Player Matchup

Ymir
Ymir
Aliiix
Ymir
Level 61
God Stats
6W - 1L
1,772 SR
Queue Stats
41W - 32L
1,461 Elo+
Party 1
Tiamat
Tiamat
Lopxzz
Tiamat
Level 19
God Stats
3W - 4L
1,384 SR
Queue Stats
20W - 18L
1,371 Elo+
Party 1
Mulan
Mulan
SkyyGms
Mulan
Level 23
God Stats
8W - 2L
1,738 SR
Queue Stats
41W - 30L
1,465 Elo+
Party 1
Team Averages
Level 34
1,631 SR
1,432 Elo+

VS

Team Averages
Level 85
1,433 SR
1,433 Elo+
Janus
Janus
KingXuntah
Janus
Level 65
God Stats
1W - 2L
1,307 SR
Queue Stats
93W - 77L
1,459 Elo+
Solo
Surtr
Surtr
Retrogr4d3
Surtr
Level 81
God Stats
148W - 135L
1,493 SR
Queue Stats
728W - 721L
1,404 Elo+
Solo
Mercury
Mercury
Sevreth
Mercury
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 89L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Aliiix
Ymir
14
4 / 3 / 6
8,450
845
4,025
8,047
4,525
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
Lopxzz
Tiamat
13
2 / 5 / 8
8,419
842
5,213
7,372
4,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
SkyyGms
Mulan
15
7 / 0 / 6
9,594
959
12,754
10,984
7,131
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
4 / 2 / 3
8,043
804
8,050
5,835
2,126
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
12
1 / 6 / 3
7,383
738
6,637
13,401
8,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Sevreth
Mercury
13
3 / 5 / 3
8,206
821
2,661
7,458
2,748
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
13
Kills
8
8
Deaths
13
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
Aliiix
Ymir
4
3
6
2.33
L
Janus
4
2
3
2.75
W
Tiamat
Lopxzz
Tiamat
2
5
8
1.2
L
Surtr
1
6
3
0.42
L
Mercury
Sevreth
Mercury
3
5
3
0.9
W
Mulan
SkyyGms
Mulan
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,992
Damage
17,348
26,403
Taken
26,694
15,812
Mitigated
13,389
4,726
Healing
3,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Aliiix
Ymir
4,025
963
0
950
8,047
4,525
204
3,094
4,953
16,596
0
L
Janus
8,050
519
0
827
5,835
2,126
0
1,286
4,534
20,383
375
W
Tiamat
Lopxzz
Tiamat
5,213
831
0
386
7,372
4,156
0
1,620
5,744
16,484
972
L
Surtr
6,637
1,985
24
2,148
13,401
8,515
104
5,372
7,987
828
21,496
L
Mercury
Sevreth
Mercury
2,661
701
0
499
7,458
2,748
0
2,468
4,942
0
18,999
W
Mulan
SkyyGms
Mulan
12,754
2,566
0
3,390
10,984
7,131
537
3,438
7,546
0
31,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,463
Gold Earned
23,632
115
Minions Killed
92
0
Camps Cleared
0
522,256
Distance Traveled
545,213
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,450
845
28
3
0
153,999
0
L
Janus
8,043
804
36
4
0
164,283
0
W
Tiamat
8,419
842
27
3
0
159,995
0
L
Surtr
7,383
738
26
3
0
176,344
2
L
Mercury
8,206
821
30
3
0
204,586
0
W
Mulan
9,594
959
60
6
0
208,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role