Player Matchup

Hera
Hera
 
Hera
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
CREEPER lD
Cthulhu
Level 155
God Stats
7W - 26L
1,284 SR
Queue Stats
214W - 827L
1,294 Elo+
Party 1
Bellona
Bellona
DubCepticon
Bellona
Level 165
God Stats
1W - 1L
1,234 SR
Queue Stats
95W - 98L
1,437 Elo+
Party 1
Ullr
Ullr
Veeloy
Ullr
Level 248
God Stats
0W - 6L
1,429 SR
Queue Stats
110W - 139L
1,471 Elo+
Party 1
Thor
Thor
WittedMonster27
Thor
Level 105
God Stats
0W - 3L
1,143 SR
Queue Stats
82W - 235L
1,322 Elo+
Party 1
Team Averages
Level 151
1,318 SR
1,405 Elo+

VS

Team Averages
Level 130
1,454 SR
1,545 Elo+
Medusa
Medusa
H3LiooT
Medusa
Level 188
God Stats
2W - 2L
1,500 SR
Queue Stats
63W - 64L
1,576 Elo+
Solo
Olorun
Olorun
NasumeDC
Olorun
Level 47
God Stats
2W - 1L
1,475 SR
Queue Stats
289W - 275L
1,524 Elo+
Solo
Nu Wa
Nu Wa
TheHappyFry
Nu Wa
Level 141
God Stats
26W - 21L
1,506 SR
Queue Stats
223W - 186L
1,502 Elo+
Solo
Horus
Horus
dgosseck
Horus
Level 154
God Stats
1W - 2L
1,242 SR
Queue Stats
14W - 15L
1,593 Elo+
Solo
Tyr
Tyr
rayno580
Tyr
Level 122
God Stats
9W - 9L
1,548 SR
Queue Stats
80W - 63L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
0 / 0 / 0
5,814
447
2,848
4,025
894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
CREEPER lD
Cthulhu
9
0 / 3 / 1
6,214
478
7,200
11,710
7,274
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
DubCepticon
Bellona
10
0 / 7 / 0
6,201
477
3,013
11,315
6,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
Veeloy
Ullr
13
1 / 5 / 0
7,124
548
4,020
12,010
3,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 3 / 0
6,022
463
3,199
10,819
3,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
H3LiooT
Medusa
15
7 / 0 / 2
9,577
737
10,664
8,391
5,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Olorun
NasumeDC
Olorun
15
2 / 1 / 4
8,882
683
5,760
7,224
2,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
2 / 0 / 3
8,107
624
9,334
4,105
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
dgosseck
Horus
11
1 / 0 / 5
7,085
545
3,443
8,367
4,672
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
6 / 0 / 3
8,630
664
4,046
10,674
5,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
18
18
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
0
0
0
L
Cthulhu
CREEPER lD
Cthulhu
0
3
1
0.17
L
Bellona
DubCepticon
Bellona
0
7
0
0
W
Medusa
H3LiooT
Medusa
7
0
2
8
W
Olorun
NasumeDC
Olorun
2
1
4
4
W
2
0
3
3.5
L
Ullr
Veeloy
Ullr
1
5
0
0.2
L
0
3
0
0
W
Horus
dgosseck
Horus
1
0
5
3.5
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,280
Damage
33,247
49,879
Taken
38,761
21,263
Mitigated
19,162
12,291
Healing
16,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
2,848
271
0
738
4,025
894
0
1,986
1,729
37,706
0
L
Cthulhu
CREEPER lD
Cthulhu
7,200
744
0
1,713
11,710
7,274
0
4,013
7,299
27,410
1,626
L
Bellona
DubCepticon
Bellona
3,013
763
0
2,529
11,315
6,137
0
521
10,029
0
30,969
W
Medusa
H3LiooT
Medusa
10,664
4,386
0
3,448
8,391
5,276
93
574
7,375
0
65,888
W
Olorun
NasumeDC
Olorun
5,760
4,229
180
4,037
7,224
2,474
2,571
637
6,587
68,213
1,304
W
9,334
1,886
0
450
4,105
1,424
0
3,216
889
63,345
1,439
L
Ullr
Veeloy
Ullr
4,020
1,889
0
3,138
12,010
3,886
0
4,408
7,399
0
56,264
L
3,199
297
0
4,173
10,819
3,072
0
2,999
7,474
0
47,607
W
Horus
dgosseck
Horus
3,443
1,511
603
4,414
8,367
4,672
11
4,545
3,822
0
11,700
W
4,046
634
0
3,695
10,674
5,316
0
851
9,823
0
78,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,375
Gold Earned
42,281
357
Minions Killed
512
0
Camps Cleared
0
1,352,401
Distance Traveled
1,396,778
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,814
447
63
5
0
279,627
0
L
Cthulhu
6,214
478
31
2
0
275,619
5
L
Bellona
6,201
477
64
5
0
263,428
2
W
Medusa
9,577
737
126
10
0
264,216
3
W
Olorun
8,882
683
120
9
0
238,107
4
W
Nu Wa
8,107
624
131
10
0
246,055
0
L
Ullr
7,124
548
108
8
0
253,203
2
L
Thor
6,022
463
91
7
0
280,524
0
W
Horus
7,085
545
7
1
0
312,820
0
W
Tyr
8,630
664
128
10
0
335,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role