Player Matchup

Cthulhu
Cthulhu
Daylen033
Cthulhu
Level 29
God Stats
12W - 14L
1,666 SR
Queue Stats
38W - 43L
1,473 Elo+
Party 2
Scylla
Scylla
ECURB98
Scylla
Level 35
God Stats
0W - 2L
1,255 SR
Queue Stats
1W - 7L
1,217 Elo+
Solo
Hou Yi
Hou Yi
TheBrownBoy11
Hou Yi
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 44L
1,471 Elo+
Party 2
Erlang Shen
Erlang Shen
apoca1yps3
Erlang Shen
Level 43
God Stats
5W - 7L
1,608 SR
Queue Stats
94W - 94L
1,535 Elo+
Solo
Mercury
Mercury
blackwolf278
Mercury
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,473 Elo+
Party 2
Team Averages
Level 47
1,506 SR
1,434 Elo+

VS

Team Averages
Level 50
1,418 SR
1,365 Elo+
Medusa
Medusa
 
Medusa
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Iam vLoki
Achilles
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,361 Elo+
Party 1
Bakasura
Bakasura
KingEJay98
Bakasura
Level 46
God Stats
13W - 14L
1,273 SR
Queue Stats
35W - 55L
1,253 Elo+
Party 3
Chang'e
Chang'e
KingMalik6669
Chang'e
Level 103
God Stats
2W - 1L
1,205 SR
Queue Stats
17W - 28L
1,253 Elo+
Party 3
Jormungandr
Jormungandr
SticksAndStocks
Jormungandr
Level 41
God Stats
8W - 1L
1,612 SR
Queue Stats
25W - 28L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daylen033
Cthulhu
12
4 / 2 / 4
7,351
490
9,724
12,396
8,621
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
ECURB98
Scylla
11
0 / 5 / 0
6,400
427
1,344
5,983
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 2 / 4
7,339
489
6,091
6,684
2,173
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
apoca1yps3
Erlang Shen
12
0 / 6 / 0
6,611
441
7,025
15,372
12,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
blackwolf278
Mercury
12
1 / 5 / 2
6,791
453
6,797
13,164
5,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 4 / 0
7,367
491
3,550
7,788
2,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
Iam vLoki
Achilles
16
5 / 0 / 6
10,093
673
11,200
14,073
12,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bakasura
KingEJay98
Bakasura
16
8 / 1 / 3
9,375
625
8,636
13,746
5,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
12
2 / 2 / 4
8,245
550
6,347
8,070
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jormungandr
SticksAndStocks
Jormungandr
13
2 / 1 / 5
8,135
542
6,337
10,776
9,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
8
Kills
20
20
Deaths
8
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
4
0
0.75
L
Cthulhu
Daylen033
Cthulhu
4
2
4
3
L
Scylla
ECURB98
Scylla
0
5
0
0
W
Achilles
Iam vLoki
Achilles
5
0
6
8
W
Bakasura
KingEJay98
Bakasura
8
1
3
9.5
W
Chang'e
2
2
4
2
W
Jormungandr
SticksAndStocks
Jormungandr
2
1
5
4.5
L
3
2
4
2.5
L
Erlang Shen
apoca1yps3
Erlang Shen
0
6
0
0
L
Mercury
blackwolf278
Mercury
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,981
Damage
36,070
53,599
Taken
54,453
30,367
Mitigated
32,973
8,496
Healing
23,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,550
1,609
0
852
7,788
2,488
731
2,582
4,644
0
34,929
L
Cthulhu
Daylen033
Cthulhu
9,724
527
202
1,830
12,396
8,621
363
2,854
8,917
37,555
3,359
L
Scylla
ECURB98
Scylla
1,344
116
0
250
5,983
1,711
0
1,605
4,213
32,144
616
W
Achilles
Iam vLoki
Achilles
11,200
4,328
0
6,195
14,073
12,587
68
702
13,293
0
71,496
W
Bakasura
KingEJay98
Bakasura
8,636
6,046
0
11,189
13,746
5,635
226
1,904
11,592
0
53,777
W
Chang'e
6,347
161
160
3,629
8,070
2,650
258
2,056
5,634
41,144
3,808
W
Jormungandr
SticksAndStocks
Jormungandr
6,337
1,291
0
1,721
10,776
9,613
51
1,482
8,860
41,846
1,275
L
6,091
3,300
0
1,567
6,684
2,173
660
2,148
4,179
0
34,589
L
Erlang Shen
apoca1yps3
Erlang Shen
7,025
4,428
0
3,272
15,372
12,668
0
1,847
12,294
0
36,939
L
Mercury
blackwolf278
Mercury
6,797
3,220
0
1,375
13,164
5,194
0
3,925
8,796
0
48,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,492
Gold Earned
43,215
308
Minions Killed
431
0
Camps Cleared
0
1,479,497
Distance Traveled
1,556,843
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,367
491
63
4
0
323,153
0
L
Cthulhu
7,351
490
50
3
0
305,899
5
L
Scylla
6,400
427
62
4
0
237,852
0
W
Achilles
10,093
673
121
8
0
300,211
2
W
Bakasura
9,375
625
120
8
0
382,448
9
W
Chang'e
8,245
550
70
5
0
271,812
3
W
Jormungandr
8,135
542
57
4
0
279,219
1
L
Hou Yi
7,339
489
72
5
0
287,091
0
L
Erlang Shen
6,611
441
51
3
0
296,624
0
L
Mercury
6,791
453
73
5
0
352,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role