Player Matchup

Susano
Susano
TheBoahWhoLived
Susano
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
216W - 253L
1,497 Elo+
Party 2
Nu Wa
Nu Wa
hinox
Nu Wa
Level 158
God Stats
80W - 52L
1,682 SR
Queue Stats
318W - 306L
1,525 Elo+
Solo
Bellona
Bellona
jakerh09
Bellona
Level 125
God Stats
3W - 8L
1,317 SR
Queue Stats
312W - 292L
1,445 Elo+
Solo
Danzaburou
Danzaburou
milleratito
Danzaburou
Level 147
God Stats
7W - 7L
1,414 SR
Queue Stats
231W - 273L
1,485 Elo+
Party 2
Cerberus
Cerberus
robertarq
Cerberus
Level 149
God Stats
25W - 23L
1,677 SR
Queue Stats
315W - 328L
1,469 Elo+
Solo
Team Averages
Level 140
1,518 SR
1,484 Elo+

VS

Team Averages
Level 103
1,540 SR
1,455 Elo+
Bacchus
Bacchus
INF Lorr
Bacchus
Level 118
God Stats
1W - 2L
1,715 SR
Queue Stats
147W - 111L
1,507 Elo+
Party 3
Ra
Ra
R3APER_2647
Ra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,341 Elo+
Party 1
Janus
Janus
VIICVIII
Janus
Level 108
God Stats
53W - 49L
1,557 SR
Queue Stats
288W - 298L
1,499 Elo+
Solo
Cu Chulainn
Cu Chulainn
Warlokk_TTV
Cu Chulainn
Level 141
God Stats
0W - 1L
1,364 SR
Queue Stats
12W - 17L
1,421 Elo+
Party 1
Danzaburou
Danzaburou
Zerkㅤ
Danzaburou
Level 122
God Stats
47W - 43L
1,563 SR
Queue Stats
160W - 122L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 2
11,146
557
3,752
14,150
5,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
hinox
Nu Wa
18
3 / 0 / 6
12,178
609
16,168
8,095
2,470
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bellona
jakerh09
Bellona
18
2 / 0 / 4
12,551
628
4,543
12,524
10,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
milleratito
Danzaburou
18
2 / 6 / 4
11,511
576
6,742
14,157
5,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
robertarq
Cerberus
14
1 / 0 / 8
10,569
528
4,206
11,785
10,322
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
INF Lorr
Bacchus
11
3 / 3 / 2
8,064
403
5,375
10,836
7,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 3 / 0
6,635
332
442
6,117
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Janus
VIICVIII
Janus
17
0 / 3 / 0
8,946
447
4,617
13,380
4,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
Warlokk_TTV
Cu Chulainn
7
0 / 0 / 0
6,475
324
2,379
5,283
2,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Zerkㅤ
Danzaburou
17
7 / 2 / 2
11,500
575
14,086
13,740
5,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
11
Kills
10
10
Deaths
11
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
INF Lorr
Bacchus
3
3
2
1.33
L
0
3
0
0
W
3
4
2
1
L
Janus
VIICVIII
Janus
0
3
0
0
L
Cu Chulainn
Warlokk_TTV
Cu Chulainn
0
0
0
0
L
Danzaburou
Zerkㅤ
Danzaburou
7
2
2
4
W
Nu Wa
hinox
Nu Wa
3
0
6
6
W
Bellona
jakerh09
Bellona
2
0
4
4
W
Danzaburou
milleratito
Danzaburou
2
6
4
0.67
W
Cerberus
robertarq
Cerberus
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,411
Damage
26,899
60,711
Taken
49,356
34,689
Mitigated
21,345
19,821
Healing
8,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
INF Lorr
Bacchus
5,375
580
0
758
10,836
7,055
0
4,843
5,993
17,196
1,146
L
442
258
115
972
6,117
1,416
0
4,717
1,400
25,423
0
W
3,752
687
0
6,235
14,150
5,821
545
1,487
12,487
0
79,899
L
Janus
VIICVIII
Janus
4,617
47
0
943
13,380
4,336
0
4,833
8,547
95,919
1,176
L
Cu Chulainn
Warlokk_TTV
Cu Chulainn
2,379
423
0
1,886
5,283
2,847
0
2,146
3,137
0
14,528
L
Danzaburou
Zerkㅤ
Danzaburou
14,086
4,798
0
3,830
13,740
5,691
874
3,597
10,143
0
97,732
W
Nu Wa
hinox
Nu Wa
16,168
4,007
290
4,013
8,095
2,470
7,069
3,031
4,998
101,404
2,190
W
Bellona
jakerh09
Bellona
4,543
748
0
5,027
12,524
10,652
3,419
1,556
10,632
0
74,085
W
Danzaburou
milleratito
Danzaburou
6,742
1,219
0
2,298
14,157
5,424
5,145
1,812
12,133
0
87,364
W
Cerberus
robertarq
Cerberus
4,206
154
0
1,958
11,785
10,322
118
1,711
9,688
33,076
667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,955
Gold Earned
41,620
617
Minions Killed
425
0
Camps Cleared
0
2,027,274
Distance Traveled
1,292,636
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,064
403
47
2
0
304,299
9
L
Ra
6,635
332
46
2
0
179,564
0
W
Susano
11,146
557
123
6
0
452,026
0
L
Janus
8,946
447
145
7
0
325,064
6
L
Cu Chulainn
6,475
324
25
1
0
165,979
0
L
Danzaburou
11,500
575
162
8
0
317,730
2
W
Nu Wa
12,178
609
165
8
0
372,425
0
W
Bellona
12,551
628
132
7
0
374,018
0
W
Danzaburou
11,511
576
139
7
0
401,628
1
W
Cerberus
10,569
528
58
3
0
427,177
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role