Player Matchup

Eset
Eset
 
Eset
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
CeenB
Medusa
Level 125
God Stats
13W - 3L
1,515 SR
Queue Stats
133W - 113L
1,584 Elo+
Solo
Mercury
Mercury
FungousYak9783
Mercury
Level 47
God Stats
4W - 4L
1,775 SR
Queue Stats
78W - 99L
1,378 Elo+
Solo
Baron Samedi
Baron Samedi
MF_Boyfriend
Baron Samedi
Level 136
God Stats
1W - 1L
1,290 SR
Queue Stats
102W - 87L
1,582 Elo+
Solo
Cernunnos
Cernunnos
WickedCarnival
Cernunnos
Level 103
God Stats
8W - 3L
1,575 SR
Queue Stats
131W - 97L
1,606 Elo+
Party 2
Team Averages
Level 107
1,531 SR
1,530 Elo+

VS

Team Averages
Level 84
1,521 SR
1,410 Elo+
Susano
Susano
Eastern--Dream
Susano
Level 144
God Stats
2W - 2L
1,653 SR
Queue Stats
106W - 107L
1,441 Elo+
Party 1
Freya
Freya
JonRiverz
Freya
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 122L
1,498 Elo+
Party 1
Nemesis
Nemesis
Py3h0n
Nemesis
Level 25
God Stats
2W - 9L
1,248 SR
Queue Stats
10W - 29L
1,093 Elo+
Party 1
Apollo
Apollo
Vep-VerTex
Apollo
Level 86
God Stats
2W - 5L
1,594 SR
Queue Stats
119W - 119L
1,475 Elo+
Party 1
Cthulhu
Cthulhu
drinkingalone
Cthulhu
Level 70
God Stats
5W - 3L
1,610 SR
Queue Stats
162W - 156L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
0 / 0 / 2
6,855
527
5,656
7,032
4,545
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
CeenB
Medusa
14
2 / 0 / 0
8,822
679
9,764
8,295
2,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

9
0 / 4 / 0
5,868
451
1,941
8,955
2,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
MF_Boyfriend
Baron Samedi
13
0 / 3 / 0
7,444
573
5,363
8,441
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
WickedCarnival
Cernunnos
12
2 / 0 / 0
7,349
565
6,083
3,726
1,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 3
6,818
524
3,049
8,648
3,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Freya
JonRiverz
Freya
13
3 / 0 / 3
7,452
573
5,081
8,699
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Py3h0n
Nemesis
9
0 / 1 / 1
5,727
441
821
6,890
3,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Apollo
Vep-VerTex
Apollo
12
0 / 0 / 0
6,214
478
4,355
9,613
2,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cthulhu
12
0 / 2 / 0
6,596
507
5,441
11,282
4,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
4
Kills
7
7
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
0
0
2
1
W
Medusa
CeenB
Medusa
2
0
0
2
L
4
1
3
5.5
W
0
4
0
0
L
Freya
JonRiverz
Freya
3
0
3
4.5
W
Baron Samedi
MF_Boyfriend
Baron Samedi
0
3
0
0
L
Nemesis
Py3h0n
Nemesis
0
1
1
0.5
L
Apollo
Vep-VerTex
Apollo
0
0
0
0
W
Cernunnos
WickedCarnival
Cernunnos
2
0
0
2
L
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,807
Damage
18,747
36,449
Taken
45,132
13,693
Mitigated
16,853
12,036
Healing
13,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
5,656
448
271
2,224
7,032
4,545
290
238
6,794
29,299
853
W
Medusa
CeenB
Medusa
9,764
3,813
0
4,149
8,295
2,403
613
4,780
2,911
0
73,480
L
3,049
673
0
654
8,648
3,141
0
2,035
6,519
0
43,362
W
1,941
739
0
250
8,955
2,726
0
1,363
7,592
0
43,492
L
Freya
JonRiverz
Freya
5,081
1,814
0
4,982
8,699
2,499
0
3,578
4,707
50,431
4,250
W
Baron Samedi
MF_Boyfriend
Baron Samedi
5,363
209
0
3,398
8,441
2,826
156
3,701
4,740
43,057
1,864
L
Nemesis
Py3h0n
Nemesis
821
68
0
1,492
6,890
3,788
0
1,382
5,468
0
15,386
L
Apollo
Vep-VerTex
Apollo
4,355
2,251
0
3,738
9,613
2,858
0
2,994
6,619
0
55,066
W
Cernunnos
WickedCarnival
Cernunnos
6,083
2,016
0
1,744
3,726
1,193
948
0
3,726
0
47,538
L
Cthulhu
5,441
663
0
2,897
11,282
4,567
0
0
11,282
41,170
57

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,338
Gold Earned
32,807
406
Minions Killed
378
0
Camps Cleared
0
1,323,299
Distance Traveled
1,337,378
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,855
527
35
3
0
258,192
9
W
Medusa
8,822
679
131
10
0
255,548
4
L
Susano
6,818
524
76
6
0
313,319
2
W
Mercury
5,868
451
53
4
0
300,659
0
L
Freya
7,452
573
93
7
0
270,916
7
W
Baron Samedi
7,444
573
106
8
0
249,581
0
L
Nemesis
5,727
441
30
2
0
262,403
4
L
Apollo
6,214
478
89
7
0
270,771
1
W
Cernunnos
7,349
565
81
6
0
259,319
0
L
Cthulhu
6,596
507
90
7
0
219,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role