Player Matchup

Shiva
Shiva
 
Shiva
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
MexJsticeLeague
Kali
Level 83
God Stats
1W - 1L
1,398 SR
Queue Stats
54W - 47L
1,467 Elo+
Solo
Cthulhu
Cthulhu
ShadowOfTorment
Cthulhu
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
109W - 117L
1,442 Elo+
Solo
Nemesis
Nemesis
ToughJasmine
Nemesis
Level 135
God Stats
2W - 0L
1,715 SR
Queue Stats
375W - 433L
1,415 Elo+
Solo
Arachne
Arachne
xxxKimberlyxxx
Arachne
Level 158
God Stats
2W - 1L
1,700 SR
Queue Stats
122W - 138L
1,376 Elo+
Solo
Team Averages
Level 126
1,563 SR
1,440 Elo+

VS

Team Averages
Level 97
1,532 SR
1,533 Elo+
Ymir
Ymir
JayTerrel
Ymir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
317W - 315L
1,483 Elo+
Solo
Chiron
Chiron
SnifflyThread50
Chiron
Level 123
God Stats
1W - 2L
1,660 SR
Queue Stats
54W - 62L
1,445 Elo+
Party 2
Xbalanque
Xbalanque
Unimaker
Xbalanque
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,423 Elo+
Party 1
Sun Wukong
Sun Wukong
phantomworrior
Sun Wukong
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,800 Elo+
Party 1
Hercules
Hercules
this CANTRELL
Hercules
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 47L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
19
11 / 3 / 14
11,586
966
22,288
14,054
12,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

16
5 / 5 / 14
10,550
879
9,486
11,799
6,428
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
0 / 3 / 18
10,878
907
18,297
16,445
20,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
ToughJasmine
Nemesis
17
5 / 6 / 13
10,476
873
8,145
14,297
12,445
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

16
5 / 4 / 9
10,048
837
7,930
9,676
5,753
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
6 / 6 / 7
9,878
823
9,011
14,559
16,502
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

17
6 / 3 / 6
10,034
836
11,113
8,764
3,564
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Xbalanque
Unimaker
Xbalanque
17
4 / 6 / 13
10,131
844
13,279
11,963
4,343
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
phantomworrior
Sun Wukong
14
3 / 7 / 11
8,650
721
9,754
12,965
7,198
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
this CANTRELL
Hercules
16
1 / 4 / 17
8,818
735
10,099
22,622
21,358
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
74
26
Kills
20
21
Deaths
26
68
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
11
3
14
6
L
Ymir
6
6
7
1.58
W
5
5
14
2.4
W
0
3
18
3
L
6
3
6
3
W
Nemesis
ToughJasmine
Nemesis
5
6
13
1.92
L
Xbalanque
Unimaker
Xbalanque
4
6
13
1.75
L
Sun Wukong
phantomworrior
Sun Wukong
3
7
11
1.21
L
Hercules
this CANTRELL
Hercules
1
4
17
2.38
W
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,146
Damage
53,256
66,271
Taken
70,873
57,155
Mitigated
52,965
16,988
Healing
20,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
22,288
3,700
1,081
556
14,054
12,249
1,129
2,298
11,756
3,089
33,744
L
Ymir
9,011
669
399
1,144
14,559
16,502
0
4,654
9,905
21,936
394
W
9,486
3,490
533
2,750
11,799
6,428
2,978
1,243
10,556
0
22,624
W
18,297
530
1,852
4,280
16,445
20,280
850
2,265
14,180
36,771
3,068
L
11,113
3,314
1,742
3,280
8,764
3,564
0
2,621
6,143
0
31,257
W
Nemesis
ToughJasmine
Nemesis
8,145
2,855
257
2,698
14,297
12,445
1,002
1,125
13,172
0
20,036
L
Xbalanque
Unimaker
Xbalanque
13,279
4,380
525
1,734
11,963
4,343
0
3,251
8,712
0
29,040
L
Sun Wukong
phantomworrior
Sun Wukong
9,754
1,897
177
1,419
12,965
7,198
0
3,669
9,296
0
15,709
L
Hercules
this CANTRELL
Hercules
10,099
2,515
578
9,894
22,622
21,358
0
4,059
18,563
0
22,588
W
7,930
7,448
946
2,035
9,676
5,753
866
1,844
7,832
0
13,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,538
Gold Earned
47,511
140
Minions Killed
167
0
Camps Cleared
0
1,130,465
Distance Traveled
1,022,539
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,586
966
25
2
0
239,561
0
L
Ymir
9,878
823
27
2
0
174,015
0
W
Kali
10,550
879
20
2
0
213,306
0
W
Cthulhu
10,878
907
54
5
0
244,874
0
L
Chiron
10,034
836
41
3
0
211,413
0
W
Nemesis
10,476
873
27
2
0
196,618
0
L
Xbalanque
10,131
844
50
4
0
211,825
0
L
Sun Wukong
8,650
721
15
1
0
218,719
0
L
Hercules
8,818
735
34
3
0
206,567
0
W
Arachne
10,048
837
14
1
0
236,106
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role