Player Matchup

Ares
Ares
BulgarianJesus
Ares
Level 129
God Stats
3W - 0L
1,505 SR
Queue Stats
64W - 59L
1,530 Elo+
Solo
Poseidon
Poseidon
MrTikku
Poseidon
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 90L
1,414 Elo+
Party 1
Artemis
Artemis
PapiGali
Artemis
Level 101
God Stats
4W - 1L
1,721 SR
Queue Stats
84W - 58L
1,599 Elo+
Solo
Sun Wukong
Sun Wukong
WezZ-2K-Life
Sun Wukong
Level 96
God Stats
30W - 18L
1,613 SR
Queue Stats
682W - 687L
1,479 Elo+
Solo
Bakasura
Bakasura
xemppa
Bakasura
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 65L
1,466 Elo+
Party 1
Team Averages
Level 107
1,568 SR
1,498 Elo+

VS

Team Averages
Level 95
1,609 SR
1,486 Elo+
Merlin
Merlin
DruidOfTheSea
Merlin
Level 159
God Stats
3W - 4L
1,459 SR
Queue Stats
208W - 216L
1,508 Elo+
Solo
Ares
Ares
Joycedaboy
Ares
Level 65
God Stats
4W - 2L
1,826 SR
Queue Stats
347W - 366L
1,499 Elo+
Solo
Charybdis
Charybdis
Stund89
Charybdis
Level 141
God Stats
2W - 5L
1,441 SR
Queue Stats
118W - 115L
1,470 Elo+
Solo
Mulan
Mulan
roketchips
Mulan
Level 67
God Stats
20W - 10L
1,764 SR
Queue Stats
120W - 104L
1,579 Elo+
Solo
Thanatos
Thanatos
tgMTS
Thanatos
Level 45
God Stats
35W - 27L
1,554 SR
Queue Stats
276W - 265L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 18
9,527
560
8,661
22,779
19,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Poseidon
MrTikku
Poseidon
19
10 / 0 / 5
12,051
709
12,041
9,868
3,093
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Artemis
PapiGali
Artemis
17
11 / 1 / 3
11,712
689
12,210
9,658
5,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
WezZ-2K-Life
Sun Wukong
16
0 / 3 / 1
9,572
563
6,879
15,442
13,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bakasura
xemppa
Bakasura
17
9 / 3 / 8
11,074
651
9,689
15,780
7,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 2
7,997
470
5,094
10,195
3,361
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

7
0 / 6 / 2
6,329
372
2,937
10,049
5,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Stund89
Charybdis
12
2 / 8 / 0
7,441
438
4,962
14,841
3,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mulan
18
4 / 1 / 0
10,582
622
14,657
16,115
16,520
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
tgMTS
Thanatos
11
3 / 8 / 0
7,765
457
6,188
14,442
4,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
13
30
Kills
9
11
Deaths
30
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
4
18
2.25
L
0
7
2
0.14
L
0
6
2
0.17
W
Poseidon
MrTikku
Poseidon
10
0
5
12.5
W
Artemis
PapiGali
Artemis
11
1
3
12.5
L
Charybdis
Stund89
Charybdis
2
8
0
0.25
W
Sun Wukong
WezZ-2K-Life
Sun Wukong
0
3
1
0.17
L
Mulan
4
1
0
4
L
Thanatos
tgMTS
Thanatos
3
8
0
0.38
W
Bakasura
xemppa
Bakasura
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,480
Damage
33,838
73,527
Taken
65,642
48,744
Mitigated
33,202
23,558
Healing
19,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,661
1,589
0
5,100
22,779
19,422
373
2,568
20,211
23,997
109
L
5,094
260
0
2,315
10,195
3,361
0
3,702
6,260
55,444
399
L
2,937
494
0
1,139
10,049
5,373
0
5,070
4,968
11,313
0
W
Poseidon
MrTikku
Poseidon
12,041
2,634
0
5,522
9,868
3,093
4,525
2,780
7,088
112,481
0
W
Artemis
PapiGali
Artemis
12,210
6,022
0
615
9,658
5,824
4,118
1,447
8,211
0
82,035
L
Charybdis
Stund89
Charybdis
4,962
2,658
0
2,806
14,841
3,595
0
4,551
10,125
0
42,612
W
Sun Wukong
WezZ-2K-Life
Sun Wukong
6,879
2,452
0
6,011
15,442
13,192
0
0
15,442
0
60,402
L
Mulan
14,657
3,395
0
6,850
16,115
16,520
0
4,039
12,076
0
86,162
L
Thanatos
tgMTS
Thanatos
6,188
2,317
0
5,946
14,442
4,353
0
3,340
10,649
0
38,498
W
Bakasura
xemppa
Bakasura
9,689
6,543
0
6,310
15,780
7,213
10
3,327
12,453
0
77,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,936
Gold Earned
40,114
554
Minions Killed
420
0
Camps Cleared
0
1,622,061
Distance Traveled
1,309,024
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,527
560
19
1
0
326,769
0
L
Merlin
7,997
470
112
7
0
284,350
0
L
Ares
6,329
372
27
2
0
169,708
6
W
Poseidon
12,051
709
149
9
0
366,677
0
W
Artemis
11,712
689
142
8
0
300,409
1
L
Charybdis
7,441
438
67
4
0
263,878
0
W
Sun Wukong
9,572
563
113
7
0
279,001
4
L
Mulan
10,582
622
155
9
0
327,874
0
L
Thanatos
7,765
457
59
3
0
263,214
0
W
Bakasura
11,074
651
131
8
0
349,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role