Player Matchup

Cerberus
Cerberus
Lost_Mp-5
Cerberus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 90L
1,598 Elo+
Solo
Hercules
Hercules
Sybola
Hercules
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,505 Elo+
Party 1
Bacchus
Bacchus
TemperatelySad
Bacchus
Level 129
God Stats
3W - 1L
1,860 SR
Queue Stats
19W - 22L
1,459 Elo+
Party 1
Team Averages
Level 120
1,620 SR
1,521 Elo+

VS

Team Averages
Level 131
1,414 SR
1,734 Elo+
Anubis
Anubis
Meowmixz26
Anubis
Level 125
God Stats
3W - 2L
1,511 SR
Queue Stats
12W - 6L
1,967 Elo+
Party 2
Fenrir
Fenrir
Spikelot567
Fenrir
Level 143
God Stats
1W - 1L
1,312 SR
Queue Stats
14W - 9L
1,750 Elo+
Party 2
Bellona
Bellona
Xx_JimenezJ_xX
Bellona
Level 125
God Stats
6W - 4L
1,418 SR
Queue Stats
141W - 141L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Lost_Mp-5
Cerberus
15
1 / 3 / 1
8,570
857
5,954
15,040
5,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Sybola
Hercules
12
1 / 6 / 1
7,366
737
3,785
10,929
7,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 7 / 2
7,067
707
5,700
12,048
6,067
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Meowmixz26
Anubis
16
9 / 1 / 6
9,943
994
20,158
6,458
2,996
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
14
3 / 1 / 8
8,607
861
6,977
8,799
6,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 0 / 7
9,282
928
6,412
7,858
5,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
2
Kills
16
16
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Lost_Mp-5
Cerberus
1
3
1
0.5
W
Anubis
Meowmixz26
Anubis
9
1
6
12
W
Fenrir
3
1
8
7
L
Hercules
Sybola
Hercules
1
6
1
0.25
L
0
7
2
0.14
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,439
Damage
33,547
38,017
Taken
23,115
19,099
Mitigated
15,479
8,057
Healing
8,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Lost_Mp-5
Cerberus
5,954
455
0
4,505
15,040
5,951
0
8,187
6,202
24,858
0
W
Anubis
Meowmixz26
Anubis
20,158
999
0
3,548
6,458
2,996
108
4,247
2,119
48,500
0
W
Fenrir
6,977
2,091
0
3,106
8,799
6,807
0
3,050
5,603
0
22,094
L
Hercules
Sybola
Hercules
3,785
934
0
940
10,929
7,081
0
4,906
5,394
0
12,233
L
5,700
831
132
2,480
12,048
6,067
0
6,531
4,987
21,580
611
W
6,412
816
0
1,351
7,858
5,676
0
4,214
3,452
0
28,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,003
Gold Earned
27,832
113
Minions Killed
143
0
Camps Cleared
0
531,895
Distance Traveled
586,456
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,570
857
58
6
0
180,740
0
W
Anubis
9,943
994
77
8
0
177,074
2
W
Fenrir
8,607
861
27
3
0
172,543
5
L
Hercules
7,366
737
25
3
0
164,473
0
L
Bacchus
7,067
707
30
3
0
186,682
0
W
Bellona
9,282
928
39
4
0
236,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role