Player Matchup

Cerberus
Cerberus
Benlord-
Cerberus
Level 86
God Stats
37W - 31L
1,518 SR
Queue Stats
193W - 178L
1,465 Elo+
Solo
Nox
Nox
EnderSkelly
Nox
Level 81
God Stats
0W - 2L
1,264 SR
Queue Stats
109W - 97L
1,426 Elo+
Solo
Izanami
Izanami
HPS_Benttek
Izanami
Level 88
God Stats
1W - 2L
1,488 SR
Queue Stats
63W - 72L
1,453 Elo+
Solo
Rama
Rama
ramaultime
Rama
Level 81
God Stats
781W - 826L
1,495 SR
Queue Stats
781W - 826L
1,474 Elo+
Solo
Athena
Athena
soviet reaperXP
Athena
Level 168
God Stats
0W - 2L
1,223 SR
Queue Stats
148W - 162L
1,450 Elo+
Solo
Team Averages
Level 101
1,398 SR
1,453 Elo+

VS

Team Averages
Level 107
1,428 SR
1,450 Elo+
Ymir
Ymir
 
Ymir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DANIELSOPETE1
Cu Chulainn
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 13L
1,433 Elo+
Solo
Nut
Nut
DesertFalke
Nut
Level 85
God Stats
37W - 35L
1,497 SR
Queue Stats
193W - 185L
1,432 Elo+
Party 1
Ra
Ra
HzFxGyRoS
Ra
Level 162
God Stats
16W - 20L
1,416 SR
Queue Stats
599W - 603L
1,471 Elo+
Party 1
Yu Huang
Yu Huang
ToxicToxin69
Yu Huang
Level 80
God Stats
4W - 2L
1,229 SR
Queue Stats
133W - 140L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Benlord-
Cerberus
9
0 / 3 / 2
5,581
558
3,529
7,070
5,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 1 / 0
4,743
474
1,968
4,152
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
HPS_Benttek
Izanami
8
0 / 4 / 1
4,806
481
2,976
8,152
2,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
3 / 1 / 0
6,202
620
4,025
9,037
3,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

8
0 / 4 / 0
4,741
474
3,141
10,925
6,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 1 / 9
5,653
565
3,135
7,897
4,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Cu Chulainn
DANIELSOPETE1
Cu Chulainn
9
1 / 2 / 2
5,448
545
3,577
8,872
3,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
4 / 0 / 5
6,411
641
8,592
5,302
1,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 1 / 0
6,998
700
6,667
5,103
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
ToxicToxin69
Yu Huang
10
4 / 1 / 4
5,801
580
4,694
6,057
1,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
13
13
Deaths
5
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
1
9
4.5
L
Cerberus
Benlord-
Cerberus
0
3
2
0.33
W
Cu Chulainn
DANIELSOPETE1
Cu Chulainn
1
2
2
1
W
4
0
5
6.5
L
0
1
0
0
L
Izanami
HPS_Benttek
Izanami
0
4
1
0.13
W
4
1
0
4
W
Yu Huang
ToxicToxin69
Yu Huang
4
1
4
6
L
3
1
0
3
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,639
Damage
26,665
39,336
Taken
33,231
17,996
Mitigated
12,358
8,447
Healing
9,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,135
595
0
1,454
7,897
4,200
0
2,551
5,282
11,925
1,064
L
Cerberus
Benlord-
Cerberus
3,529
359
0
964
7,070
5,541
126
1,786
5,284
24,636
2,750
W
Cu Chulainn
DANIELSOPETE1
Cu Chulainn
3,577
1,030
0
130
8,872
3,294
0
2,745
6,083
0
24,888
W
8,592
4,852
0
2,408
5,302
1,593
412
1,023
4,279
0
49,113
L
1,968
0
0
471
4,152
1,128
0
2,296
1,578
20,438
399
L
Izanami
HPS_Benttek
Izanami
2,976
2,297
0
1,982
8,152
2,143
0
2,866
5,204
0
24,472
W
6,667
505
285
2,213
5,103
1,590
44
1,183
3,730
46,800
821
W
Yu Huang
ToxicToxin69
Yu Huang
4,694
480
0
2,838
6,057
1,681
0
490
5,567
29,060
0
L
4,025
3,110
0
3,018
9,037
3,139
0
2,634
6,272
0
41,018
L
3,141
750
66
1,946
10,925
6,045
0
3,698
6,975
15,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,073
Gold Earned
30,311
260
Minions Killed
273
0
Camps Cleared
0
975,134
Distance Traveled
1,056,452
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,653
565
20
2
0
195,252
6
L
Cerberus
5,581
558
71
7
0
160,925
0
W
Cu Chulainn
5,448
545
39
4
0
215,113
2
W
Nut
6,411
641
77
8
0
194,843
0
L
Nox
4,743
474
43
4
0
217,892
2
L
Izanami
4,806
481
42
4
0
196,210
2
W
Ra
6,998
700
90
9
0
220,638
2
W
Yu Huang
5,801
580
47
5
0
230,606
1
L
Rama
6,202
620
79
8
0
207,511
2
L
Athena
4,741
474
25
3
0
192,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role