Player Matchup

Scylla
Scylla
LordArcangel900
Scylla
Level 94
God Stats
4W - 2L
1,600 SR
Queue Stats
44W - 40L
1,561 Elo+
Solo
Osiris
Osiris
Nbc27
Osiris
Level 105
God Stats
5W - 2L
1,746 SR
Queue Stats
35W - 31L
1,550 Elo+
Solo
Xbalanque
Xbalanque
Wolfman22oak
Xbalanque
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,399 Elo+
Party 2
Nu Wa
Nu Wa
munchman100
Nu Wa
Level 15
God Stats
1W - 1L
1,106 SR
Queue Stats
8W - 12L
1,374 Elo+
Party 2
Pele
Pele
xTelesto
Pele
Level 48
God Stats
2W - 4L
1,272 SR
Queue Stats
9W - 13L
1,369 Elo+
Party 2
Team Averages
Level 66
1,445 SR
1,451 Elo+

VS

Team Averages
Level 87
1,543 SR
1,491 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
MecZ Charly
Bellona
Level 29
God Stats
3W - 6L
1,500 SR
Queue Stats
217W - 232L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
TBM_Sir-Chavelit
Cthulhu
Level 145
God Stats
4W - 4L
1,612 SR
Queue Stats
156W - 156L
1,512 Elo+
Party 1
Sol
Sol
mummahubba22a
Sol
Level 83
God Stats
3W - 2L
1,544 SR
Queue Stats
370W - 386L
1,455 Elo+
Party 3
Serqet
Serqet
wafflesgalaxy777
Serqet
Level 83
God Stats
10W - 7L
1,559 SR
Queue Stats
358W - 340L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 1
5,739
638
2,226
4,355
1,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Nbc27
Osiris
11
3 / 1 / 0
6,460
718
3,360
8,051
4,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xbalanque
Wolfman22oak
Xbalanque
8
1 / 3 / 1
5,303
589
2,649
5,593
1,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 2 / 1
4,524
503
1,949
3,860
1,392
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
10
4 / 1 / 2
5,881
653
5,506
5,858
1,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 3 / 0
5,529
614
2,507
3,811
959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
MecZ Charly
Bellona
10
1 / 3 / 0
5,264
585
3,465
6,358
3,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

8
3 / 3 / 2
5,159
573
5,264
9,005
5,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 2 / 3
5,716
635
2,960
4,757
1,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 0 / 0
4,224
469
694
2,817
878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
10
Kills
7
7
Deaths
11
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
3
0
0.33
W
2
0
1
2.5
L
Bellona
MecZ Charly
Bellona
1
3
0
0.33
W
Osiris
Nbc27
Osiris
3
1
0
3
L
3
3
2
1.33
W
Xbalanque
Wolfman22oak
Xbalanque
1
3
1
0.5
L
2
2
3
1.75
W
0
2
1
0.25
L
0
0
0
0
W
Pele
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,690
Damage
14,890
27,717
Taken
26,748
10,131
Mitigated
12,013
7,796
Healing
4,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,507
449
0
274
3,811
959
0
829
2,982
35,761
0
W
2,226
120
0
1,299
4,355
1,083
0
2,265
1,918
28,380
1,794
L
Bellona
MecZ Charly
Bellona
3,465
1,254
0
1,467
6,358
3,328
0
129
6,229
0
24,666
W
Osiris
Nbc27
Osiris
3,360
1,972
0
2,891
8,051
4,440
0
225
7,826
145
35,709
L
5,264
214
72
716
9,005
5,709
28
2,209
6,796
21,716
0
W
Xbalanque
Wolfman22oak
Xbalanque
2,649
2,088
0
2,070
5,593
1,476
312
3,563
1,876
0
27,883
L
2,960
1,268
0
1,989
4,757
1,139
954
656
4,101
31,261
9,163
W
1,949
882
0
442
3,860
1,392
190
1,906
1,801
17,166
0
L
694
179
0
300
2,817
878
0
152
2,665
0
17,208
W
Pele
5,506
1,257
0
1,094
5,858
1,740
0
2,010
3,782
0
29,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,907
Gold Earned
25,892
249
Minions Killed
241
0
Camps Cleared
0
935,261
Distance Traveled
877,948
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,529
614
67
7
0
182,431
0
W
Scylla
5,739
638
67
7
0
203,225
2
L
Bellona
5,264
585
44
5
0
209,917
0
W
Osiris
6,460
718
58
6
0
174,140
2
L
Cthulhu
5,159
573
24
3
0
203,305
0
W
Xbalanque
5,303
589
51
6
0
166,526
0
L
Sol
5,716
635
66
7
0
165,335
0
W
Nu Wa
4,524
503
33
4
0
161,060
0
L
Serqet
4,224
469
40
4
0
116,960
0
W
Pele
5,881
653
40
4
0
230,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role