Player Matchup

Kuzenbo
Kuzenbo
JobbyBo72
Kuzenbo
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 4L
1,188 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MOTedjRaAUh
Morgan Le Fay
Level 60
God Stats
31W - 21L
1,521 SR
Queue Stats
198W - 169L
1,523 Elo+
Party 3
Anhur
Anhur
PeleSwampAss
Anhur
Level 52
God Stats
3W - 3L
1,480 SR
Queue Stats
84W - 71L
1,523 Elo+
Party 3
Surtr
Surtr
TheNamesIV
Surtr
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,228 Elo+
Party 2
Mercury
Mercury
p3nuttbutt3r
Mercury
Level 66
God Stats
7W - 5L
1,535 SR
Queue Stats
93W - 72L
1,537 Elo+
Party 3
Team Averages
Level 59
1,507 SR
1,400 Elo+

VS

Team Averages
Level 130
1,481 SR
1,524 Elo+
Anhur
Anhur
 
Anhur
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
IN0ZUKE
Cabrakan
Level 140
God Stats
1W - 3L
1,500 SR
Queue Stats
140W - 136L
1,509 Elo+
Party 1
Fenrir
Fenrir
devidgrade
Fenrir
Level 123
God Stats
6W - 7L
1,467 SR
Queue Stats
230W - 207L
1,537 Elo+
Party 1
Baron Samedi
Baron Samedi
kobezakjordan10
Baron Samedi
Level 142
God Stats
0W - 2L
1,311 SR
Queue Stats
319W - 324L
1,547 Elo+
Party 4
Mulan
Mulan
payable_pickle76
Mulan
Level 58
God Stats
31W - 33L
1,626 SR
Queue Stats
111W - 136L
1,525 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JobbyBo72
Kuzenbo
12
2 / 1 / 2
7,262
519
6,260
10,547
10,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morgan Le Fay
MOTedjRaAUh
Morgan Le Fay
14
4 / 3 / 2
8,282
592
10,812
7,397
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 4
6,913
494
7,398
8,027
2,631
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Surtr
13
3 / 3 / 3
8,202
586
8,779
11,989
9,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
p3nuttbutt3r
Mercury
16
8 / 2 / 3
8,984
642
5,575
10,285
3,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 4 / 2
6,738
481
7,693
9,740
3,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cabrakan
IN0ZUKE
Cabrakan
12
1 / 3 / 2
7,278
520
5,578
15,280
15,786
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
devidgrade
Fenrir
15
5 / 2 / 0
7,945
568
7,845
11,192
4,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Baron Samedi
kobezakjordan10
Baron Samedi
10
1 / 5 / 2
6,275
448
3,518
8,097
2,930
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 4 / 2
6,488
463
6,903
10,785
9,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
18
Kills
11
11
Deaths
18
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
4
2
0.75
L
Cabrakan
IN0ZUKE
Cabrakan
1
3
2
0.67
W
Kuzenbo
JobbyBo72
Kuzenbo
2
1
2
3
W
Morgan Le Fay
MOTedjRaAUh
Morgan Le Fay
4
3
2
1.67
W
1
2
4
1.5
W
Surtr
3
3
3
1.5
L
Fenrir
devidgrade
Fenrir
5
2
0
2.5
L
Baron Samedi
kobezakjordan10
Baron Samedi
1
5
2
0.4
W
Mercury
p3nuttbutt3r
Mercury
8
2
3
4.75
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,824
Damage
31,537
48,245
Taken
55,094
28,716
Mitigated
36,450
10,236
Healing
13,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,693
4,166
0
2,436
9,740
3,107
556
2,959
6,691
0
48,592
L
Cabrakan
IN0ZUKE
Cabrakan
5,578
825
0
4,529
15,280
15,786
0
4,303
10,977
28,326
719
W
Kuzenbo
JobbyBo72
Kuzenbo
6,260
2,167
0
3,614
10,547
10,282
134
2,979
7,568
21,469
0
W
Morgan Le Fay
MOTedjRaAUh
Morgan Le Fay
10,812
591
0
1,722
7,397
2,481
599
2,482
4,915
52,436
1,419
W
7,398
3,785
0
1,401
8,027
2,631
135
2,432
5,595
0
55,779
W
Surtr
8,779
3,804
0
2,250
11,989
9,350
2
1,105
10,884
1,403
43,021
L
Fenrir
devidgrade
Fenrir
7,845
2,094
0
2,559
11,192
4,836
0
3,503
7,496
0
57,351
L
Baron Samedi
kobezakjordan10
Baron Samedi
3,518
467
204
1,802
8,097
2,930
0
5,715
2,382
30,169
864
W
Mercury
p3nuttbutt3r
Mercury
5,575
1,599
0
1,249
10,285
3,972
0
1,260
9,025
0
58,689
L
6,903
1,038
0
2,098
10,785
9,791
21
741
9,504
3,628
30,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,643
Gold Earned
34,724
354
Minions Killed
323
0
Camps Cleared
0
1,443,449
Distance Traveled
1,203,027
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,738
481
95
7
0
236,297
0
L
Cabrakan
7,278
520
33
2
0
233,527
0
W
Kuzenbo
7,262
519
26
2
0
285,454
0
W
Morgan Le Fay
8,282
592
86
6
0
291,559
6
W
Anhur
6,913
494
74
5
0
261,932
0
W
Surtr
8,202
586
71
5
0
258,247
2
L
Fenrir
7,945
568
84
6
0
325,349
0
L
Baron Samedi
6,275
448
56
4
0
182,516
3
W
Mercury
8,984
642
97
7
0
346,257
4
L
Mulan
6,488
463
55
4
0
225,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role