Player Matchup

Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Celebrimbør
Ares
Level 157
God Stats
4W - 2L
1,644 SR
Queue Stats
207W - 192L
1,532 Elo+
Party 2
Thor
Thor
MaLeS28
Thor
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,530 Elo+
Party 3
Odin
Odin
MyHugeSword
Odin
Level 159
God Stats
28W - 27L
1,577 SR
Queue Stats
115W - 117L
1,539 Elo+
Solo
Ra
Ra
elanonimo
Ra
Level 149
God Stats
5W - 7L
1,437 SR
Queue Stats
323W - 301L
1,526 Elo+
Party 3
Team Averages
Level 142
1,531 SR
1,525 Elo+

VS

Team Averages
Level 165
1,603 SR
1,555 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
 
Raijin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Angryom
Athena
Level 124
God Stats
11W - 10L
1,417 SR
Queue Stats
314W - 307L
1,609 Elo+
Solo
Nu Wa
Nu Wa
Quagsire1990
Nu Wa
Level 241
God Stats
54W - 41L
1,631 SR
Queue Stats
608W - 594L
1,602 Elo+
Solo
Ne Zha
Ne Zha
Samurai Yari
Ne Zha
Level 144
God Stats
4W - 0L
1,967 SR
Queue Stats
152W - 143L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 3 / 0
5,074
507
3,194
6,486
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 4 / 0
5,138
514
3,713
9,947
7,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Thor
MaLeS28
Thor
8
1 / 1 / 2
4,754
475
1,104
6,330
2,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 9 / 1
4,364
436
3,087
12,074
4,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 3 / 1
6,291
629
3,029
5,611
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
6 / 0 / 3
7,018
702
6,690
3,737
995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
 
Raijin
12
3 / 1 / 1
6,569
657
3,232
4,454
1,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Angryom
Athena
12
8 / 1 / 6
7,544
754
7,508
10,896
8,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 1 / 5
6,779
678
7,408
4,754
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ne Zha
12
2 / 1 / 3
6,260
626
3,129
7,563
2,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
20
20
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
3
0
0.33
W
Danzaburou
 
Danzaburou
6
0
3
7.5
W
Raijin
 
Raijin
3
1
1
3.5
W
Athena
Angryom
Athena
8
1
6
11
L
1
4
0
0.25
L
Thor
MaLeS28
Thor
1
1
2
2
L
0
9
1
0.06
W
1
1
5
3.5
W
Ne Zha
2
1
3
3.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,127
Damage
27,967
40,448
Taken
31,404
18,373
Mitigated
15,061
8,978
Healing
12,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,194
1,786
0
2,038
6,486
1,835
0
3,162
3,248
0
31,453
W
Danzaburou
 
Danzaburou
6,690
3,627
0
3,024
3,737
995
1,530
0
3,737
0
48,121
W
Raijin
 
Raijin
3,232
279
0
1,916
4,454
1,409
0
1,551
2,731
43,951
0
W
Athena
Angryom
Athena
7,508
1,822
0
2,613
10,896
8,666
9
647
10,159
26,417
2,605
L
3,713
355
0
2,645
9,947
7,835
0
5,404
4,064
24,812
0
L
Thor
MaLeS28
Thor
1,104
356
0
1,378
6,330
2,185
0
1,743
4,505
0
21,542
L
3,087
1,124
0
915
12,074
4,755
0
3,241
8,659
0
11,338
W
7,408
1,497
0
2,223
4,754
1,356
0
2,810
1,603
43,715
206
W
Ne Zha
3,129
818
0
2,424
7,563
2,635
0
977
6,482
0
53,146
L
3,029
604
324
1,678
5,611
1,763
0
2,687
2,626
46,677
170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,621
Gold Earned
34,170
268
Minions Killed
375
0
Camps Cleared
0
1,036,078
Distance Traveled
1,049,404
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,074
507
70
7
0
182,225
2
W
Danzaburou
7,018
702
69
7
0
178,815
0
W
Raijin
6,569
657
102
10
0
194,334
0
W
Athena
7,544
754
47
5
0
211,591
0
L
Ares
5,138
514
45
5
0
181,380
0
L
Thor
4,754
475
39
4
0
233,587
1
L
Odin
4,364
436
8
1
0
207,256
0
W
Nu Wa
6,779
678
71
7
0
201,480
1
W
Ne Zha
6,260
626
86
9
0
263,184
0
L
Ra
6,291
629
106
11
0
231,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role