Player Matchup

Danzaburou
Danzaburou
Atrak16
Danzaburou
Level 146
God Stats
19W - 12L
1,528 SR
Queue Stats
310W - 294L
1,521 Elo+
Party 3
Eset
Eset
Emorrii
Eset
Level 147
God Stats
0W - 3L
1,216 SR
Queue Stats
310W - 280L
1,532 Elo+
Party 3
Da Ji
Da Ji
Frost172
Da Ji
Level 145
God Stats
0W - 2L
1,320 SR
Queue Stats
88W - 79L
1,596 Elo+
Solo
Bacchus
Bacchus
Moaningbonez
Bacchus
Level 158
God Stats
2W - 2L
1,673 SR
Queue Stats
24W - 32L
1,489 Elo+
Party 1
Nike
Nike
UsedLemon
Nike
Level 167
God Stats
1W - 1L
1,690 SR
Queue Stats
87W - 110L
1,524 Elo+
Party 1
Team Averages
Level 153
1,485 SR
1,532 Elo+

VS

Team Averages
Level 146
1,660 SR
1,549 Elo+
Izanami
Izanami
Beliefs rS
Izanami
Level 129
God Stats
3W - 0L
1,815 SR
Queue Stats
26W - 28L
1,534 Elo+
Solo
Sol
Sol
DehNBK
Sol
Level 135
God Stats
1W - 2L
1,509 SR
Queue Stats
55W - 48L
1,552 Elo+
Party 2
Loki
Loki
IllPlasma
Loki
Level 149
God Stats
9W - 3L
1,533 SR
Queue Stats
110W - 92L
1,557 Elo+
Solo
Horus
Horus
SPLIF OG
Horus
Level 158
God Stats
1W - 0L
1,644 SR
Queue Stats
113W - 104L
1,529 Elo+
Party 2
Cthulhu
Cthulhu
the661bandit
Cthulhu
Level 159
God Stats
3W - 1L
1,797 SR
Queue Stats
247W - 224L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Atrak16
Danzaburou
13
3 / 2 / 1
7,695
550
4,026
7,699
2,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Eset
Emorrii
Eset
15
5 / 3 / 4
8,581
613
8,686
6,726
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
Frost172
Da Ji
12
4 / 4 / 7
7,486
535
9,495
10,146
3,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bacchus
Moaningbonez
Bacchus
1
0 / 0 / 0
4,305
308
0
0
0
Nike
13
3 / 2 / 1
8,423
602
7,090
13,323
8,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Beliefs rS
Izanami
16
3 / 2 / 4
9,141
653
3,276
7,491
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
DehNBK
Sol
14
1 / 4 / 6
8,033
574
5,461
7,422
2,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
14
5 / 2 / 2
8,195
585
5,745
8,876
2,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Horus
SPLIF OG
Horus
11
1 / 3 / 7
7,068
505
3,826
14,063
6,942
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cthulhu
the661bandit
Cthulhu
14
1 / 4 / 1
8,103
579
6,679
10,465
9,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
31
15
Kills
11
11
Deaths
15
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Atrak16
Danzaburou
3
2
1
1.75
W
Izanami
Beliefs rS
Izanami
3
2
4
2.5
W
Sol
DehNBK
Sol
1
4
6
1
L
Eset
Emorrii
Eset
5
3
4
2.33
L
Da Ji
Frost172
Da Ji
4
4
7
1.88
W
Loki
5
2
2
3
L
Bacchus
Moaningbonez
Bacchus
0
0
0
0
W
Horus
SPLIF OG
Horus
1
3
7
1.5
L
Nike
3
2
1
1.75
W
Cthulhu
the661bandit
Cthulhu
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,297
Damage
24,987
37,894
Taken
48,317
16,804
Mitigated
23,152
6,995
Healing
14,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Atrak16
Danzaburou
4,026
1,261
0
3,088
7,699
2,287
0
2,352
5,347
0
52,915
W
Izanami
Beliefs rS
Izanami
3,276
2,099
0
3,066
7,491
2,115
370
2,718
4,577
0
78,288
W
Sol
DehNBK
Sol
5,461
2,526
0
2,365
7,422
2,097
191
722
6,652
58,047
0
L
Eset
Emorrii
Eset
8,686
844
0
1,182
6,726
1,890
0
716
6,010
56,676
0
L
Da Ji
Frost172
Da Ji
9,495
2,476
0
641
10,146
3,761
0
2,834
7,216
0
33,424
W
Loki
5,745
2,008
0
3,832
8,876
2,520
0
1,966
6,728
0
51,027
L
Bacchus
Moaningbonez
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
Horus
SPLIF OG
Horus
3,826
2,010
570
3,206
14,063
6,942
0
2,447
11,382
0
17,535
L
Nike
7,090
526
0
2,084
13,323
8,866
0
5,272
7,181
0
64,885
W
Cthulhu
the661bandit
Cthulhu
6,679
604
257
1,363
10,465
9,478
0
170
10,292
51,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,490
Gold Earned
40,540
382
Minions Killed
483
0
Camps Cleared
0
1,046,329
Distance Traveled
1,398,166
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,695
550
95
7
0
250,009
3
W
Izanami
9,141
653
164
12
0
279,653
4
W
Sol
8,033
574
109
8
0
250,204
0
L
Eset
8,581
613
126
9
0
293,435
3
L
Da Ji
7,486
535
40
3
0
265,884
0
W
Loki
8,195
585
83
6
0
320,633
0
L
Bacchus
4,305
308
0
0
0
0
0
W
Horus
7,068
505
16
1
0
276,757
0
L
Nike
8,423
602
121
9
0
237,001
0
W
Cthulhu
8,103
579
111
8
0
270,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role