Player Matchup

Fenrir
Fenrir
AbyssDreadWolf
Fenrir
Level 45
God Stats
26W - 19L
1,539 SR
Queue Stats
124W - 112L
1,445 Elo+
Party 1
Chaac
Chaac
MastaBlastao7
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,651 Elo+
Party 1
Horus
Horus
Rainefallz
Horus
Level 125
God Stats
5W - 10L
1,443 SR
Queue Stats
212W - 186L
1,549 Elo+
Party 1
Thoth
Thoth
Zom6itza6bie
Thoth
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 68L
1,473 Elo+
Solo
Zeus
Zeus
squintbow9317
Zeus
Level 103
God Stats
12W - 7L
1,554 SR
Queue Stats
97W - 87L
1,522 Elo+
Solo
Team Averages
Level 76
1,507 SR
1,528 Elo+

VS

Team Averages
Level 108
1,475 SR
1,477 Elo+
Fafnir
Fafnir
IncompetentAngel
Fafnir
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 114L
1,476 Elo+
Party 2
Fenrir
Fenrir
RinTheGemini
Fenrir
Level 146
God Stats
1W - 2L
1,416 SR
Queue Stats
135W - 119L
1,486 Elo+
Party 2
Hachiman
Hachiman
RinTheUnchained
Hachiman
Level 28
God Stats
8W - 6L
1,567 SR
Queue Stats
47W - 50L
1,447 Elo+
Party 2
Ra
Ra
StankMopz
Ra
Level 109
God Stats
2W - 2L
1,556 SR
Queue Stats
182W - 184L
1,520 Elo+
Solo
Cliodhna
Cliodhna
XYZ_Soul-_-
Cliodhna
Level 158
God Stats
2W - 2L
1,336 SR
Queue Stats
168W - 177L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
5,604
431
3,725
10,293
3,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 8 / 0
5,876
452
3,148
9,795
4,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
11
1 / 0 / 0
6,645
511
3,597
11,384
8,593
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 4 / 0
5,883
453
3,483
6,685
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
2 / 3 / 0
7,420
571
8,375
7,289
1,982
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 6
6,998
538
2,182
8,323
7,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
13
9 / 0 / 1
8,696
669
7,008
11,120
6,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
11
3 / 0 / 3
7,193
553
5,493
4,546
1,285
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 3 / 2
7,263
559
5,928
7,587
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
XYZ_Soul-_-
Cliodhna
14
6 / 0 / 3
7,930
610
8,580
9,178
2,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
3
Kills
21
21
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
0
0
6
3
L
0
8
0
0
L
Horus
1
0
0
1
W
Fenrir
9
0
1
9.5
W
Hachiman
3
0
3
4.5
W
3
3
2
1.33
W
Cliodhna
XYZ_Soul-_-
Cliodhna
6
0
3
7.5
L
0
4
0
0
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,328
Damage
29,191
45,446
Taken
40,754
20,570
Mitigated
20,474
13,630
Healing
17,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,725
1,234
0
2,272
10,293
3,497
0
2,075
8,074
0
27,433
W
2,182
146
0
3,729
8,323
7,456
115
2,519
5,474
12,152
1,112
L
3,148
1,366
0
863
9,795
4,759
0
0
9,464
0
26,648
L
Horus
3,597
1,958
990
6,130
11,384
8,593
0
2,794
8,271
0
17,495
W
Fenrir
7,008
2,774
0
3,726
11,120
6,869
0
1,470
9,650
0
45,996
W
Hachiman
5,493
3,150
0
2,405
4,546
1,285
432
782
3,652
0
40,709
W
5,928
428
328
2,413
7,587
2,111
0
4,313
3,274
47,340
0
W
Cliodhna
XYZ_Soul-_-
Cliodhna
8,580
691
0
4,892
9,178
2,753
407
2,097
6,909
0
61,417
L
3,483
187
0
588
6,685
1,739
0
299
6,386
36,622
0
L
8,375
202
0
2,787
7,289
1,982
162
2,274
4,692
60,047
772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,428
Gold Earned
38,080
338
Minions Killed
370
0
Camps Cleared
0
1,289,365
Distance Traveled
1,392,056
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,604
431
57
4
0
285,637
0
W
Fafnir
6,998
538
7
1
0
280,731
1
L
Chaac
5,876
452
51
4
0
248,059
0
L
Horus
6,645
511
28
2
0
280,600
3
W
Fenrir
8,696
669
86
7
0
257,674
0
W
Hachiman
7,193
553
90
7
0
254,626
0
W
Ra
7,263
559
99
8
0
273,366
0
W
Cliodhna
7,930
610
88
7
0
325,659
0
L
Thoth
5,883
453
79
6
0
233,356
0
L
Zeus
7,420
571
123
9
0
241,713
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role