Player Matchup

Anhur
Anhur
CaptMrDrSir
Anhur
Level 146
God Stats
6W - 6L
1,719 SR
Queue Stats
171W - 148L
1,566 Elo+
Solo
Raijin
Raijin
Factent
Raijin
Level 76
God Stats
1W - 5L
1,612 SR
Queue Stats
183W - 142L
1,575 Elo+
Solo
Sylvanus
Sylvanus
HumrihaFrost
Sylvanus
Level 147
God Stats
3W - 6L
1,614 SR
Queue Stats
89W - 103L
1,467 Elo+
Party 1
Thanatos
Thanatos
KaoticLupin
Thanatos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 109L
1,463 Elo+
Party 1
King Arthur
King Arthur
KittyBoiTess
King Arthur
Level 148
God Stats
6W - 6L
1,714 SR
Queue Stats
67W - 71L
1,537 Elo+
Solo
Team Averages
Level 125
1,632 SR
1,522 Elo+

VS

Team Averages
Level 96
1,472 SR
1,541 Elo+
Janus
Janus
Axelcortes117
Janus
Level 66
God Stats
8W - 9L
1,500 SR
Queue Stats
393W - 347L
1,570 Elo+
Solo
Sun Wukong
Sun Wukong
Brizzy135
Sun Wukong
Level 127
God Stats
16W - 16L
1,429 SR
Queue Stats
413W - 373L
1,557 Elo+
Party 2
Awilix
Awilix
FireMantis85059
Awilix
Level 83
God Stats
19W - 14L
1,577 SR
Queue Stats
162W - 148L
1,526 Elo+
Party 2
Artemis
Artemis
IInvistyII
Artemis
Level 79
God Stats
1W - 1L
1,240 SR
Queue Stats
100W - 100L
1,501 Elo+
Solo
Sylvanus
Sylvanus
freecream9599
Sylvanus
Level 126
God Stats
6W - 3L
1,615 SR
Queue Stats
359W - 331L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
7,070
544
7,482
12,790
3,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
Factent
Raijin
14
4 / 2 / 1
7,852
604
10,323
6,949
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
HumrihaFrost
Sylvanus
10
1 / 5 / 1
6,414
493
4,737
12,794
8,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Thanatos
KaoticLupin
Thanatos
10
1 / 6 / 0
5,949
458
3,326
10,234
3,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
KittyBoiTess
King Arthur
12
0 / 3 / 1
6,956
535
5,896
8,960
6,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 3
8,310
639
4,898
6,962
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Brizzy135
Sun Wukong
14
1 / 1 / 3
8,558
658
5,227
10,959
7,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

14
7 / 2 / 7
8,220
632
9,229
10,309
3,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Artemis
IInvistyII
Artemis
15
5 / 0 / 2
8,625
663
9,620
8,540
2,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
freecream9599
Sylvanus
12
4 / 2 / 5
7,677
591
5,124
13,742
9,085
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
7
Kills
21
21
Deaths
7
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
W
Sun Wukong
Brizzy135
Sun Wukong
1
1
3
2.5
L
1
5
0
0.2
L
Raijin
Factent
Raijin
4
2
1
2.25
W
7
2
7
5.25
L
Sylvanus
HumrihaFrost
Sylvanus
1
5
1
0.3
W
Artemis
IInvistyII
Artemis
5
0
2
6
L
Thanatos
KaoticLupin
Thanatos
1
6
0
0.17
L
King Arthur
KittyBoiTess
King Arthur
0
3
1
0.17
W
Sylvanus
freecream9599
Sylvanus
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,764
Damage
34,098
51,727
Taken
50,512
23,287
Mitigated
24,095
17,223
Healing
12,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,898
351
0
250
6,962
1,715
0
4,076
2,544
64,849
1,035
W
Sun Wukong
Brizzy135
Sun Wukong
5,227
1,222
0
1,129
10,959
7,054
180
416
10,539
0
67,061
L
7,482
3,611
0
3,557
12,790
3,141
0
1,251
11,539
0
60,843
L
Raijin
Factent
Raijin
10,323
588
0
1,342
6,949
2,008
0
2,751
4,198
66,570
0
W
9,229
3,727
0
748
10,309
3,517
619
3,710
6,301
0
56,392
L
Sylvanus
HumrihaFrost
Sylvanus
4,737
918
2,001
4,352
12,794
8,368
0
4,805
7,989
20,274
2,370
W
Artemis
IInvistyII
Artemis
9,620
4,955
0
4,030
8,540
2,724
276
811
7,729
0
70,900
L
Thanatos
KaoticLupin
Thanatos
3,326
812
0
4,519
10,234
3,515
0
1,215
9,019
0
40,150
L
King Arthur
KittyBoiTess
King Arthur
5,896
918
0
1,452
8,960
6,255
0
0
8,960
0
51,777
W
Sylvanus
freecream9599
Sylvanus
5,124
1,332
1,780
4,975
13,742
9,085
7
4,970
8,548
22,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,241
Gold Earned
41,390
453
Minions Killed
467
0
Camps Cleared
0
1,269,261
Distance Traveled
1,349,938
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,310
639
112
9
0
277,641
0
W
Sun Wukong
8,558
658
133
10
0
243,990
4
L
Anhur
7,070
544
125
10
0
247,159
3
L
Raijin
7,852
604
134
10
0
262,855
1
W
Awilix
8,220
632
82
6
0
336,676
1
L
Sylvanus
6,414
493
38
3
0
234,008
0
W
Artemis
8,625
663
104
8
0
262,211
0
L
Thanatos
5,949
458
59
5
0
299,003
0
L
King Arthur
6,956
535
97
7
0
226,236
4
W
Sylvanus
7,677
591
36
3
0
229,420
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role