Player Matchup

Bastet
Bastet
Silver II
Gym Pain
Bastet
Silver II
Level 136
God Stats
0W - 6L
1,064 SR
Queue Stats
35W - 52L
1,356 MMR
Solo
King Arthur
King Arthur
Silver II
Krieg_45
King Arthur
Silver II
Level 126
God Stats
3W - 5L
1,540 SR
Queue Stats
48W - 68L
1,401 MMR
Solo
Vulcan
Vulcan
Gold IV
Sandhine
Vulcan
Gold IV
Level 137
God Stats
22W - 21L
1,643 SR
Queue Stats
119W - 134L
1,377 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,416 SR
1,378 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 170
1,489 SR
1,486 MMR
Cerberus
Cerberus
Gold III
 
Cerberus
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
 
Erlang Shen
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold V
Stoner_ninjamonk
Sol
Gold V
Level 226
God Stats
2W - 6L
1,467 SR
Queue Stats
94W - 104L
1,458 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Gym Pain
Bastet
15
2 / 1 / 0
8,448
768
6,761
8,059
2,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Krieg_45
King Arthur
13
0 / 6 / 2
7,828
712
4,221
14,031
6,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
Sandhine
Vulcan
14
0 / 3 / 0
7,939
722
11,702
6,285
1,285
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
AgniAchillesSurtrMulanMedusa

VS

Bans
KuzenboHou YiCharonAnhurAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
5 / 1 / 5
9,636
876
12,051
11,743
9,837
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Erlang Shen
 
Erlang Shen
16
3 / 0 / 7
9,203
837
6,819
13,050
12,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 1 / 6
9,128
830
4,878
6,226
1,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
10
10
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
1
5
7.5
W
Erlang Shen
 
Erlang Shen
3
0
7
6.5
L
Bastet
Gym Pain
Bastet
2
1
0
2
L
King Arthur
Krieg_45
King Arthur
0
6
2
0.17
L
Vulcan
Sandhine
Vulcan
0
3
0
0
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,684
Damage
23,748
28,375
Taken
31,019
9,643
Mitigated
24,568
2,477
Healing
13,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
12,051
495
0
5,412
11,743
9,837
0
5,163
6,580
32,793
2,381
W
Erlang Shen
 
Erlang Shen
6,819
1,614
0
5,373
13,050
12,747
191
3,640
9,410
0
25,849
L
Bastet
Gym Pain
Bastet
6,761
816
0
887
8,059
2,307
0
4,725
2,946
0
23,126
L
King Arthur
Krieg_45
King Arthur
4,221
628
0
450
14,031
6,051
0
7,396
5,857
0
22,356
L
Vulcan
Sandhine
Vulcan
11,702
188
0
1,140
6,285
1,285
0
3,687
2,194
35,905
333
W
4,878
700
0
2,372
6,226
1,984
713
2,907
3,319
35,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,215
Gold Earned
27,967
137
Minions Killed
182
0
Camps Cleared
0
636,462
Distance Traveled
621,460
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,636
876
55
5
0
189,942
5
W
Erlang Shen
9,203
837
44
4
0
215,230
1
L
Bastet
8,448
768
43
4
0
237,873
0
L
King Arthur
7,828
712
37
3
0
184,115
0
L
Vulcan
7,939
722
57
5
0
214,474
2
W
Sol
9,128
830
83
8
0
216,288
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role