Player Matchup

Raijin
Raijin
 
Raijin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Gingee115
Hercules
Level 142
God Stats
1W - 1L
1,608 SR
Queue Stats
9W - 6L
1,544 Elo+
Party 2
Jormungandr
Jormungandr
Stonewall51
Jormungandr
Level 78
God Stats
12W - 12L
1,614 SR
Queue Stats
212W - 197L
1,539 Elo+
Party 2
Cupid
Cupid
TrojanVP
Cupid
Level 147
God Stats
3W - 4L
1,463 SR
Queue Stats
211W - 192L
1,552 Elo+
Party 2
Team Averages
Level 137
1,537 SR
1,527 Elo+

VS

Team Averages
Level 128
1,536 SR
1,512 Elo+
Hachiman
Hachiman
Bamboo KARNIJ
Hachiman
Level 162
God Stats
3W - 1L
1,566 SR
Queue Stats
256W - 230L
1,516 Elo+
Solo
Serqet
Serqet
HyprDorito
Serqet
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,517 Elo+
Party 1
Gilgamesh
Gilgamesh
Scalelessfish
Gilgamesh
Level 87
God Stats
3W - 1L
1,289 SR
Queue Stats
181W - 175L
1,510 Elo+
Party 1
Hun Batz
Hun Batz
Zevuss
Hun Batz
Level 140
God Stats
2W - 1L
1,828 SR
Queue Stats
145W - 147L
1,516 Elo+
Party 1
Janus
Janus
lJuanDavidl
Janus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
3 / 1 / 1
5,818
831
2,773
3,014
704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
 
Thanatos
9
4 / 0 / 3
5,091
727
3,189
5,622
1,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Gingee115
Hercules
8
5 / 1 / 3
5,565
795
2,176
8,038
3,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Stonewall51
Jormungandr
9
1 / 1 / 2
5,255
751
3,812
7,256
3,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cupid
TrojanVP
Cupid
9
2 / 1 / 5
5,023
718
4,629
5,012
1,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bamboo KARNIJ
Hachiman
8
1 / 4 / 1
4,367
624
4,789
5,746
1,434
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
HyprDorito
Serqet
7
1 / 4 / 0
4,128
590
2,868
6,099
1,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Scalelessfish
Gilgamesh
7
0 / 3 / 2
4,191
599
1,233
5,228
2,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
Zevuss
Hun Batz
8
1 / 1 / 0
4,390
627
3,719
7,200
4,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
1 / 3 / 0
4,398
628
2,003
3,346
635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
15
Kills
4
4
Deaths
15
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
1
1
3.5
W
Thanatos
 
Thanatos
4
0
3
5.5
L
Hachiman
Bamboo KARNIJ
Hachiman
1
4
1
0.38
W
Hercules
Gingee115
Hercules
5
1
3
6.5
L
Serqet
HyprDorito
Serqet
1
4
0
0.25
L
Gilgamesh
Scalelessfish
Gilgamesh
0
3
2
0.33
W
Jormungandr
Stonewall51
Jormungandr
1
1
2
2
W
Cupid
TrojanVP
Cupid
2
1
5
4.5
L
Hun Batz
Zevuss
Hun Batz
1
1
0
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,579
Damage
14,612
28,942
Taken
27,619
11,621
Mitigated
10,924
15,903
Healing
5,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
2,773
427
0
1,624
3,014
704
0
1,509
1,215
37,453
0
W
Thanatos
 
Thanatos
3,189
1,291
0
4,625
5,622
1,997
0
117
5,202
0
30,335
L
Hachiman
Bamboo KARNIJ
Hachiman
4,789
3,029
0
1,465
5,746
1,434
0
0
5,746
0
26,108
W
Hercules
Gingee115
Hercules
2,176
840
0
3,490
8,038
3,760
0
0
7,888
0
18,238
L
Serqet
HyprDorito
Serqet
2,868
1,183
0
200
6,099
1,838
0
471
5,628
0
19,792
L
Gilgamesh
Scalelessfish
Gilgamesh
1,233
336
0
1,602
5,228
2,782
0
161
5,027
0
11,214
W
Jormungandr
Stonewall51
Jormungandr
3,812
1,440
0
3,423
7,256
3,923
0
0
6,801
31,469
1,426
W
Cupid
TrojanVP
Cupid
4,629
2,272
274
2,467
5,012
1,237
0
0
5,012
0
30,513
L
Hun Batz
Zevuss
Hun Batz
3,719
750
0
1,636
7,200
4,235
0
3,655
3,499
0
21,218
L
2,003
82
0
510
3,346
635
0
1,988
1,196
19,460
338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,752
Gold Earned
21,474
265
Minions Killed
182
0
Camps Cleared
0
774,920
Distance Traveled
750,609
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
5,818
831
82
12
0
141,215
3
W
Thanatos
5,091
727
52
7
0
186,813
0
L
Hachiman
4,367
624
33
5
0
138,168
0
W
Hercules
5,565
795
21
3
0
162,981
0
L
Serqet
4,128
590
32
5
0
180,885
0
L
Gilgamesh
4,191
599
26
4
0
166,247
1
W
Jormungandr
5,255
751
57
8
0
143,077
0
W
Cupid
5,023
718
53
8
0
140,834
0
L
Hun Batz
4,390
627
38
5
0
161,274
2
L
Janus
4,398
628
53
8
0
104,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role