Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Bersekertt
Izanami
Level 100
God Stats
13W - 1L
1,912 SR
Queue Stats
231W - 217L
1,471 Elo+
Solo
Set
Set
Drakon_Hellfire
Set
Level 108
God Stats
3W - 5L
1,407 SR
Queue Stats
67W - 88L
1,441 Elo+
Party 1
Ymir
Ymir
SENTEN55
Ymir
Level 120
God Stats
31W - 32L
1,570 SR
Queue Stats
95W - 115L
1,462 Elo+
Party 1
Anubis
Anubis
Takiemo09
Anubis
Level 46
God Stats
1W - 3L
1,198 SR
Queue Stats
92W - 101L
1,475 Elo+
Party 1
Team Averages
Level 80
1,517 SR
1,470 Elo+

VS

Team Averages
Level 128
1,601 SR
1,521 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BlackDeath38
Gilgamesh
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,477 Elo+
Solo
Horus
Horus
HoodlumEsque
Horus
Level 85
God Stats
4W - 1L
1,904 SR
Queue Stats
48W - 66L
1,503 Elo+
Party 2
Nemesis
Nemesis
Raphtallia
Nemesis
Level 158
God Stats
2W - 2L
1,559 SR
Queue Stats
14W - 13L
1,510 Elo+
Solo
Zhong Kui
Zhong Kui
oKureo
Zhong Kui
Level 106
God Stats
22W - 14L
1,544 SR
Queue Stats
91W - 87L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 1 / 0
4,410
630
5,471
4,585
2,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Izanami
Bersekertt
Izanami
8
1 / 2 / 1
4,624
661
3,544
4,915
2,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
1 / 1 / 0
4,120
589
917
4,624
1,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
7
1 / 1 / 2
4,343
620
2,568
6,845
3,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
Takiemo09
Anubis
9
0 / 1 / 0
4,704
672
1,304
2,874
981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
8
0 / 0 / 1
4,463
638
1,297
3,292
686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
BlackDeath38
Gilgamesh
8
1 / 0 / 0
4,942
706
2,503
8,233
4,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

5
2 / 0 / 0
4,126
589
939
2,037
773
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
Raphtallia
Nemesis
9
2 / 2 / 1
4,756
679
5,210
6,576
2,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
oKureo
Zhong Kui
9
1 / 2 / 1
4,578
654
4,328
5,514
3,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
4
Kills
6
6
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
0
1
L
Aphrodite
 
Aphrodite
0
0
1
0.5
W
Izanami
Bersekertt
Izanami
1
2
1
0.75
L
Gilgamesh
BlackDeath38
Gilgamesh
1
0
0
1
W
1
1
0
1
L
2
0
0
2
L
Nemesis
Raphtallia
Nemesis
2
2
1
1.25
W
Ymir
1
1
2
2
W
Anubis
Takiemo09
Anubis
0
1
0
0
L
Zhong Kui
oKureo
Zhong Kui
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,804
Damage
14,277
23,843
Taken
25,652
10,201
Mitigated
10,731
7,384
Healing
10,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,471
708
0
1,162
4,585
2,550
0
0
4,585
19,964
550
L
Aphrodite
 
Aphrodite
1,297
272
162
2,338
3,292
686
0
1,293
1,999
25,988
626
W
Izanami
Bersekertt
Izanami
3,544
2,163
0
1,602
4,915
2,006
0
2,541
2,374
0
33,032
L
Gilgamesh
BlackDeath38
Gilgamesh
2,503
737
0
2,123
8,233
4,017
0
4,287
3,433
0
21,988
W
917
524
0
2,335
4,624
1,628
0
469
4,155
0
20,354
L
939
520
120
1,161
2,037
773
0
466
1,542
0
5,534
L
Nemesis
Raphtallia
Nemesis
5,210
2,739
0
1,661
6,576
2,250
0
1,925
4,587
0
29,502
W
Ymir
2,568
906
205
1,079
6,845
3,036
0
1,345
5,500
7,339
0
W
Anubis
Takiemo09
Anubis
1,304
134
0
1,001
2,874
981
0
750
2,124
30,789
0
L
Zhong Kui
oKureo
Zhong Kui
4,328
1,893
0
2,617
5,514
3,005
0
549
4,585
27,297
5,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,201
Gold Earned
22,865
215
Minions Killed
206
0
Camps Cleared
0
742,120
Distance Traveled
633,201
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,410
630
31
4
0
153,260
2
L
Aphrodite
4,463
638
47
7
0
137,643
3
W
Izanami
4,624
661
60
9
0
124,477
0
L
Gilgamesh
4,942
706
38
5
0
126,119
0
W
Set
4,120
589
46
7
0
178,771
4
L
Horus
4,126
589
5
1
0
76,712
1
L
Nemesis
4,756
679
57
8
0
174,243
0
W
Ymir
4,343
620
10
1
0
149,512
0
W
Anubis
4,704
672
68
10
0
136,100
0
L
Zhong Kui
4,578
654
59
8
0
118,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role