Player Matchup

Sun Wukong
Sun Wukong
Gold V
 
Sun Wukong
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Geb
Geb
Gold III
Dibow
Geb
Gold III
Level 82
God Stats
13W - 5L
1,661 SR
Queue Stats
296W - 308L
1,527 MMR
Solo
Agni
Agni
Gold II
NayeZen
Agni
Gold II
Level 143
God Stats
13W - 9L
1,298 SR
Queue Stats
146W - 127L
1,532 MMR
Solo
Danzaburou
Danzaburou
Gold III
QuitRunniin
Danzaburou
Gold III
Level 159
God Stats
3W - 1L
1,469 SR
Queue Stats
67W - 57L
1,485 MMR
Party 3
Mercury
Mercury
Gold III
TheManLikeMoe
Mercury
Gold III
Level 134
God Stats
1W - 2L
1,416 SR
Queue Stats
44W - 53L
1,648 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,469 SR
1,538 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,536 SR
1,535 MMR
Artio
Artio
Gold I
BlameUrWiFi
Artio
Gold I
Level 126
God Stats
4W - 3L
1,455 SR
Queue Stats
95W - 92L
1,525 MMR
Party 2
Serqet
Serqet
Silver I
Mancojoshua
Serqet
Silver I
Level 68
God Stats
7W - 8L
1,305 SR
Queue Stats
135W - 128L
1,592 MMR
Party 1
Skadi
Skadi
Gold III
MartLutherSkitz
Skadi
Gold III
Level 127
God Stats
4W - 6L
1,721 SR
Queue Stats
244W - 259L
1,525 MMR
Solo
Ymir
Ymir
Silver III
mersenario21
Ymir
Silver III
Level 128
God Stats
0W - 1L
1,463 SR
Queue Stats
6W - 8L
1,476 MMR
Party 1
Merlin
Merlin
Gold III
qSABATp
Merlin
Gold III
Level 111
God Stats
0W - 1L
1,736 SR
Queue Stats
66W - 64L
1,557 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
4 / 1 / 3
9,972
623
9,855
13,748
11,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
Dibow
Geb
12
3 / 5 / 7
7,570
473
12,755
14,743
9,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
NayeZen
Agni
15
2 / 1 / 6
8,942
559
11,886
6,412
2,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
QuitRunniin
Danzaburou
16
3 / 2 / 7
10,084
630
10,116
8,611
3,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mercury
15
4 / 3 / 3
8,293
518
6,264
10,438
3,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
MulanMaman BrigitteMedusa

VS

Bans
King ArthurBacchusLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 2
8,381
524
11,214
21,099
20,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Serqet
15
5 / 5 / 4
8,578
536
8,832
14,909
6,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 5 / 2
6,359
397
2,393
7,451
1,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
2 / 4 / 8
7,940
496
4,559
15,852
14,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
qSABATp
Merlin
15
3 / 1 / 5
8,491
531
6,272
8,946
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
33
16
Kills
12
12
Deaths
17
26
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
3
5.5
L
2
2
2
1.5
W
Geb
Dibow
Geb
3
5
7
1.3
L
Serqet
5
5
4
1.4
L
0
5
2
0.2
W
Agni
NayeZen
Agni
2
1
6
5
W
Danzaburou
QuitRunniin
Danzaburou
3
2
7
3.25
W
Mercury
4
3
3
1.83
L
2
4
8
1.5
L
Merlin
qSABATp
Merlin
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,876
Damage
33,270
53,952
Taken
68,257
29,828
Mitigated
46,542
7,622
Healing
15,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,855
2,844
0
2,006
13,748
11,028
165
7,904
5,586
0
72,365
L
11,214
1,223
260
8,051
21,099
20,422
0
4,252
16,755
59,102
2,879
W
Geb
Dibow
Geb
12,755
1,066
0
1,580
14,743
9,312
0
5,982
8,485
28,171
1,717
L
Serqet
8,832
3,083
0
420
14,909
6,457
0
4,098
10,505
0
54,186
L
2,393
601
0
1,010
7,451
1,851
0
2,025
5,125
0
38,901
W
Agni
NayeZen
Agni
11,886
815
50
2,205
6,412
2,131
547
2,550
3,688
64,490
2,116
W
Danzaburou
QuitRunniin
Danzaburou
10,116
2,318
0
1,343
8,611
3,401
565
1,572
6,491
0
80,557
W
Mercury
6,264
3,391
0
438
10,438
3,956
0
3,662
6,660
0
70,517
L
4,559
803
0
2,349
15,852
14,406
0
7,076
8,264
21,364
0
L
Merlin
qSABATp
Merlin
6,272
370
0
3,162
8,946
3,406
55
4,825
3,935
65,182
689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,861
Gold Earned
39,749
536
Minions Killed
402
0
Camps Cleared
0
1,663,617
Distance Traveled
1,564,253
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,972
623
135
8
0
309,634
0
L
Artio
8,381
524
112
7
0
313,895
0
W
Geb
7,570
473
40
3
0
328,852
4
L
Serqet
8,578
536
73
5
0
385,497
0
L
Skadi
6,359
397
61
4
0
196,508
0
W
Agni
8,942
559
116
7
0
338,542
3
W
Danzaburou
10,084
630
143
9
0
313,612
0
W
Mercury
8,293
518
102
6
0
372,977
0
L
Ymir
7,940
496
23
1
0
342,916
0
L
Merlin
8,491
531
133
8
0
325,437
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role