Player Matchup

Nut
Nut
 
Nut
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
LegendDusty
Awilix
Level 128
God Stats
77W - 51L
1,599 SR
Queue Stats
356W - 349L
1,441 Elo+
Party 1
Sobek
Sobek
OkazakiQuinn
Sobek
Level 88
God Stats
5W - 3L
1,741 SR
Queue Stats
314W - 313L
1,512 Elo+
Party 1
Mulan
Mulan
cocoQTpi
Mulan
Level 102
God Stats
23W - 13L
1,600 SR
Queue Stats
294W - 271L
1,530 Elo+
Party 1
Hera
Hera
thereelsniperboy
Hera
Level 86
God Stats
3W - 2L
1,242 SR
Queue Stats
156W - 144L
1,485 Elo+
Solo
Team Averages
Level 104
1,536 SR
1,494 Elo+

VS

Team Averages
Level 75
1,523 SR
1,487 Elo+
Hun Batz
Hun Batz
JTY51
Hun Batz
Level 41
God Stats
3W - 5L
1,410 SR
Queue Stats
34W - 33L
1,502 Elo+
Party 2
Janus
Janus
LZball1043
Janus
Level 88
God Stats
2W - 3L
1,486 SR
Queue Stats
45W - 58L
1,430 Elo+
Party 2
Neith
Neith
bababoogey
Neith
Level 60
God Stats
0W - 2L
1,409 SR
Queue Stats
104W - 90L
1,587 Elo+
Solo
Yemoja
Yemoja
nspacone
Yemoja
Level 120
God Stats
1W - 1L
1,739 SR
Queue Stats
127W - 142L
1,448 Elo+
Party 2
Nu Wa
Nu Wa
okNolan
Nu Wa
Level 68
God Stats
16W - 10L
1,572 SR
Queue Stats
277W - 247L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
3 / 0 / 2
6,251
625
5,761
4,544
1,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
11
3 / 1 / 6
6,329
633
3,949
5,807
1,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 2 / 7
5,526
553
1,315
10,366
6,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mulan
cocoQTpi
Mulan
13
3 / 0 / 4
7,197
720
4,491
8,764
3,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
5 / 0 / 1
7,333
733
3,733
3,365
865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JTY51
Hun Batz
10
2 / 3 / 0
5,254
525
2,793
7,934
2,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
10
1 / 3 / 0
5,502
550
2,610
3,877
786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
10
0 / 3 / 1
5,317
532
4,220
6,810
1,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
nspacone
Yemoja
9
0 / 1 / 3
5,496
550
4,501
6,420
4,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
okNolan
Nu Wa
9
0 / 4 / 0
5,131
513
2,133
4,878
703
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
14
Kills
3
3
Deaths
14
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
3
0
2
4
L
Hun Batz
JTY51
Hun Batz
2
3
0
0.67
L
Janus
1
3
0
0.33
W
Awilix
3
1
6
6
W
0
2
7
1.75
L
Neith
0
3
1
0.17
W
Mulan
cocoQTpi
Mulan
3
0
4
5
L
Yemoja
nspacone
Yemoja
0
1
3
1.5
L
Nu Wa
okNolan
Nu Wa
0
4
0
0
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,249
Damage
16,257
32,846
Taken
29,919
14,325
Mitigated
9,583
12,842
Healing
8,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
5,761
3,523
0
3,286
4,544
1,346
682
930
3,614
0
51,624
L
Hun Batz
JTY51
Hun Batz
2,793
351
0
2,925
7,934
2,063
0
1,036
6,818
0
30,709
L
Janus
2,610
175
0
570
3,877
786
0
2,224
1,463
32,099
0
W
Awilix
3,949
1,156
0
2,517
5,807
1,836
171
1,778
3,987
0
40,227
W
1,315
177
0
3,166
10,366
6,424
29
2,551
7,735
8,567
709
L
Neith
4,220
1,306
0
1,680
6,810
1,826
0
633
6,177
0
42,980
W
Mulan
cocoQTpi
Mulan
4,491
568
0
3,227
8,764
3,854
192
2,460
6,224
0
51,730
L
Yemoja
nspacone
Yemoja
4,501
864
685
1,691
6,420
4,205
0
828
5,592
21,693
0
L
Nu Wa
okNolan
Nu Wa
2,133
572
0
1,338
4,878
703
0
0
4,878
31,437
0
W
3,733
431
0
646
3,365
865
941
1,237
2,042
42,349
1,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,636
Gold Earned
26,700
381
Minions Killed
307
0
Camps Cleared
0
1,090,354
Distance Traveled
965,164
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,251
625
96
10
0
187,143
0
L
Hun Batz
5,254
525
57
6
0
236,081
0
L
Janus
5,502
550
81
8
0
195,030
0
W
Awilix
6,329
633
78
8
0
268,631
0
W
Sobek
5,526
553
11
1
0
183,887
4
L
Neith
5,317
532
79
8
0
186,620
2
W
Mulan
7,197
720
97
10
0
221,724
2
L
Yemoja
5,496
550
34
3
0
195,207
0
L
Nu Wa
5,131
513
56
6
0
152,226
0
W
Hera
7,333
733
99
10
0
228,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role