Player Matchup

Medusa
Medusa
CanIMakeAStinky
Medusa
Level 7
God Stats
5W - 1L
1,963 SR
Queue Stats
5W - 2L
1,497 Elo+
Party 1
Ah Puch
Ah Puch
FallenHexis
Ah Puch
Level 42
God Stats
2W - 1L
1,708 SR
Queue Stats
22W - 12L
1,447 Elo+
Party 1
Thor
Thor
Regiion
Thor
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,502 Elo+
Party 1
Team Averages
Level 22
1,724 SR
1,482 Elo+

VS

Team Averages
Level 86
1,752 SR
1,455 Elo+
Ah Muzen Cab
Ah Muzen Cab
Nooby-Neeb
Ah Muzen Cab
Level 130
God Stats
1W - 0L
1,907 SR
Queue Stats
148W - 149L
1,428 Elo+
Solo
Olorun
Olorun
Radicallarry2425
Olorun
Level 94
God Stats
22W - 8L
1,793 SR
Queue Stats
256W - 234L
1,543 Elo+
Solo
Chaac
Chaac
XxFantasma
Chaac
Level 33
God Stats
14W - 17L
1,555 SR
Queue Stats
228W - 230L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,411
741
5,363
8,131
2,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
FallenHexis
Ah Puch
14
0 / 2 / 0
7,512
751
8,056
6,674
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
Regiion
Thor
13
0 / 3 / 1
7,295
730
1,969
7,951
2,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Nooby-Neeb
Ah Muzen Cab
16
4 / 0 / 5
9,836
984
5,911
5,871
1,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
4 / 1 / 5
9,187
919
5,358
6,506
2,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Chaac
15
1 / 0 / 8
8,789
879
7,593
11,768
12,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
9
9
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Ah Puch
FallenHexis
Ah Puch
0
2
0
0
W
Ah Muzen Cab
Nooby-Neeb
Ah Muzen Cab
4
0
5
6.5
W
4
1
5
6.5
L
Thor
Regiion
Thor
0
3
1
0.17
W
Chaac
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,388
Damage
18,862
22,756
Taken
24,145
7,287
Mitigated
17,032
2,892
Healing
9,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,363
1,729
0
919
8,131
2,559
0
2,299
5,495
0
15,448
L
Ah Puch
FallenHexis
Ah Puch
8,056
29
0
875
6,674
2,000
0
1,217
5,295
37,327
0
W
Ah Muzen Cab
Nooby-Neeb
Ah Muzen Cab
5,911
774
0
1,055
5,871
1,971
892
2,765
2,854
0
41,611
W
5,358
2,644
434
2,700
6,506
2,205
2,968
2,617
3,653
29,699
1,822
L
Thor
Regiion
Thor
1,969
434
0
1,098
7,951
2,728
0
1,630
6,117
0
13,612
W
Chaac
7,593
988
0
5,202
11,768
12,856
40
1,954
9,510
0
24,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,218
Gold Earned
27,812
121
Minions Killed
172
0
Camps Cleared
0
530,871
Distance Traveled
611,016
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,411
741
24
2
0
181,525
0
L
Ah Puch
7,512
751
69
7
0
178,989
0
W
Ah Muzen Cab
9,836
984
81
8
0
208,896
0
W
Olorun
9,187
919
51
5
0
190,426
0
L
Thor
7,295
730
28
3
0
170,357
0
W
Chaac
8,789
879
40
4
0
211,694
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role