Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
BatmanWitDaPump
Jormungandr
Level 113
God Stats
3W - 6L
1,501 SR
Queue Stats
138W - 151L
1,445 Elo+
Party 1
Neith
Neith
Ginob006647
Neith
Level 29
God Stats
14W - 19L
1,346 SR
Queue Stats
75W - 96L
1,432 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Jamarru
Tsukuyomi
Level 121
God Stats
6W - 9L
1,355 SR
Queue Stats
61W - 63L
1,353 Elo+
Party 1
Ymir
Ymir
WaltMoney2607
Ymir
Level 62
God Stats
11W - 4L
1,662 SR
Queue Stats
42W - 47L
1,428 Elo+
Party 1
Team Averages
Level 95
1,473 SR
1,432 Elo+

VS

Team Averages
Level 104
1,480 SR
1,478 Elo+
Da Ji
Da Ji
 
Da Ji
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Mighty Thor031
Nu Wa
Level 66
God Stats
2W - 6L
1,150 SR
Queue Stats
214W - 246L
1,434 Elo+
Solo
Charon
Charon
MistaGlide
Charon
Level 69
God Stats
15W - 16L
1,630 SR
Queue Stats
201W - 189L
1,465 Elo+
Party 2
Neith
Neith
RavenHellsing68
Neith
Level 89
God Stats
235W - 270L
1,502 SR
Queue Stats
456W - 473L
1,452 Elo+
Party 2
Nemesis
Nemesis
drunkramen
Nemesis
Level 87
God Stats
6W - 8L
1,616 SR
Queue Stats
225W - 213L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
3 / 4 / 1
7,036
469
9,103
8,691
2,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
BatmanWitDaPump
Jormungandr
8
0 / 7 / 0
5,508
367
1,660
10,887
8,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 2 / 0
6,789
453
1,734
6,503
1,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tsukuyomi
Jamarru
Tsukuyomi
10
2 / 7 / 0
6,059
404
5,515
10,266
3,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 3 / 2
6,622
441
1,815
11,741
8,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
1 / 3 / 4
7,642
509
2,737
9,590
4,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
5 / 2 / 4
8,562
571
8,494
6,661
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charon
MistaGlide
Charon
12
2 / 0 / 7
7,843
523
6,740
11,851
8,045
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
1 / 0 / 4
8,061
537
5,540
5,239
1,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
drunkramen
Nemesis
15
14 / 1 / 2
10,651
710
12,905
11,614
7,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
5
Kills
23
23
Deaths
6
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
4
1
0.88
W
Da Ji
 
Da Ji
1
3
4
1
L
Jormungandr
BatmanWitDaPump
Jormungandr
0
7
0
0
L
0
2
0
0
L
Tsukuyomi
Jamarru
Tsukuyomi
2
7
0
0.29
W
5
2
4
3.5
W
Charon
MistaGlide
Charon
2
0
7
5.5
W
1
0
4
3
L
0
3
2
0.33
W
Nemesis
drunkramen
Nemesis
14
1
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,827
Damage
36,416
48,088
Taken
44,955
24,708
Mitigated
23,675
7,947
Healing
9,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,103
2,197
0
1,100
8,691
2,471
7
4,348
3,871
47,721
1,274
W
Da Ji
 
Da Ji
2,737
301
0
747
9,590
4,058
0
866
8,724
0
68,155
L
Jormungandr
BatmanWitDaPump
Jormungandr
1,660
444
0
1,122
10,887
8,967
0
469
9,749
19,549
0
L
1,734
406
0
1,492
6,503
1,908
0
2,163
4,234
0
44,108
L
Tsukuyomi
Jamarru
Tsukuyomi
5,515
1,656
0
1,932
10,266
3,015
0
1,849
8,036
0
28,219
W
8,494
1,958
0
770
6,661
1,926
408
3,061
3,600
55,373
937
W
Charon
MistaGlide
Charon
6,740
1,445
0
3,216
11,851
8,045
325
5,169
6,682
27,500
2,031
W
5,540
1,414
0
2,052
5,239
1,810
654
1,049
4,190
0
56,074
L
1,815
57
163
2,138
11,741
8,347
0
5,438
6,132
20,800
0
W
Nemesis
drunkramen
Nemesis
12,905
5,203
0
2,817
11,614
7,836
125
2,243
9,371
0
64,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,014
Gold Earned
42,759
273
Minions Killed
480
0
Camps Cleared
0
1,295,054
Distance Traveled
1,427,539
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,036
469
66
4
0
250,146
0
W
Da Ji
7,642
509
113
8
0
341,558
0
L
Jormungandr
5,508
367
35
2
0
218,196
2
L
Neith
6,789
453
97
6
0
227,725
0
L
Tsukuyomi
6,059
404
42
3
0
332,057
0
W
Nu Wa
8,562
571
91
6
0
256,498
0
W
Charon
7,843
523
33
2
0
269,798
4
W
Neith
8,061
537
114
8
0
261,238
0
L
Ymir
6,622
441
33
2
0
266,930
1
W
Nemesis
10,651
710
129
9
0
298,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role