Player Matchup

Tyr
Tyr
Jaggerf123
Tyr
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,720 Elo+
Party 1
Cerberus
Cerberus
Kexils
Cerberus
Level 158
God Stats
43W - 15L
1,722 SR
Queue Stats
186W - 172L
1,482 Elo+
Solo
Vulcan
Vulcan
TOPPLAYER86
Vulcan
Level 108
God Stats
22W - 11L
1,708 SR
Queue Stats
500W - 442L
1,536 Elo+
Solo
Izanami
Izanami
beLIEve33252
Izanami
Level 126
God Stats
29W - 12L
1,551 SR
Queue Stats
183W - 185L
1,476 Elo+
Solo
Ullr
Ullr
ullrdiff
Ullr
Level 64
God Stats
4W - 2L
1,539 SR
Queue Stats
4W - 2L
1,435 Elo+
Party 1
Team Averages
Level 108
1,604 SR
1,530 Elo+

VS

Team Averages
Level 88
1,477 SR
1,352 Elo+
Fenrir
Fenrir
Apartments
Fenrir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,191 Elo+
Party 3
Poseidon
Poseidon
CorruptWarrior4
Poseidon
Level 128
God Stats
1W - 7L
1,480 SR
Queue Stats
201W - 254L
1,442 Elo+
Party 2
Fafnir
Fafnir
doubl3d3uce22
Fafnir
Level 168
God Stats
8W - 15L
1,437 SR
Queue Stats
623W - 674L
1,500 Elo+
Party 2
Sobek
Sobek
hugeun1t
Sobek
Level 25
God Stats
0W - 2L
1,465 SR
Queue Stats
0W - 3L
1,182 Elo+
Party 3
Apollo
Apollo
xFohxLegendsx
Apollo
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
7,876
563
7,101
12,167
3,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Kexils
Cerberus
11
0 / 3 / 6
7,348
525
4,203
12,500
8,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
14
3 / 1 / 1
8,348
596
6,951
6,561
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Izanami
beLIEve33252
Izanami
14
5 / 3 / 1
8,544
610
8,248
10,562
3,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
12
3 / 3 / 1
7,295
521
5,187
9,014
2,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Apartments
Fenrir
13
2 / 0 / 4
7,328
523
4,146
8,832
3,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Poseidon
13
0 / 4 / 1
7,494
535
3,841
9,066
2,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 1 / 0
8,585
613
8,301
14,293
10,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Sobek
hugeun1t
Sobek
10
2 / 3 / 4
6,861
490
5,168
9,347
7,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
6 / 3 / 3
8,176
584
9,018
9,383
2,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
11
Kills
13
13
Deaths
11
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Apartments
Fenrir
2
0
4
4
L
Poseidon
0
4
1
0.13
W
0
3
0
0
W
Cerberus
Kexils
Cerberus
0
3
6
1
W
Vulcan
3
1
1
3.5
W
Izanami
beLIEve33252
Izanami
5
3
1
1.83
L
3
1
0
3
L
Sobek
hugeun1t
Sobek
2
3
4
1.33
W
Ullr
3
3
1
1.17
L
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,690
Damage
30,474
50,804
Taken
50,921
20,715
Mitigated
26,675
18,384
Healing
14,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Apartments
Fenrir
4,146
1,113
0
2,164
8,832
3,317
0
743
8,089
0
56,409
L
Poseidon
3,841
244
0
1,256
9,066
2,407
0
6,701
2,365
52,151
85
W
7,101
794
0
3,491
12,167
3,887
0
7,144
5,023
0
52,421
W
Cerberus
Kexils
Cerberus
4,203
327
352
3,841
12,500
8,830
0
3,121
9,379
19,464
1,894
W
Vulcan
6,951
55
0
2,790
6,561
1,831
378
3,089
2,998
54,792
0
W
Izanami
beLIEve33252
Izanami
8,248
4,881
0
3,903
10,562
3,578
462
1,852
8,710
0
63,306
L
8,301
2,885
0
6,590
14,293
10,408
680
743
13,550
63,189
0
L
Sobek
hugeun1t
Sobek
5,168
766
0
2,128
9,347
7,675
0
1,482
7,865
18,343
136
W
Ullr
5,187
2,379
0
4,007
9,014
2,589
0
1,387
7,605
0
38,433
L
9,018
5,705
0
2,386
9,383
2,868
0
1,631
7,752
0
50,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,411
Gold Earned
38,444
397
Minions Killed
409
0
Camps Cleared
0
1,490,292
Distance Traveled
1,392,819
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,328
523
92
7
0
296,640
0
L
Poseidon
7,494
535
109
8
0
281,493
2
W
Tyr
7,876
563
93
7
0
291,346
0
W
Cerberus
7,348
525
47
3
0
299,455
6
W
Vulcan
8,348
596
90
6
0
319,242
0
W
Izanami
8,544
610
101
7
0
273,151
2
L
Fafnir
8,585
613
103
7
0
259,442
0
L
Sobek
6,861
490
18
1
0
281,550
0
W
Ullr
7,295
521
66
5
0
307,098
0
L
Apollo
8,176
584
87
6
0
273,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role