Player Matchup

Neith
Neith
Flouman2
Neith
Level 62
God Stats
8W - 13L
1,265 SR
Queue Stats
226W - 299L
1,296 Elo+
Party 1
Zhong Kui
Zhong Kui
Rhytmx
Zhong Kui
Level 146
God Stats
12W - 8L
1,612 SR
Queue Stats
113W - 120L
1,500 Elo+
Solo
Hel
Hel
Sitisianec
Hel
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
236W - 296L
1,309 Elo+
Party 1
Team Averages
Level 91
1,459 SR
1,368 Elo+

VS

Team Averages
Level 106
1,497 SR
1,432 Elo+
Chiron
Chiron
 
Chiron
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Maniac_Bomper
Ymir
Level 65
God Stats
52W - 44L
1,476 SR
Queue Stats
105W - 144L
1,347 Elo+
Solo
Ra
Ra
Mumen______Rider
Ra
Level 96
God Stats
2W - 3L
1,514 SR
Queue Stats
32W - 33L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Flouman2
Neith
15
2 / 0 / 3
8,851
805
7,035
5,684
2,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Zhong Kui
Rhytmx
Zhong Kui
15
4 / 2 / 2
9,243
840
9,964
10,140
8,054
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 0 / 6
8,675
789
6,429
6,152
5,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
1 / 3 / 1
8,343
758
6,559
9,198
3,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
0 / 2 / 2
7,659
696
1,862
8,675
7,305
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 2 / 1
8,405
764
6,093
8,044
3,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
7
Kills
2
2
Deaths
7
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
3
1
0.5
W
Neith
Flouman2
Neith
2
0
3
3.5
L
0
2
2
0.5
L
1
2
1
0.75
W
Zhong Kui
Rhytmx
Zhong Kui
4
2
2
2.5
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,428
Damage
14,514
21,976
Taken
25,917
16,215
Mitigated
13,968
9,584
Healing
6,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
6,559
1,449
376
2,729
9,198
3,358
0
4,972
4,226
0
31,362
W
Neith
Flouman2
Neith
7,035
219
0
1,926
5,684
2,200
94
2,609
3,063
0
24,955
L
1,862
0
0
250
8,675
7,305
0
5,273
3,402
8,789
0
L
6,093
495
654
2,083
8,044
3,305
0
5,830
2,214
35,658
0
W
Zhong Kui
Rhytmx
Zhong Kui
9,964
2,026
0
2,010
10,140
8,054
833
2,942
7,170
45,371
2,077
W
6,429
466
2,859
2,789
6,152
5,961
0
2,322
3,738
16,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,769
Gold Earned
24,407
146
Minions Killed
141
0
Camps Cleared
0
606,791
Distance Traveled
560,994
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,343
758
54
5
0
182,590
0
W
Neith
8,851
805
44
4
0
223,884
0
L
Ymir
7,659
696
23
2
0
173,081
0
L
Ra
8,405
764
64
6
0
205,323
1
W
Zhong Kui
9,243
840
70
6
0
166,899
6
W
Hel
8,675
789
32
3
0
216,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role