Player Matchup

Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
EXTRATOXICFANG
Arachne
Level 78
God Stats
23W - 16L
1,663 SR
Queue Stats
427W - 415L
1,465 Elo+
Solo
Chernobog
Chernobog
Enomina
Chernobog
Level 148
God Stats
1W - 2L
1,368 SR
Queue Stats
76W - 68L
1,536 Elo+
Solo
Ares
Ares
FeenieBean
Ares
Level 127
God Stats
7W - 7L
1,473 SR
Queue Stats
163W - 158L
1,502 Elo+
Solo
Nu Wa
Nu Wa
Joe_Dead_Shadow
Nu Wa
Level 122
God Stats
27W - 5L
1,783 SR
Queue Stats
394W - 385L
1,443 Elo+
Solo
Team Averages
Level 127
1,557 SR
1,489 Elo+

VS

Team Averages
Level 143
1,417 SR
1,490 Elo+
Rama
Rama
 
Rama
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
FrigidCaptain
Erlang Shen
Level 89
God Stats
0W - 4L
1,134 SR
Queue Stats
168W - 165L
1,427 Elo+
Solo
Chang'e
Chang'e
SpecialFX713
Chang'e
Level 147
God Stats
11W - 12L
1,454 SR
Queue Stats
331W - 284L
1,515 Elo+
Solo
Sylvanus
Sylvanus
boombhole
Sylvanus
Level 146
God Stats
123W - 129L
1,499 SR
Queue Stats
713W - 674L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
4 / 0 / 2
7,340
734
6,925
5,799
1,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
6 / 0 / 3
6,578
658
6,273
6,950
3,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chernobog
Enomina
Chernobog
9
1 / 2 / 2
5,182
518
4,774
6,345
1,695
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 1 / 3
5,576
558
4,010
6,710
3,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 1 / 2
6,441
644
6,189
3,873
887
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
2 / 2 / 0
5,351
535
5,835
7,999
2,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
 
Fenrir
10
2 / 1 / 0
5,148
515
3,140
7,396
2,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Erlang Shen
FrigidCaptain
Erlang Shen
11
0 / 2 / 1
6,019
602
2,219
10,079
4,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
SpecialFX713
Chang'e
10
0 / 5 / 0
5,210
521
3,200
6,562
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sylvanus
boombhole
Sylvanus
7
0 / 2 / 2
4,985
499
1,812
9,645
7,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
12
Kills
4
4
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
2
5
L
Rama
 
Rama
2
2
0
1
L
Fenrir
 
Fenrir
2
1
0
2
W
6
0
3
7.5
W
Chernobog
Enomina
Chernobog
1
2
2
1
W
0
1
3
1.5
L
Erlang Shen
FrigidCaptain
Erlang Shen
0
2
1
0.25
W
1
1
2
2
L
Chang'e
SpecialFX713
Chang'e
0
5
0
0
L
Sylvanus
boombhole
Sylvanus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,171
Damage
16,206
29,677
Taken
41,681
11,207
Mitigated
19,152
8,991
Healing
16,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,925
2,738
0
1,521
5,799
1,574
578
2,864
2,649
0
58,475
L
Rama
 
Rama
5,835
4,181
0
2,405
7,999
2,559
0
2,174
5,825
0
36,762
L
Fenrir
 
Fenrir
3,140
1,047
0
3,595
7,396
2,433
0
1,383
6,013
0
31,178
W
6,273
5,247
0
2,410
6,950
3,235
0
302
6,632
0
40,439
W
Chernobog
Enomina
Chernobog
4,774
2,743
0
1,725
6,345
1,695
0
745
5,600
0
33,180
W
4,010
518
0
1,466
6,710
3,816
378
799
5,911
13,733
0
L
Erlang Shen
FrigidCaptain
Erlang Shen
2,219
1,219
0
3,965
10,079
4,819
0
4,455
5,624
0
45,801
W
6,189
2,344
51
1,818
3,873
887
0
0
3,873
43,312
135
L
Chang'e
SpecialFX713
Chang'e
3,200
148
80
1,340
6,562
1,720
0
248
6,314
32,861
0
L
Sylvanus
boombhole
Sylvanus
1,812
374
843
4,411
9,645
7,621
11
1,939
7,706
10,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,117
Gold Earned
26,713
320
Minions Killed
304
0
Camps Cleared
0
1,005,957
Distance Traveled
998,565
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,340
734
100
10
0
204,017
0
L
Rama
5,351
535
66
7
0
183,399
0
L
Fenrir
5,148
515
58
6
0
239,749
0
W
Arachne
6,578
658
67
7
0
256,006
3
W
Chernobog
5,182
518
58
6
0
194,869
1
W
Ares
5,576
558
17
2
0
198,474
3
L
Erlang Shen
6,019
602
91
9
0
179,115
1
W
Nu Wa
6,441
644
78
8
0
152,591
2
L
Chang'e
5,210
521
75
8
0
206,818
0
L
Sylvanus
4,985
499
14
1
0
189,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role