Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
DrG0nz0
Scylla
Level 164
God Stats
9W - 9L
1,591 SR
Queue Stats
278W - 270L
1,558 Elo+
Party 2
Thanatos
Thanatos
Imsupersilly
Thanatos
Level 16
God Stats
0W - 2L
1,679 SR
Queue Stats
0W - 5L
1,292 Elo+
Party 2
Achilles
Achilles
LinkBulk
Achilles
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,474 Elo+
Party 3
Xing Tian
Xing Tian
Pingarron
Xing Tian
Level 156
God Stats
3W - 1L
1,827 SR
Queue Stats
53W - 52L
1,588 Elo+
Solo
Team Averages
Level 124
1,619 SR
1,482 Elo+

VS

Team Averages
Level 126
1,568 SR
1,630 Elo+
Pele
Pele
DRAGONSLAYER410
Pele
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 50L
1,713 Elo+
Party 1
Sol
Sol
MovingStairs
Sol
Level 159
God Stats
19W - 11L
1,712 SR
Queue Stats
635W - 628L
1,516 Elo+
Solo
Artemis
Artemis
Samtuxent
Artemis
Level 126
God Stats
1W - 1L
1,602 SR
Queue Stats
73W - 55L
1,559 Elo+
Party 1
Fenrir
Fenrir
SuckyPlucted
Fenrir
Level 69
God Stats
2W - 0L
1,755 SR
Queue Stats
39W - 15L
1,703 Elo+
Party 1
Achilles
Achilles
UnderseaApollo8
Achilles
Level 157
God Stats
2W - 0L
1,269 SR
Queue Stats
30W - 9L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 4 / 10
7,295
912
3,572
9,916
9,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
DrG0nz0
Scylla
15
3 / 7 / 9
7,989
999
5,349
8,555
3,300
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Imsupersilly
Thanatos
13
4 / 8 / 4
7,329
916
4,381
9,418
3,065
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
LinkBulk
Achilles
17
7 / 5 / 6
9,454
1,182
11,644
15,255
22,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xing Tian
Pingarron
Xing Tian
5
0 / 0 / 0
5,156
645
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 5
8,847
1,106
7,389
8,289
6,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 14
8,951
1,119
8,727
6,969
2,166
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
Samtuxent
Artemis
16
8 / 4 / 8
9,426
1,178
8,213
8,663
2,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
15
2 / 4 / 13
8,902
1,113
4,915
10,550
9,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Achilles
16
7 / 6 / 12
9,667
1,208
9,785
12,624
13,596
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
76
16
Kills
24
24
Deaths
22
29
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
4
10
1.75
W
5
4
5
1.88
L
Scylla
DrG0nz0
Scylla
3
7
9
1.07
L
Thanatos
Imsupersilly
Thanatos
4
8
4
0.75
L
Achilles
LinkBulk
Achilles
7
5
6
2
W
2
4
14
2.25
L
Xing Tian
Pingarron
Xing Tian
0
0
0
0
W
Artemis
Samtuxent
Artemis
8
4
8
3
W
Fenrir
2
4
13
2.13
W
Achilles
7
6
12
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,946
Damage
39,029
43,144
Taken
47,095
38,259
Mitigated
34,606
8,923
Healing
6,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,572
284
419
2,636
9,916
9,026
0
2,068
7,656
8,927
0
W
7,389
950
179
643
8,289
6,830
1,165
768
7,385
0
14,778
L
Scylla
DrG0nz0
Scylla
5,349
171
0
52
8,555
3,300
0
922
7,581
16,781
0
L
Thanatos
Imsupersilly
Thanatos
4,381
1,534
0
1,768
9,418
3,065
0
1,187
8,231
0
8,630
L
Achilles
LinkBulk
Achilles
11,644
2,915
601
3,447
15,255
22,868
0
4,825
10,198
0
21,962
W
8,727
3,616
123
1,858
6,969
2,166
3,158
1,605
5,101
20,232
173
L
Xing Tian
Pingarron
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
Samtuxent
Artemis
8,213
3,348
0
824
8,663
2,896
1,429
1,450
7,109
0
20,548
W
Fenrir
4,915
1,125
75
2,011
10,550
9,118
675
2,939
7,428
0
9,736
W
Achilles
9,785
2,558
0
895
12,624
13,596
0
2,159
10,336
392
13,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,223
Gold Earned
45,793
79
Minions Killed
96
0
Camps Cleared
0
470,624
Distance Traveled
781,045
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,295
912
16
2
0
94,730
0
W
Pele
8,847
1,106
15
2
0
158,487
0
L
Scylla
7,989
999
33
4
0
133,547
0
L
Thanatos
7,329
916
14
2
0
116,638
0
L
Achilles
9,454
1,182
16
2
0
125,709
0
W
Sol
8,951
1,119
32
4
0
152,635
0
L
Xing Tian
5,156
645
0
0
0
0
0
W
Artemis
9,426
1,178
26
3
0
146,722
0
W
Fenrir
8,902
1,113
12
2
0
167,258
0
W
Achilles
9,667
1,208
11
1
0
155,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role