Player Matchup

Olorun
Olorun
H1N1AssaSin
Olorun
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,516 Elo+
Party 2
Kuzenbo
Kuzenbo
LoadedStriker13
Kuzenbo
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,516 Elo+
Party 2
Izanami
Izanami
LuZioNz_C
Izanami
Level 62
God Stats
3W - 2L
1,651 SR
Queue Stats
132W - 124L
1,403 Elo+
Solo
Kali
Kali
bye Neves
Kali
Level 29
God Stats
1W - 2L
1,147 SR
Queue Stats
12W - 35L
1,145 Elo+
Party 1
Fenrir
Fenrir
pierreovo
Fenrir
Level 41
God Stats
2W - 4L
1,382 SR
Queue Stats
137W - 154L
1,207 Elo+
Party 1
Team Averages
Level 45
1,436 SR
1,358 Elo+

VS

Team Averages
Level 73
1,419 SR
1,378 Elo+
Hercules
Hercules
CxZEROxGRAVITY
Hercules
Level 68
God Stats
5W - 2L
1,238 SR
Queue Stats
39W - 38L
1,304 Elo+
Solo
Danzaburou
Danzaburou
Hokagehancho
Danzaburou
Level 66
God Stats
102W - 95L
1,461 SR
Queue Stats
313W - 345L
1,401 Elo+
Solo
Charon
Charon
KillerBlack4360
Charon
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 108L
1,372 Elo+
Solo
Thor
Thor
MinimalKnight76
Thor
Level 103
God Stats
3W - 4L
1,398 SR
Queue Stats
245W - 235L
1,469 Elo+
Solo
Scylla
Scylla
X0XAprylX0X
Scylla
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 54L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
8
1 / 0 / 0
4,706
784
810
2,095
527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

4
0 / 2 / 0
3,411
569
620
4,861
2,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Izanami
LuZioNz_C
Izanami
10
2 / 0 / 0
5,375
896
2,798
3,109
929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kali
8
1 / 0 / 0
4,327
721
1,477
3,290
851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fenrir
pierreovo
Fenrir
7
1 / 3 / 1
3,977
663
1,805
5,753
1,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
6
2 / 0 / 0
3,831
639
1,238
3,282
1,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Danzaburou
Hokagehancho
Danzaburou
3
0 / 2 / 0
3,008
501
769
1,751
352
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
2 / 0 / 0
4,274
712
2,313
3,574
1,991
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
1 / 1 / 0
3,867
645
1,358
2,900
710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Scylla
6
0 / 2 / 2
3,652
609
559
2,326
428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
5
Kills
5
5
Deaths
5
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
2
0
0
2
W
Olorun
1
0
0
1
L
Danzaburou
Hokagehancho
Danzaburou
0
2
0
0
L
2
0
0
2
W
0
2
0
0
W
Izanami
LuZioNz_C
Izanami
2
0
0
2
L
1
1
0
1
L
Scylla
0
2
2
0.5
W
Kali
1
0
0
1
W
Fenrir
pierreovo
Fenrir
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,510
Damage
6,237
19,108
Taken
13,833
6,603
Mitigated
4,805
7,270
Healing
4,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
1,238
329
0
1,088
3,282
1,324
0
0
3,282
0
14,675
W
Olorun
810
522
0
1,163
2,095
527
809
0
2,095
22,145
520
L
Danzaburou
Hokagehancho
Danzaburou
769
262
0
228
1,751
352
0
57
1,694
0
7,779
L
2,313
1,203
27
1,778
3,574
1,991
0
489
3,085
14,182
0
W
620
361
242
330
4,861
2,771
34
1,903
2,958
3,391
1,361
W
Izanami
LuZioNz_C
Izanami
2,798
1,958
0
1,582
3,109
929
0
410
2,699
0
41,440
L
1,358
360
0
1,368
2,900
710
0
763
2,137
0
10,239
L
Scylla
559
154
0
250
2,326
428
0
0
2,326
9,105
0
W
Kali
1,477
185
0
1,740
3,290
851
0
525
2,737
0
18,931
W
Fenrir
pierreovo
Fenrir
1,805
568
0
2,213
5,753
1,525
0
34
5,626
0
15,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,796
Gold Earned
18,632
197
Minions Killed
87
0
Camps Cleared
0
618,012
Distance Traveled
481,169
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,831
639
30
5
0
108,066
3
W
Olorun
4,706
784
35
6
0
109,245
0
L
Danzaburou
3,008
501
14
2
0
54,482
0
L
Charon
4,274
712
14
2
0
107,078
1
W
Kuzenbo
3,411
569
5
1
0
112,581
0
W
Izanami
5,375
896
85
14
0
123,411
0
L
Thor
3,867
645
18
3
0
94,355
0
L
Scylla
3,652
609
11
2
0
117,188
0
W
Kali
4,327
721
37
6
0
141,543
0
W
Fenrir
3,977
663
35
6
0
131,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role