Player Matchup

Scylla
Scylla
 
Scylla
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
GAMMY_zw
Charybdis
Level 49
God Stats
74W - 55L
1,469 SR
Queue Stats
423W - 411L
1,504 Elo+
Solo
Athena
Athena
His Doubt
Athena
Level 45
God Stats
1W - 1L
1,405 SR
Queue Stats
17W - 29L
1,340 Elo+
Party 2
Gilgamesh
Gilgamesh
Spike SpiegeII
Gilgamesh
Level 116
God Stats
0W - 1L
1,164 SR
Queue Stats
16W - 26L
1,364 Elo+
Party 2
Ratatoskr
Ratatoskr
chubbub123
Ratatoskr
Level 89
God Stats
4W - 8L
1,508 SR
Queue Stats
518W - 541L
1,440 Elo+
Party 2
Team Averages
Level 70
1,409 SR
1,430 Elo+

VS

Team Averages
Level 112
1,441 SR
1,402 Elo+
Ravana
Ravana
CaptainDark7470
Ravana
Level 155
God Stats
2W - 1L
1,431 SR
Queue Stats
71W - 105L
1,447 Elo+
Party 1
Yemoja
Yemoja
LexDeath15
Yemoja
Level 97
God Stats
4W - 0L
1,779 SR
Queue Stats
36W - 57L
1,397 Elo+
Party 1
Eset
Eset
MCkpezzy
Eset
Level 26
God Stats
4W - 8L
1,279 SR
Queue Stats
26W - 77L
1,331 Elo+
Party 1
Awilix
Awilix
Smoovcriminalx4
Awilix
Level 143
God Stats
11W - 17L
1,419 SR
Queue Stats
100W - 214L
1,379 Elo+
Party 1
Merlin
Merlin
Tsunami XVII
Merlin
Level 141
God Stats
5W - 5L
1,298 SR
Queue Stats
111W - 128L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
2 / 0 / 1
8,231
549
7,315
5,767
1,862
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
GAMMY_zw
Charybdis
14
4 / 1 / 3
8,254
550
8,031
9,543
2,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
His Doubt
Athena
9
0 / 3 / 3
5,982
399
2,109
10,295
6,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
Spike SpiegeII
Gilgamesh
13
4 / 0 / 2
7,158
477
4,922
8,770
3,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mace

Mace

+10
Physical Power

Ratatoskr
chubbub123
Ratatoskr
14
0 / 1 / 1
6,920
461
1,726
13,592
7,667
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 2
8,942
596
8,440
4,224
2,837
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
LexDeath15
Yemoja
12
0 / 4 / 5
7,888
526
4,528
10,842
6,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
13
2 / 5 / 0
8,078
539
6,818
9,567
2,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 0 / 2
7,939
529
6,004
11,476
4,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
14
1 / 1 / 2
8,031
535
5,607
6,934
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
10
Kills
5
5
Deaths
10
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
0
1
2.5
W
0
0
2
1
L
Charybdis
GAMMY_zw
Charybdis
4
1
3
5.5
L
Athena
His Doubt
Athena
0
3
3
0.5
W
Yemoja
LexDeath15
Yemoja
0
4
5
0.63
W
Eset
2
5
0
0.4
W
2
0
2
3
L
Gilgamesh
Spike SpiegeII
Gilgamesh
4
0
2
5
W
Merlin
1
1
2
2
L
Ratatoskr
chubbub123
Ratatoskr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,103
Damage
31,397
47,967
Taken
43,043
21,814
Mitigated
18,958
19,316
Healing
15,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
7,315
1,213
0
4,254
5,767
1,862
0
3,604
2,163
79,136
695
W
8,440
2,588
0
2,912
4,224
2,837
218
530
3,694
0
63,003
L
Charybdis
GAMMY_zw
Charybdis
8,031
2,451
0
4,447
9,543
2,511
506
5,652
3,340
0
60,737
L
Athena
His Doubt
Athena
2,109
405
0
1,237
10,295
6,571
9
3,435
6,602
11,435
1,939
W
Yemoja
LexDeath15
Yemoja
4,528
595
3,745
2,052
10,842
6,515
456
2,947
7,895
25,949
0
W
Eset
6,818
315
75
1,163
9,567
2,838
248
367
9,200
49,682
0
W
6,004
2,379
0
3,478
11,476
4,590
289
1,152
10,324
0
68,594
L
Gilgamesh
Spike SpiegeII
Gilgamesh
4,922
2,298
0
3,582
8,770
3,203
0
2,806
5,924
0
40,563
W
Merlin
5,607
212
0
1,614
6,934
2,178
601
4,315
2,619
62,981
434
L
Ratatoskr
chubbub123
Ratatoskr
1,726
659
40
5,756
13,592
7,667
0
545
13,047
0
45,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,545
Gold Earned
40,878
420
Minions Killed
419
0
Camps Cleared
0
1,418,074
Distance Traveled
1,543,262
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,231
549
139
9
0
272,156
2
W
Ravana
8,942
596
97
6
0
289,073
0
L
Charybdis
8,254
550
116
8
0
273,443
4
L
Athena
5,982
399
12
1
0
202,054
0
W
Yemoja
7,888
526
33
2
0
292,649
2
W
Eset
8,078
539
86
6
0
300,020
0
W
Awilix
7,939
529
102
7
0
359,651
5
L
Gilgamesh
7,158
477
72
5
0
313,798
1
W
Merlin
8,031
535
101
7
0
301,869
4
L
Ratatoskr
6,920
461
81
5
0
356,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role