Player Matchup

Janus
Janus
Gold II
W0IfPack
Janus
Gold II
Level 89
God Stats
50W - 52L
1,521 SR
Queue Stats
143W - 152L
1,505 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 89
1,521 SR
1,505 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 159
1,181 SR
1,028 MMR
Nemesis
Nemesis
Silver V
Frøstkill
Nemesis
Silver V
Level 159
God Stats
1W - 2L
1,181 SR
Queue Stats
9W - 23L
1,028 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
W0IfPack
Janus
20
8 / 0 / 0
17,073
1,067
13,023
16,014
10,164
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MedusaLokiSkadiHadesHou Yi

VS

Bans
ChronosBakasuraFreyaUllrTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Frøstkill
Nemesis
16
0 / 8 / 0
12,118
757
12,900
16,842
8,059
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
8
Kills
0
0
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Frøstkill
Nemesis
0
8
0
0
W
Janus
W0IfPack
Janus
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,023
Damage
12,900
16,014
Taken
16,842
10,164
Mitigated
8,059
3,972
Healing
1,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Frøstkill
Nemesis
12,900
5,744
0
1,163
16,842
8,059
0
12,083
4,368
0
54,840
W
Janus
W0IfPack
Janus
13,023
989
0
3,972
16,014
10,164
1,684
518
15,496
95,570
2,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,073
Gold Earned
12,118
198
Minions Killed
104
12
Camps Cleared
2
285,600
Distance Traveled
271,012
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,118
757
104
7
2
271,012
0
W
Janus
17,073
1,067
198
12
12
285,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role