Player Matchup

Zhong Kui
Zhong Kui
IkWilKankerKaas
Zhong Kui
Level 27
God Stats
29W - 18L
1,821 SR
Queue Stats
61W - 40L
1,634 Elo+
Party 1
Arachne
Arachne
N7 Ledge M8
Arachne
Level 137
God Stats
11W - 9L
1,572 SR
Queue Stats
245W - 263L
1,484 Elo+
Solo
Ishtar
Ishtar
aidancom
Ishtar
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 170L
1,520 Elo+
Solo
Janus
Janus
localloek
Janus
Level 123
God Stats
7W - 10L
1,546 SR
Queue Stats
113W - 96L
1,562 Elo+
Party 1
Bacchus
Bacchus
xWeSSx
Bacchus
Level 142
God Stats
119W - 138L
1,415 SR
Queue Stats
787W - 761L
1,532 Elo+
Solo
Team Averages
Level 111
1,571 SR
1,546 Elo+

VS

Team Averages
Level 94
1,487 SR
1,557 Elo+
Loki
Loki
Agoston06
Loki
Level 48
God Stats
69W - 38L
1,692 SR
Queue Stats
124W - 116L
1,493 Elo+
Solo
Nu Wa
Nu Wa
Dyjok_
Nu Wa
Level 121
God Stats
2W - 6L
1,081 SR
Queue Stats
210W - 201L
1,509 Elo+
Solo
Artemis
Artemis
XioUndead
Artemis
Level 127
God Stats
79W - 50L
1,658 SR
Queue Stats
175W - 168L
1,550 Elo+
Solo
Cupid
Cupid
pablo2pp
Cupid
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,811 Elo+
Solo
Vulcan
Vulcan
sztanganabanie
Vulcan
Level 88
God Stats
11W - 12L
1,505 SR
Queue Stats
395W - 361L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
IkWilKankerKaas
Zhong Kui
13
2 / 5 / 0
8,118
580
9,562
15,425
8,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
N7 Ledge M8
Arachne
13
3 / 1 / 0
7,205
515
3,918
15,045
5,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ishtar
aidancom
Ishtar
14
3 / 4 / 3
8,760
626
4,466
9,295
2,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
localloek
Janus
13
1 / 1 / 1
7,948
568
3,839
7,159
1,846
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
xWeSSx
Bacchus
12
0 / 4 / 4
7,360
526
6,228
11,364
11,657
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
5 / 1 / 2
8,130
581
9,695
12,366
4,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nu Wa
Dyjok_
Nu Wa
14
0 / 2 / 2
7,822
559
7,183
6,303
1,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
XioUndead
Artemis
13
3 / 2 / 2
7,916
565
9,598
11,220
3,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
pablo2pp
Cupid
13
2 / 3 / 2
7,423
530
4,544
7,255
2,338
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 1 / 3
7,952
568
7,279
5,618
1,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
9
Kills
15
15
Deaths
9
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Loki
5
1
2
6
W
Nu Wa
Dyjok_
Nu Wa
0
2
2
0.5
L
Zhong Kui
IkWilKankerKaas
Zhong Kui
2
5
0
0.4
L
Arachne
N7 Ledge M8
Arachne
3
1
0
3
W
Artemis
XioUndead
Artemis
3
2
2
2
L
Ishtar
aidancom
Ishtar
3
4
3
1.13
L
Janus
localloek
Janus
1
1
1
1.5
W
Cupid
pablo2pp
Cupid
2
3
2
1
W
5
1
3
6.5
L
Bacchus
xWeSSx
Bacchus
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,013
Damage
38,299
58,288
Taken
42,762
30,532
Mitigated
14,520
17,957
Healing
15,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
9,695
2,869
0
5,960
12,366
4,487
0
3,916
8,450
0
69,326
W
Nu Wa
Dyjok_
Nu Wa
7,183
953
0
999
6,303
1,969
0
3,291
3,012
65,310
1,043
L
Zhong Kui
IkWilKankerKaas
Zhong Kui
9,562
2,680
0
7,536
15,425
8,979
307
846
14,455
49,368
8,352
L
Arachne
N7 Ledge M8
Arachne
3,918
2,114
0
5,131
15,045
5,465
0
2,197
12,701
0
42,057
W
Artemis
XioUndead
Artemis
9,598
4,099
0
4,105
11,220
3,799
824
7,193
4,027
0
56,187
L
Ishtar
aidancom
Ishtar
4,466
2,580
0
1,507
9,295
2,585
448
4,380
4,797
0
54,310
L
Janus
localloek
Janus
3,839
0
0
1,925
7,159
1,846
0
2,236
4,703
61,168
1,453
W
Cupid
pablo2pp
Cupid
4,544
2,227
564
2,351
7,255
2,338
793
2,629
4,626
0
40,037
W
7,279
305
0
1,563
5,618
1,927
0
1,598
4,020
51,923
2,709
L
Bacchus
xWeSSx
Bacchus
6,228
690
28
1,830
11,364
11,657
66
3,818
7,366
30,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,391
Gold Earned
39,243
440
Minions Killed
482
0
Camps Cleared
0
1,382,349
Distance Traveled
1,435,512
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,130
581
107
8
0
337,581
0
W
Nu Wa
7,822
559
128
9
0
269,199
1
L
Zhong Kui
8,118
580
108
8
0
222,699
0
L
Arachne
7,205
515
61
4
0
325,612
0
W
Artemis
7,916
565
77
6
0
251,787
0
L
Ishtar
8,760
626
109
8
0
276,549
1
L
Janus
7,948
568
125
9
0
291,709
0
W
Cupid
7,423
530
86
6
0
276,355
0
W
Vulcan
7,952
568
84
6
0
300,590
0
L
Bacchus
7,360
526
37
3
0
265,780
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role