Player Matchup

Horus
Horus
 
Horus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
Cambosfish
Da Ji
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 37L
1,440 Elo+
Party 3
Poseidon
Poseidon
My Esophagus
Poseidon
Level 86
God Stats
12W - 9L
1,570 SR
Queue Stats
158W - 165L
1,468 Elo+
Party 3
Artio
Artio
OhBeasley
Artio
Level 86
God Stats
1W - 1L
1,569 SR
Queue Stats
73W - 82L
1,443 Elo+
Solo
Izanami
Izanami
mintyoom
Izanami
Level 13
God Stats
2W - 6L
1,276 SR
Queue Stats
43W - 72L
1,381 Elo+
Party 3
Team Averages
Level 60
1,483 SR
1,446 Elo+

VS

Team Averages
Level 64
1,522 SR
1,435 Elo+
Ra
Ra
CZDominator
Ra
Level 116
God Stats
4W - 4L
1,672 SR
Queue Stats
62W - 63L
1,560 Elo+
Solo
Fenrir
Fenrir
JoasterToasterr
Fenrir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,444 Elo+
Party 1
Cthulhu
Cthulhu
NtotheO
Cthulhu
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,386 Elo+
Party 1
Anhur
Anhur
Sh4dqs
Anhur
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,442 Elo+
Party 2
Surtr
Surtr
Stealuh
Surtr
Level 37
God Stats
2W - 3L
1,439 SR
Queue Stats
9W - 23L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
3 / 1 / 13
7,757
597
6,175
10,275
6,944
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Da Ji
14
9 / 2 / 5
8,359
643
8,180
10,177
3,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
My Esophagus
Poseidon
14
6 / 1 / 6
8,669
667
10,105
5,327
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
OhBeasley
Artio
13
5 / 0 / 2
7,898
608
4,999
6,698
4,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
mintyoom
Izanami
11
1 / 6 / 6
6,331
487
3,529
7,272
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
6,647
511
2,690
8,943
2,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 5 / 0
6,723
517
3,838
11,375
4,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
NtotheO
Cthulhu
11
2 / 2 / 4
6,963
536
7,489
9,390
5,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
Sh4dqs
Anhur
13
5 / 6 / 2
7,767
597
7,685
10,178
2,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
Stealuh
Surtr
8
0 / 5 / 0
5,467
421
3,952
12,603
6,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
24
Kills
10
10
Deaths
24
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
1
13
9.5
L
0
6
1
0.08
W
Da Ji
9
2
5
5.75
L
3
5
0
0.6
W
Poseidon
My Esophagus
Poseidon
6
1
6
9
L
Cthulhu
NtotheO
Cthulhu
2
2
4
2
W
Artio
OhBeasley
Artio
5
0
2
6
L
Anhur
Sh4dqs
Anhur
5
6
2
1
L
Surtr
Stealuh
Surtr
0
5
0
0
W
Izanami
mintyoom
Izanami
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,988
Damage
25,654
39,749
Taken
52,489
17,965
Mitigated
20,498
14,275
Healing
12,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,175
3,158
1,025
3,533
10,275
6,944
324
3,202
6,388
0
21,365
L
2,690
109
120
2,242
8,943
2,420
192
4,247
4,229
42,228
1,602
W
Da Ji
8,180
1,882
0
3,595
10,177
3,410
340
1,666
8,279
0
53,692
L
3,838
1,064
0
2,806
11,375
4,213
0
2,261
8,939
0
38,410
W
Poseidon
My Esophagus
Poseidon
10,105
2,265
0
1,417
5,327
1,500
1,340
1,705
3,378
62,046
0
L
Cthulhu
NtotheO
Cthulhu
7,489
532
74
1,690
9,390
5,230
72
1,095
8,265
28,593
369
W
Artio
OhBeasley
Artio
4,999
1,015
367
3,535
6,698
4,446
253
214
6,079
39,254
3,089
L
Anhur
Sh4dqs
Anhur
7,685
3,776
0
3,258
10,178
2,408
554
1,396
8,646
0
49,059
L
Surtr
Stealuh
Surtr
3,952
2,101
0
2,382
12,603
6,227
0
4,952
7,559
137
26,034
W
Izanami
mintyoom
Izanami
3,529
2,316
0
803
7,272
1,665
0
1,968
5,004
0
28,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,014
Gold Earned
33,567
358
Minions Killed
326
0
Camps Cleared
0
1,389,860
Distance Traveled
1,286,793
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,757
597
44
3
0
280,534
0
L
Ra
6,647
511
83
6
0
241,415
0
W
Da Ji
8,359
643
78
6
0
320,306
0
L
Fenrir
6,723
517
67
5
0
286,433
7
W
Poseidon
8,669
667
113
9
0
280,339
0
L
Cthulhu
6,963
536
50
4
0
289,351
0
W
Artio
7,898
608
78
6
0
263,287
0
L
Anhur
7,767
597
88
7
0
241,076
5
L
Surtr
5,467
421
38
3
0
228,518
0
W
Izanami
6,331
487
45
3
0
245,394
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role