Player Matchup

Thor
Thor
 
Thor
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
Ignition17
Martichoras
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,154 Elo+
Party 1
Odin
Odin
Jv_someone
Odin
Level 43
God Stats
8W - 12L
1,608 SR
Queue Stats
145W - 171L
1,355 Elo+
Solo
Cthulhu
Cthulhu
Novalyfe
Cthulhu
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,154 Elo+
Party 1
Zeus
Zeus
beast457
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,154 Elo+
Party 1
Team Averages
Level 32
1,522 SR
1,263 Elo+

VS

Team Averages
Level 47
1,493 SR
1,484 Elo+
Hercules
Hercules
Doubblenuggets
Hercules
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
142W - 172L
1,478 Elo+
Party 2
Chaac
Chaac
ReconLuck
Chaac
Level 47
God Stats
1W - 1L
1,248 SR
Queue Stats
114W - 135L
1,488 Elo+
Party 2
Medusa
Medusa
StormingPanda
Medusa
Level 61
God Stats
2W - 0L
1,782 SR
Queue Stats
5W - 11L
1,454 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Turpturtle
Morgan Le Fay
Level 60
God Stats
11W - 13L
1,435 SR
Queue Stats
157W - 191L
1,500 Elo+
Party 2
Ymir
Ymir
WesleyDQ
Ymir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
3 / 4 / 3
6,060
505
4,781
9,958
3,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Martichoras
Ignition17
Martichoras
11
5 / 2 / 2
6,593
549
5,563
7,542
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

1
0 / 0 / 0
2,255
188
0
0
0
Cthulhu
Novalyfe
Cthulhu
10
1 / 0 / 1
5,844
487
4,169
7,673
5,050
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Zeus
10
1 / 3 / 1
5,811
484
2,707
6,604
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
1 / 1 / 2
6,737
561
2,281
6,882
2,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Chaac
ReconLuck
Chaac
14
2 / 0 / 1
8,530
711
2,880
5,974
3,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
3 / 3 / 0
6,604
550
7,669
6,792
1,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Turpturtle
Morgan Le Fay
13
3 / 1 / 1
7,678
640
5,933
5,261
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
10
0 / 5 / 2
6,228
519
2,837
9,939
6,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
10
Kills
9
9
Deaths
10
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
4
3
1.13
W
Hercules
1
1
2
2
L
Martichoras
Ignition17
Martichoras
5
2
2
3
L
0
0
0
0
L
Cthulhu
Novalyfe
Cthulhu
1
0
1
1.5
W
Chaac
ReconLuck
Chaac
2
0
1
2.5
W
3
3
0
1
W
Morgan Le Fay
Turpturtle
Morgan Le Fay
3
1
1
3.5
W
Ymir
0
5
2
0.2
L
Zeus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,220
Damage
21,600
31,777
Taken
34,848
12,123
Mitigated
17,094
10,734
Healing
5,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,781
1,488
0
3,059
9,958
3,300
0
1,447
8,437
0
35,024
W
Hercules
2,281
299
0
1,259
6,882
2,852
0
1,117
5,765
0
44,679
L
Martichoras
Ignition17
Martichoras
5,563
2,178
0
3,477
7,542
2,347
0
2,094
5,318
0
32,114
L
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
Novalyfe
Cthulhu
4,169
260
0
2,568
7,673
5,050
0
1,605
6,025
35,330
0
W
Chaac
ReconLuck
Chaac
2,880
296
0
2,498
5,974
3,568
160
536
5,438
0
62,233
W
7,669
3,181
0
914
6,792
1,966
638
1,850
4,942
0
39,687
W
Morgan Le Fay
Turpturtle
Morgan Le Fay
5,933
615
0
826
5,261
1,716
0
928
4,333
46,740
827
W
Ymir
2,837
475
0
411
9,939
6,992
28
2,368
7,571
10,999
1,500
L
Zeus
2,707
678
0
1,630
6,604
1,426
0
2,910
3,313
23,562
976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,563
Gold Earned
35,777
241
Minions Killed
379
0
Camps Cleared
0
913,654
Distance Traveled
1,238,811
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,060
505
60
5
0
240,199
0
W
Hercules
6,737
561
84
7
0
278,100
0
L
Martichoras
6,593
549
61
5
0
222,864
0
L
Odin
2,255
188
0
0
0
0
0
L
Cthulhu
5,844
487
66
6
0
229,211
0
W
Chaac
8,530
711
112
9
0
214,168
3
W
Medusa
6,604
550
51
4
0
236,681
0
W
Morgan Le Fay
7,678
640
100
8
0
262,615
0
W
Ymir
6,228
519
32
3
0
247,247
0
L
Zeus
5,811
484
54
5
0
221,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role