Gold I
Level 100
God Stats
2W - 2L
1,640 SR
Queue Stats
209W - 207L
1,636 MMR
Solo
Sylvanus
Sylvanus
Platinum V
DeadPumpkill
Sylvanus
Platinum V
Level 122
God Stats
13W - 17L
1,549 SR
Queue Stats
309W - 323L
1,594 MMR
Solo
Raijin
Raijin
Platinum V
Lalaluxi
Raijin
Platinum V
Level 175
God Stats
1W - 2L
1,297 SR
Queue Stats
158W - 147L
1,648 MMR
Solo
Danzaburou
Danzaburou
Gold II
NatOP
Danzaburou
Gold II
Level 106
God Stats
63W - 53L
1,682 SR
Queue Stats
197W - 204L
1,635 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 1
5,133
733
3,487
5,582
4,811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kali
9
2 / 0 / 1
4,842
692
1,878
5,282
1,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Morgan Le Fay
Tillifou
Morgan Le Fay
9
1 / 0 / 2
4,934
705
4,061
2,693
886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
mctango818
Jing Wei
8
1 / 1 / 0
4,486
641
3,300
3,968
1,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
xXDinOsky
Horus
6
0 / 2 / 1
3,940
563
2,888
6,503
4,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
FreyaSun WukongAresOlorun

VS

Bans
Erlang ShenMulanChang'eAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
9
0 / 3 / 1
4,906
701
3,480
7,663
3,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ne Zha
AkoJinx
Ne Zha
6
0 / 2 / 0
3,555
508
2,045
3,869
885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
DeadPumpkill
Sylvanus
8
0 / 0 / 3
4,610
659
3,201
6,738
3,316
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
Lalaluxi
Raijin
10
0 / 1 / 0
4,917
702
1,106
3,735
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
NatOP
Danzaburou
9
3 / 0 / 0
4,969
710
4,681
4,472
1,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
6
Kills
3
3
Deaths
6
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
3
1
0.17
L
Ne Zha
AkoJinx
Ne Zha
0
2
0
0
W
2
0
1
2.5
L
Sylvanus
DeadPumpkill
Sylvanus
0
0
3
1.5
L
Raijin
Lalaluxi
Raijin
0
1
0
0
L
Danzaburou
NatOP
Danzaburou
3
0
0
3
W
Kali
2
0
1
2.5
W
Morgan Le Fay
Tillifou
Morgan Le Fay
1
0
2
2
W
Jing Wei
mctango818
Jing Wei
1
1
0
1
W
Horus
xXDinOsky
Horus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,614
Damage
14,513
24,028
Taken
26,477
12,846
Mitigated
10,120
10,376
Healing
10,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
3,480
708
0
1,041
7,663
3,617
0
3,487
4,176
0
33,420
L
Ne Zha
AkoJinx
Ne Zha
2,045
670
0
1,423
3,869
885
0
836
2,871
0
11,939
W
3,487
333
0
2,657
5,582
4,811
0
0
5,582
29,945
0
L
Sylvanus
DeadPumpkill
Sylvanus
3,201
1,053
2,053
2,756
6,738
3,316
0
1,356
5,224
14,058
4,125
L
Raijin
Lalaluxi
Raijin
1,106
190
0
500
3,735
1,128
0
919
2,676
35,742
0
L
Danzaburou
NatOP
Danzaburou
4,681
1,610
0
2,236
4,472
1,174
0
462
3,982
0
29,610
W
Kali
1,878
811
0
2,195
5,282
1,913
0
291
4,931
0
30,456
W
Morgan Le Fay
Tillifou
Morgan Le Fay
4,061
439
0
1,230
2,693
886
0
700
1,905
30,986
0
W
Jing Wei
mctango818
Jing Wei
3,300
2,410
0
1,371
3,968
1,051
0
782
3,186
0
31,076
W
Horus
xXDinOsky
Horus
2,888
1,194
318
2,605
6,503
4,185
0
1,842
4,661
0
6,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,335
Gold Earned
22,957
282
Minions Killed
276
0
Camps Cleared
0
801,542
Distance Traveled
722,785
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
4,906
701
67
10
0
141,443
0
L
Ne Zha
3,555
508
19
3
0
140,978
0
W
Cerberus
5,133
733
74
11
0
155,466
0
L
Sylvanus
4,610
659
32
5
0
140,982
4
L
Raijin
4,917
702
93
13
0
157,156
0
L
Danzaburou
4,969
710
65
9
0
142,226
2
W
Kali
4,842
692
66
9
0
182,598
0
W
Morgan Le Fay
4,934
705
69
10
0
156,740
1
W
Jing Wei
4,486
641
66
9
0
146,207
0
W
Horus
3,940
563
7
1
0
160,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role